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Poser 12 F.A.Q (Last Updated: 2025 Dec 29 5:28 pm)



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Subject: For exporting FBM as a Morph INJ - use spawn or use create a FBM ?


infinity10 ( ) posted Sun, 05 June 2022 at 12:59 PM · edited Thu, 26 March 2026 at 4:26 AM

I have two questions.

Part One:

I have used 3rd-party morphs to create a customised appearance for the L'Homme figure.  I want to export an INJection morph of the Full Body Morph.  Do I choose Create a FBM or do I use Spawn A FBM?


Part Two:

When I used Spawn A FBM, the INJ PZ2 file will load all the third-party morphs I used. Is this correct ?  So I would always need to have those third-party morphs installed in my runtime ?

I tried using Create A FBM, and I get the same experience ... ???

So why do we have two options: Create versus spawn ??

(That's about 4 questions, actually)


Eternal Hobbyist

 


infinity10 ( ) posted Sun, 05 June 2022 at 1:18 PM

I found this piece of information

http://www.posersoftware.com/documentation/12/Poser_Reference_Manual/Tools/Modifying/Saving_Morph_Injection_Poses.htm

"If the morph you created includes a dial in the BODY actor (for a full body morph) it will automatically select the morph in the affected body parts when you check the morph in the BODY actor."


However, it does not answer my question re: difference between Create A FBM and Spawn A FBM





Eternal Hobbyist

 


AmbientShade ( ) posted Sun, 05 June 2022 at 9:25 PM · edited Sun, 05 June 2022 at 9:31 PM

I always use the 'Spawn full body morph' option. I'm not real sure what the difference between the two are but I know that Spawn will combine all your active morphs into one single morph. By active, I mean any morph in the figure that has a setting other than 0.0. You won't need any of the morphs you used present in the figure once you spawn the new morph. However, any clothing that uses those morphs will need to be refitted to the new, single morph. That may be as simple as transferring the new morph to the clothing via the figure menu (Copy morphs from) but you may need to make some adjustments in the clothing afterwards.

Zero the figure and then dial the new morph to 1.0. You might also want to match centers to the new morph (right click the morph dial and you'll see the option for that).

From there you can use the export INJ option from the file menu, name it and save to your runtime - usually in the Pose library. It should include the new joint parameters, if any, generated from match centers. You'll need to create your own thumbnail and REM file if you want those included.





infinity10 ( ) posted Mon, 06 June 2022 at 12:57 AM

@AmbientShade - thanks. I'll take note of that info. 

Eternal Hobbyist

 


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