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3D Modeling F.A.Q (Last Updated: 2024 Jun 02 4:32 am)

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Subject: What are you working on thread


LuxXeon ( ) posted Tue, 11 February 2014 at 10:08 PM · edited Tue, 11 February 2014 at 10:21 PM

file_501734.jpg

Latest model/freebie, available soon.  This is a chair that was made by request, and I'm quite happy with the results so far.  I call it the **Sweet Heart Chair** (for obvious reasons), and was designed to compliment my bag chair, for the upcoming Valentine's Day holiday.  It's design was inspired by the Danish highback Lobster Chair by Lund & Paarmann, and classic Eames Lounge Chair by the Herman Miller furniture company.  I was originally going to create a footrest ottoman to accompany it (ala the Eames), but it's not likely now, as I'm pressed for time, and would like to release this object no later than tomorrow evening.  I'm moving forward to the unwrapping and texturing stage, unless I spot problems in the mesh, which I don't think will happen, or I decide to make last-minute topology changes; again unlikely, but something I almost always find myself doing.

Crits and comments welcome, as always.  The object is currently comprised of two sub-components; the cushion and the base, and weighs a modest 15,200 total polygons, all quads.  Both elements of the object started life as simple 8x8 grid planes originally (not boxes).  Done with polygonal subD modeling techniques, and a few modifier tricks, to get the "pouf" look to the cushion.  Roughly 3 hours modeling time, and probably about that long for the unwrapping and texturing, I would imagine.  Hope you like it.

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maxxxmodelz ( ) posted Wed, 12 February 2014 at 10:54 AM

Quote - Latest model/freebie, available soon.  This is a chair that was made by request, and I'm quite happy with the results so far.  I call it the Sweet Heart Chair (for obvious reasons), and was designed to compliment my bag chair, for the upcoming Valentine's Day holiday.  It's design was inspired by the Danish highback Lobster Chair by Lund & Paarmann, and classic Eames Lounge Chair by the Herman Miller furniture company.  I was originally going to create a footrest ottoman to accompany it (ala the Eames), but it's not likely now, as I'm pressed for time, and would like to release this object no later than tomorrow evening.  I'm moving forward to the unwrapping and texturing stage, unless I spot problems in the mesh, which I don't think will happen, or I decide to make last-minute topology changes; again unlikely, but something I almost always find myself doing.

Crits and comments welcome, as always.  The object is currently comprised of two sub-components; the cushion and the base, and weighs a modest 15,200 total polygons, all quads.  Both elements of the object started life as simple 8x8 grid planes originally (not boxes).  Done with polygonal subD modeling techniques, and a few modifier tricks, to get the "pouf" look to the cushion.  Roughly 3 hours modeling time, and probably about that long for the unwrapping and texturing, I would imagine.  Hope you like it.

Cool chair.  That's quad heaven right there.  Perfect topo.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


LuxXeon ( ) posted Fri, 14 February 2014 at 12:19 PM

Unfortunately, the weather and other factors have prevented me from meeting my self-imposed deadline for this chair, but I'm packaging it for redistribution today, and hopefully it will be available at various resource sites soon.  I wanted to have it ready for Valentine's Day, but I'm obviously a little late.  Here's a preview render of the chair and footstool (I decided to model one after the fact), showing the 3 different color textures that will come with it.

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722 ( ) posted Sun, 20 April 2014 at 2:38 PM

file_503680.jpg

Armour for Dakari


sky09 ( ) posted Tue, 06 May 2014 at 1:11 PM

file_504061.jpg

Here's a weapon called a "brass orchid" I made in Hexagon for a series of renders based on novel.  It wasn't used in a close up so I didn't get too detailed with it. 

"Audiences know what to expect, and that is all they're prepared to believe in."


LuxXeon ( ) posted Fri, 09 May 2014 at 8:05 PM

file_504141.jpg

Another chair.  This one was requested by someone on DA; a comfy swivel chair concept.  The modeling is complete.  Unwrapping and creating textures now.

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LuxXeon ( ) posted Fri, 09 May 2014 at 8:06 PM

file_504142.jpg

another view...

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LuxXeon ( ) posted Tue, 13 May 2014 at 5:25 PM · edited Tue, 13 May 2014 at 5:27 PM

Attached Link: Cushioned Swivel Chair (OBJ Version)

file_504255.jpg

Finished Swivel Chair model is now available for download in Freestuff here on Renderosity.

24,128 polygons, and 24,906 vertices.  Complete with all maps for high-detail rendering.

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722 ( ) posted Wed, 14 May 2014 at 1:55 AM

Chair looks sweet i"ll try her for a spin 


lunarium ( ) posted Thu, 12 June 2014 at 4:39 PM

I'm a total noob here. I'm working on a lunar globe project and need help putting together a detailed 3D model of the moon. 

Looking to put together a team or find some motivated 3D gurus to make this happen :)

 

here's the long version

 

I'm working on a project to create a cast aluminum globe of the moon, something on the order of 21-24 centimeters in size, that uses data from the LRO to create a highly accurate reproduction. This would be a kickstarter project similar to the 3D lunar map (http://www.wired.com/2012/02/3d-moon-map/).

I've had conversations with a number of metal fabrication companies and they've requested a 3D model (sldprt, igs or stp preferred) of the moon in order to send a price quote - this is a critical element for moving the project forward. I've had conversations with a number of people at JPL and NASA and they've been very supportive, but I need help getting the existing data (see links below) into a file type that the metal fab companies can work with.

I'm willing to pay a reasonable amount for someone or a team to help make this happen. Please let me know if you're interested in this job, how long you think it would take and what you think it would cost.

Thank you,
Chris

Data Sets
http://wms.lroc.asu.edu/lroc/view_rdr/WAC_GLD100 (64 ppd should be fine) - this is the leading candidate in terms of datasets, but this is not my area of expertise so I need someone to help figure out what the best starting point is.
http://wms.lroc.asu.edu/lroc/rdr_product_select - home of the LROC data sets
http://imbrium.mit.edu/LOLA.html
http://planetologia.elte.hu/ipcd/ipcd.html?cim=virtual_moon_soviet
https://3dwarehouse.sketchup.com/model.html?id=8dfb3b57ce5b32506a12484fa9d9be10
Potentially useful related info - http://selena.sai.msu.ru/Rod/Publications/Rodionova%20ICC2013.pdf


LuxXeon ( ) posted Sat, 21 June 2014 at 12:51 PM

file_505122.jpg

Wireframe view of a set of woodworking tools I just released as freebies. Had been modeling and texturing them for a personal project, and felt others may find them useful.

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LuxXeon ( ) posted Sat, 21 June 2014 at 12:52 PM

file_505123.jpg

Here's the fully textured version, rendered with path tracing.

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Cybermonk ( ) posted Sat, 21 June 2014 at 6:02 PM

Nice looking set of tools LuxXeon. The geometry is clean and efficient. I always aprieciate it when the wires are shown. It's educational to see other modelers work. Good stuff. :) Nice texturing too.

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"The true sign of intelligence is not knowledge but imagination".

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LuxXeon ( ) posted Sun, 22 June 2014 at 3:38 PM

Quote - Nice looking set of tools LuxXeon. The geometry is clean and efficient. I always aprieciate it when the wires are shown. It's educational to see other modelers work. Good stuff. :) Nice texturing too.

Thank you very much.  Yes, I feel it's always important to show the topology of any free or commercial products, as certain topology may not be compatible with all render engine technologies, or allow for easy modification, if that need arises.  I appreciate the feedback, and I hope others find the models useful in some way.

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SinnerSaint ( ) posted Sun, 22 June 2014 at 6:04 PM

That's some top notch work there, luxx.   High order texturing.


Teyon ( ) posted Mon, 07 July 2014 at 12:23 AM

file_505527.jpg

Some stuff I did recently.


Teyon ( ) posted Mon, 07 July 2014 at 12:24 AM

file_505528.jpg

.


Teyon ( ) posted Mon, 07 July 2014 at 12:33 AM · edited Mon, 07 July 2014 at 12:34 AM

file_505529.jpg

And one last...


LuxXeon ( ) posted Mon, 07 July 2014 at 8:38 AM

Quote - Some stuff I did recently.

Excellent materials.  Can you show the wires?  Are the folds and wrinkles modeled in, or created with displace/normal maps?  Great stuff.

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Southeast ( ) posted Thu, 17 July 2014 at 11:00 AM

Here's a gate model I've been working on, hope you like it.

 


LuxXeon ( ) posted Thu, 17 July 2014 at 4:20 PM

Quote - Here's a gate model I've been working on, hope you like it.

 

Great work.  Love the details, especially the rope.

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Southeast ( ) posted Fri, 18 July 2014 at 6:08 PM

Thank you man, I love your work too, both model-wise and render-wise.


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