Welcome to the Z Brush Forum

Forum Moderators: fly028

Z Brush F.A.Q (Last Updated: 2022 Nov 20 5:24 pm)


Subject: alpha's brushes tool's


goofygrape ( ) posted Sun, 13 May 2018 at 12:00 AM · edited Sat, 03 December 2022 at 9:55 AM

I need help in making brushes,alpha's and tool's.I have Zbrush 2018.What i'm looking for is info on how to make them and were you put them when done. The project i'm working on is the creation of rock's and such. Thank's in advance


fly028 ( ) posted Sun, 13 May 2018 at 2:14 AM
Forum Moderator

Hello goofygrape,

For Alpha, you need to create .png or .psd (prefered). The simplest way if you get a tileable texture is to load it in your texture pallet, select it and on the bottom of the pallet, press the "make alpha" button. It will appear in the alpha section on left of the viewport. Click on it and export.

You can save it in your zbrush alpha folder or if you prefer to access it directly, under startup/Alpha folder. It will appears in your Lightbox alpha folder to load it rapidly. Generally, I do it directly in photoshop to adjust every parameter and save it as .psd.

If you want to create a brush, open your brush pallet. You can keep the standard brush to start. Load your alpha in the alpha box.Between "standard and alpha, you can select the way to apply you brush. Dots will repeat with a defined interval, drag rect will draw on the selected point (you can extend and rotate your alpha by dragging the mouse), etc...

Then, open your stroke pallet to modify the behavior of your brush. Once done, load a sphere, turn it to polymesh, subdivide and test your brush. Adjust settings in your brush and stroke pallet.

When you are satisfied with your setting, save it with the "save as" in the top of your brush pallet. Once again, save in your zbrush/ brushes or Startup/Brush folder. Remember that brushes can manage geometry details but also colors.

For tools, it's modeling...So many tools in Zbrush, hard to know how to start.... To create a rock, you can start with a poly sphere, deform it in low poly definition to get the rough shape, Zremesh with a low value to get a simple object, UVmap it, subdivide again and apply your custom brush to get effect and colors...

Those are the basics, the best is to browse for specific topic in Zbrush tutorials on their website or on Youtube.

Hope it replies,

Best regards,


goofygrape ( ) posted Sun, 13 May 2018 at 4:37 AM

fly028 Thank you very much. This will help me get started :)


fly028 ( ) posted Sun, 13 May 2018 at 11:35 AM
Forum Moderator

Hello goofygrape,

Thank you for your reply, Zbrush is a long way...so much possibilities with this fantastic software,

I spend hours learning tricks and new function on youtube or ZLearning...There is always a new thing to discover!

Best regards,


ghostman ( ) posted Mon, 14 May 2018 at 11:54 AM

Pixologic have a really great You Tube channel that will cover most questions for you. Pixologic

They also have this AskZbrush where you can ask your question and then they'll make a video how to do it if the question is valid enough.

Pablander is also a highly skilled zbrush user that have a ton of free stuff and tutorials. Well worth checking out. Zbrush Guides

"Dream like you'll live forever. Live like you'll die tomorrow."

Join PoserLounge Chat


fly028 ( ) posted Mon, 14 May 2018 at 2:05 PM
Forum Moderator

Thank you ghostman

Best regards


ghostman ( ) posted Mon, 14 May 2018 at 2:38 PM

Anytime. I'm a zbrush freak so i'm happy to help when i can. 😉

"Dream like you'll live forever. Live like you'll die tomorrow."

Join PoserLounge Chat


Bonnie2001 ( ) posted Tue, 31 July 2018 at 4:10 PM

Don't put too many Alphas (or Brushes etc.) in the Startup folder as it may cause ZBrush to stall. I think the limit is 300 items per folder inside the Startup folder and any more than that should be stored in the relevant folder above the Startup one.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.