Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 27 6:09 pm)
My sympathies. I'm in a similar position myself right now. :sad:
Just out of interest, what hair?
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Quote - My sympathies. I'm in a similar position myself right now. :sad:
Just out of interest, what hair?
It was paradise hair![]()
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2684430
a very interesting thread about experiments with render settings. towards the end he gets into hair as well.I'm not into bashing Poser, but I do find it salient that Firefly has "issues" on my computer that no other rendering engine does.
Does anyone know anything about what rendering engine(s) Poser 7 will employ? Probably not anyone who's allowed to talk about it, but I don't honestly know. It would be nice to think that they're implementing or developing something faster and more stable than Firefly.
"and frickin' 30 minutes later and still not completely rendered! I would have hated to see how long it would have taken if I wanted this in a final render quality. This blows chunks if you're doing a string of renders like in a storyboard. Need a five to 10 image storyboard? See ya next month lads"
30 mins? for a story board? Story boards are for suggestions as to how an animation/film should prceed - so these can be produced just by rendering the preview screen (which probably would only take a second or so per scene..)
For comics, it's another matter. Depending on the amount of "realism" required. But given that the majority of comics only have small pics (granted, size times 3 or 4 for printing purposes), it can take a lot longer.
But don't discard/disparage the Firefly renderer (unless you are willing to spend a bundle on a vastly-improved PC and a top-level renderer, which would set you back at least $5,000 - probably more.)
Do you really need any ray-trace bounces (it 's not probably necessary unless you have reflection or suchlike.) And 30 mins is not that great a time. Visit the Bryce/Vue/Carrera etc. forums - and notice that many of the renders there take days to render.....
I consider 2 hours the maximum for my simple pics (If it starts taking longer than that, I consider ways to reduce the complexity of the scene, to reduce the transparency/reflection stuff, or decide to go to bed and let it render overnight). But then, I'm just a hobbyist, with a single home PC and a very limited budget. And patience.
Cheers,
Diolma
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Right up where the sun doth not shineth. What a load of bruscar (rubbish)!
One light with OA.
One head shot.
Some hair.
render settings:
Cast shadows: Checked
Raytracing: Checked
Raytrace bounce: 1
Min shading rate: .50
Pixel sample: All of 3
Max texture size: 1024
Max bucket size: 64
Smooth ploygons: Checked
and frickin' 30 minutes later and still not completely rendered! I would have hated to see how long it would have taken if I wanted this in a final render quality. This blows chunks if you're doing a string of renders like in a storyboard. Need a five to 10 image storyboard? See ya next month lads!
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