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204 comments found!
perpetualrevision posted at 12:00AM Sun, 24 May 2020 - #4389985
an0malaus posted at 8:47PM Sat, 23 May 2020 - #4389913
I've been working on a macOS version of the UI for the Scatter Tool in the hope that mac users will be able to use it as well.
Thank you for doing that! I was going to ask if anyone's got it working on a Mac, since the product page just says "not tested on Mac." So I'm glad to hear you're helping out with a Mac-friendly version!
Oh yes, we are working on the MacOS version, and it has been more work than expected. Still moving forward with it, thanks to help from an0malaus, since I don't have a Mac. Just today I have already released update 1.01 to support German and Japanese languages. It's coming along, and version 1.1 will offer a few new functionalities, like scattering over custom groups, positional jittering, surface offset, and more! ^__^
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
elli009 posted at 4:46PM Sat, 23 May 2020 - #4389939
an0malaus ,danke fürs ausprobieren.Kann man denn die Poser-Sprache in der deutschen Version in englisch ändern ?
You can change Poser to English by going to Settings (press CTRL+K), interface tab, where you will find the language selection option. Once the language is changed, you will need to restart Poser for it to take effect.
You can do this while we wait for HiveWire3D to make the 1.01 update to become available at the store. It now supports English, German and Japanese.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
Good news! The Scatter Tool has been updated to version 1.01 and now supports German and Japanese languages for users from the respective countries. The update was sent to HW, and should replace the store version soon. This is a minor update just for language support, and it is not to be confused with update 1.1, which will be coming later on with many new functionalities.
Just keep an eye at HW's product updates thread for the update.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
Thank you @an0malaus for letting me know of this issue with the German version. I will address this right away.
I would also like to take the opportunity to ask people to post any issues at the official thread at HiveWire3D because that will get to me faster. There you can also follow the development and new features introduced in the upcoming 1.1 version, as well as tips and best practices shared by me and members from the community. :)
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
Rhia474 posted at 9:35PM Wed, 13 May 2020 - #4389044
@Ken_1171: thank you for noting the issues. I am a total self-taught person and I like an absolute blank canvas upon which I can start the experiments in arting. :) I got your tool working and now just need to figure the right props to use to render something acceptable. Thank you for making it!!
I share your preference, for my own default Poser scene also has nothing on it, except for the Poser ground, which I can quickly get rid of with CTRL+G when needed.
I am glad the issue was quick to figure out and resolve. I would appreciate if you could please confirm that it was resolved at the Hivewire3D forums, because people may see it as an open ticket that was never resolved, which is bad vibes for a tool that was just released. A lot of people go there to follow the development, you know. ;)
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
@FVerbaas: That is correct - the tool will automatically reposition the scattered object's origin because, by default, Poser will place it at the object's center, and we need it to be at the base.It tries to automate everything that can go wrong the best it can. Nonetheless, this may fail if objects were not modeled at the origin, or not centered. It can only assume things were modeled "properly".
Positional jitter will be added in the next update, along with some other goodies. For example, the tool will no longer loose scene tracking when closed. Tracking information will be dynamically rebuild upon the next launch, and maybe it will be an optional feature when scattering, for when people actually want objects to fall over previously "used" locations. It will be enabled by default.
Another upcoming feature is volumetric scattering, where we scatter inside a volume instead of just on the surface. This will generate its own scattering positions dynamically, with options for 3D jittering position, rotation and scale, plus an offset distance between the objects. You control scattering position and distribution by resizing the bounding box.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
Hi everyone! I would like to thank Caisson for letting me know of this thread, so I can assist anyone who has questions or issues concerning the Scatter Tool.
@Rhia474 First of all, thank you for the feedback! It just happens I didn't know it was possible to create a default Poser scene where we don't have a default 'GROUND' plane. I've jumped to that conclusion when I tried to delete it, or even to rename it, and Poser wouldn't let me. I've even tried to do that with Python, and Poser would crash. From that I understood that we MUST have either the default ground plane, or the new Construct because Poser didn't let me remove or even rename it.
Now I see it its [somehow] possible to get it removed, though I didn't see why people would do that since we can make it disappear by pressing CTRL+G, which is a Poser shortcut dedicated just for this purpose. So the intention was not to make it mandatory that everyone should have the ground plane present - I just didn't know it would be possible to remove it, or why people would want to do that.
So I have decided to make the default GROUND (be it plane or Construct) the default scatter object just because I believed it would always exist, and it would be convenient to have a default already set. Thanks to your feedback, I will add this info to the documentation. ^____^
I already have an expansion for the Scatter Tool on the works, where we will have MORE options and capabilities. You can follow the development at the Hivewire3D forums.
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Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
When I work with my own color palettes, I wish Poser could support hexadecimal color notation, like #FF2C5A. I create my palettes in Paintshop Pro, and when I bring them to Poser, I am forced to convert colors into split RGB channels, which take 3 inputs instead of only a single hex value. It could be something as simple as adding hex input to the color picker. It's a little thing that would make life easier to artists.
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Thread: Issue with the library after updating to 11.2 | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Yes. I am in Win10 x64.
Another issue I have previously reported at Mantis, also concerning the keyboard library navigation, was that when using the left arrow key to return from a child to it's parent node, the action does happen but does not show on the interface. The selection actually disappears until we move it again.
One more issue is when using the backspace key to return to the parent level from the thumbnails panel, the library doesn't remember which items were previously selected, so it always moves to the top. This is a feature we used to have with the Adobe AIR library that was lost with new the HTML5 one.
Another issue I have with the new HTML5 library is that it periodically stops responding if I leave it open for longer periods while building a scene. At this point I can no longer load any contents from the library. I can only see contents that were previously browsed (on cache), and all others show as blank. So far I could only resolve this by restarting Poser. This has been happening consistently.
One more issue with the HTML5 library is that drag and drop fails if the item hasn't been previously selected already. We have to fist click the item, and then drag it, or else nothing will happen. In this case, it works on the 2nd try because now the item is selected.
Still on the HTML5 library, once a drag has been successfully started, I cannot drop the item by simply releasing the mouse button. Nothing happens after releasing the button until I move the mouse. Either it doesn't know it was dragging something, or it is expecting a different event after the mouse button is released. This has been confirmed by several people at Mantis.
Actually all of these issues had already been reported to SMS at Mantis, but I don't know how that data was transitioned to Rendo. I have been trying to rejoin the Poser beta-testing team, but I can't seem to get a reply from Jenn. I would like to keep track of these issues, and many others I had reported at Mantis for all these years.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL