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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Nov 10 3:50 pm)
A value of 0.04 on the Bump channel is approximately equivalent to 100% strength in P4. Approximately, that is, because the Bump channel is much more efficient than P4's Bump facility. IIRC, true Poser BUM files (ie the red/green ones) plug into the Gradient Bump channel, others go to the Bump Channel.
Coppula eam se non posit acceptera jocularum.
I get pretty good luck on bump maps around 0.02. Hate to say this but you really have to fine tune each one. A delicate Vicki face might look better quite low. Around 0.005 even. I use the bump in the displacement node cause I don't know any better, :))and it reliably seems to work there. For buildings anything from 0.5 to 1 can work amazingly-- one reason why I love the FireFly renderer is the flexibility of the Material room and how realistic you can transform even the crappiest texture. The reason I hate the FireFly renderer is once in awhile it decides to crash when I use the Material room-- not often though, so love is ahead so far. Emily
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When I use a jpg or bmp bump map in poser 5, if I set the bump strength to 1 all heck breaks loose in the image... The values in Poser 5 do not seem equivalent to what they were in Poser 4, there's not cross over that I know of. Should I just use gradiant bump maps, even for files that are NOT .bum files? The problem there is that as far as I know, gradient bump maps are disabled in the firefly renderer. So, what should I do?
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