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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Apr 04 9:02 am)



Subject: UV mapping question


anxcon ( ) posted Fri, 04 February 2005 at 9:29 PM · edited Tue, 17 March 2026 at 9:19 PM

i made a model and imported it into poser 5, basicly a table and i set groups 1 for legs and 1 for tabletop but clicked "create perspective UVs" button and exported it then imported to UVmapper and its useless used original model and put into UVmapper and edit > new UV map > (tried all) nothing works i need the table legs to "unwrap" help?


Tunesy ( ) posted Fri, 04 February 2005 at 10:17 PM

"Create perspective UVs" is kinda funky. There's a nicely done recent tut on it up at daz, as well as at least one fairly recent thread on it here. The daz tut is more informative though. I don't think it's something you'd want to use for every day mapping. As far as uvmapper goes I'd just remap it once you've opened the model there. You can "unwrap" the legs by selecting them by themselves and mapping just that part(s).


Tunesy ( ) posted Fri, 04 February 2005 at 10:26 PM · edited Fri, 04 February 2005 at 10:30 PM

...one other little point. If I understand the 'create perspective uv' stuff correctly it seems that the object you're mapping is simply used to create an effect. You're not actually 'mapping' for the usual purpose. There would be no reason to use that feature for day-to-day texturing. Somebody correct me if I've misinterpreted this.

Message edited on: 02/04/2005 22:30


anxcon ( ) posted Sat, 05 February 2005 at 12:51 AM

is lost


Fugazi1968 ( ) posted Sat, 05 February 2005 at 4:26 AM

ok here we go :) If I get this right your trying to make a uv texture template for your table. Import the original obj into UVMapper, and make a new uvmap, I usually use box first :) Now comes the tricky bit. Select one of the legs and make a new uvmap (probably a cylindrical one) this will map only the leg you have selected. now move it to one side and do the other legs one by one. Once all the legs have been selected, addign them to a new material region (legs probably :) ). The on the select menu click on Invert to select the top. and remap that as you want it, probably a box map but dont add spaces to the map. The tricky bit is getting them all scaled nicely on the same map. Once you have them scaled and arranged nicely, click on file, save model and save the model to a new filename (I usually use the same one with _uv on the end). Then save your map out. And that should be that, send me a message if you have trouble, it can be a bit fiddly. John.

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


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