Filter: Safe | Thu, May 14, 9:50 PM CDT

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon

Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 14 4:35 pm)



Subject: Make the Ears Go Away Morph Targets


Keith ( ) posted Tue, 19 February 2008 at 1:41 PM · edited Sun, 15 February 2026 at 5:14 AM

Since so many people ask for it, and I've already done the V4 version, I have a zip up here with squished obj files to eliminate the ears on V3, V4 and M3.  Enjoy.



dlfurman ( ) posted Tue, 19 February 2008 at 8:24 PM

Many, many, many thanks for your efforts!

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


MikeJ ( ) posted Tue, 19 February 2008 at 8:38 PM

file_400318.jpg

You're allowed to upload vertex data from the V4 figure? I was under the impression that's a no-no.



nruddock ( ) posted Tue, 19 February 2008 at 8:58 PM

Quote - You're allowed to upload vertex data from the V4 figure? I was under the impression that's a no-no.

So long as there's no face information (i.e. its been properly squished) then there isn't a problem.


MikeJ ( ) posted Tue, 19 February 2008 at 9:13 PM · edited Tue, 19 February 2008 at 9:14 PM

"squished"?
I take it you mean vertices with no facets. maybe I got bad information, but I asked once in the DAZ forum about this, because I wanted to upload some vertex-only MT's I made in and exported from LightWave as only vertex data. I was told it was not allowed, and had to be in the form of injections for the cr2 files.
Whatever that is, I don't know enough about how to do it, and wasn't interested enough after hearing that... too much work.

But, it seems to me, even points without polygons is still a copyright, and I assumed the answer made sense. After all, anyone with a half-decent modeling program could, theoretically, reproduce the object with only points, if they had the patience for it, with no need to own either V4 or Poser.



nruddock ( ) posted Tue, 19 February 2008 at 10:36 PM

Quote - "squished"?
I take it you mean vertices with no facets.

Correct.

Quote - maybe I got bad information, but I asked once in the DAZ forum about this ...

Without knowing who gave you that information, I won't comment beyond saying that when INJections came into use, OBJ morphs were discouraged (probably because people regularly forget to squish them), but there are plenty of OBJ morphs available as freebies and occasionally for sale.

Quote - But, it seems to me, even points without polygons is still a copyright, and I assumed the answer made sense. After all, anyone with a half-decent modeling program could, theoretically, reproduce the object with only points, if they had the patience for it, with no need to own either V4 or Poser.

While true, somebody would have to be seriously deranged to get V4 that way.


Keith ( ) posted Wed, 20 February 2008 at 10:04 AM · edited Wed, 20 February 2008 at 10:06 AM

Quote - "squished"?
I take it you mean vertices with no facets. maybe I got bad information, but I asked once in the DAZ forum about this, because I wanted to upload some vertex-only MT's I made in and exported from LightWave as only vertex data. I was told it was not allowed, and had to be in the form of injections for the cr2 files.

Actually, I just looked up that conversation: the answer wasn't that that it wasn't allowed, but that, with injections being available, other methods were encouraged (especially for DAZ|Studio owners who couldn't load morph targets without add-ons).

In any event, straight from the horse's mouth:

Quote - 2) All-new Custom Morphs: As with any product, you can create a new morph from scratch for Victoria 3 and distribute it as a vertex-only OBJ file. Once you have saved out the geometry for your morph, you can make it a vertex-only OBJ using a utility such as MorphMasher, or MorphSqueeze. This can also be done in a text editor by removing all of the lines other than those beginning with a "v". (As a result these "squished" OBJ files are much less memory-intensive and easier to distribute.) These morphs must be completely original to be distributed in this manner. See below for more information on new morphs that also involve DAZ created morphs.



Keith ( ) posted Wed, 20 February 2008 at 10:15 AM

Quote -

Quote - But, it seems to me, even points without polygons is still a copyright, and I assumed the answer made sense. After all, anyone with a half-decent modeling program could, theoretically, reproduce the object with only points, if they had the patience for it, with no need to own either V4 or Poser.

While true, somebody would have to be seriously deranged to get V4 that way.

Anyone with a half-decent modeling program could theoretically reproduce Victoria 4 from a sufficient number of renderings and preview images of the mesh as well.



MikeJ ( ) posted Wed, 20 February 2008 at 4:44 PM · edited Wed, 20 February 2008 at 4:52 PM

Quote -
Anyone with a half-decent modeling program could theoretically reproduce Victoria 4 from a sufficient number of renderings and preview images of the mesh as well.

Well, true, but my point was that unlike an image of a mesh, the vertices themselves are the actual thing. Sort of like, I could build a house that looks like another house I like, but if I got an actual set of bleupreints for the other house, I'd be expected to pay for the rights to build it from those prints.

The article you linked to involved V3. I was asking about V4, as I was initially given the impression the rules had changed. I found the DAZ forum actual thread where I asked this on December 9, 2006:
http://forum.daz3d.com/viewtopic.php?p=719842&highlight=#719842
Nobody there said it was OK to outright upload body part vertices. The closest to it was "I don't think DAZ ever had any problems with encoded .obj morphs.", specifically mentioning the word encoded, implying that maybe they do have a problem with the actual geometry.

Now, in all honesty, I'm not trying to be contentious here. Your post here reminded me of this, and I thought maybe I've been misled. The reason I wanted to know is because I wanted to upload some morphs for V4, and I still would like to. The difference being now, over a year later, I have literally hundreds, which alot of people would probably like.
However, I had no interest whatsoever in encoding/injecting/whatever, and I still don't. I don't have the software for it, nor the time to learn it, but mostly, lack the interest. Shouldn't have to jump through hoops to put something out for free, but I don't want to take a chance that it's not OK for V4. Again, V4 I'm talking about here, not V3.

I did however, just find this:
daz.custhelp.com/cgi-bin/daz.cfg/php/enduser/std_alp.php
(FAQ question - What files can I legally distribute?)
Specifically regarding geometry they say this: **
"**Any OBJ file included with a product is proprietary data of the owner and cannot be distributed in any form without prior written consent from DAZ Productions"
Also, this: "f you have used someone else's work, in any way, shape, or form, then you must receive authorization from the original creator before distributing your files."

I'm still skeptical. I'd say there's a huge chance that the actual vertex data, which is, in fact a proprietary OBJ file in the strictest sense, is not allowed to be redistributed.



markschum ( ) posted Wed, 20 February 2008 at 6:41 PM

If the object owner allows a vertex only file then thats all OK. Sounds like a compromise for Daz Studio .


JQP ( ) posted Wed, 20 February 2008 at 7:39 PM

Thanks very much Keith.  I for one find this very useful. 


lkendall ( ) posted Wed, 20 February 2008 at 8:17 PM

2/20/08

Thank you. I appreciate the gift.

LMK

Probably edited for spelling, grammer, punctuation, or typos.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.