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213 comments found!
Yes. I am in Win10 x64.
Another issue I have previously reported at Mantis, also concerning the keyboard library navigation, was that when using the left arrow key to return from a child to it's parent node, the action does happen but does not show on the interface. The selection actually disappears until we move it again.
One more issue is when using the backspace key to return to the parent level from the thumbnails panel, the library doesn't remember which items were previously selected, so it always moves to the top. This is a feature we used to have with the Adobe AIR library that was lost with new the HTML5 one.
Another issue I have with the new HTML5 library is that it periodically stops responding if I leave it open for longer periods while building a scene. At this point I can no longer load any contents from the library. I can only see contents that were previously browsed (on cache), and all others show as blank. So far I could only resolve this by restarting Poser. This has been happening consistently.
One more issue with the HTML5 library is that drag and drop fails if the item hasn't been previously selected already. We have to fist click the item, and then drag it, or else nothing will happen. In this case, it works on the 2nd try because now the item is selected.
Still on the HTML5 library, once a drag has been successfully started, I cannot drop the item by simply releasing the mouse button. Nothing happens after releasing the button until I move the mouse. Either it doesn't know it was dragging something, or it is expecting a different event after the mouse button is released. This has been confirmed by several people at Mantis.
Actually all of these issues had already been reported to SMS at Mantis, but I don't know how that data was transitioned to Rendo. I have been trying to rejoin the Poser beta-testing team, but I can't seem to get a reply from Jenn. I would like to keep track of these issues, and many others I had reported at Mantis for all these years.
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Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
When I work with my own color palettes, I wish Poser could support hexadecimal color notation, like #FF2C5A. I create my palettes in Paintshop Pro, and when I bring them to Poser, I am forced to convert colors into split RGB channels, which take 3 inputs instead of only a single hex value. It could be something as simple as adding hex input to the color picker. It's a little thing that would make life easier to artists.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
Hi everyone! I would like to thank Caisson for letting me know of this thread, so I can assist anyone who has questions or issues concerning the Scatter Tool.
@Rhia474 First of all, thank you for the feedback! It just happens I didn't know it was possible to create a default Poser scene where we don't have a default 'GROUND' plane. I've jumped to that conclusion when I tried to delete it, or even to rename it, and Poser wouldn't let me. I've even tried to do that with Python, and Poser would crash. From that I understood that we MUST have either the default ground plane, or the new Construct because Poser didn't let me remove or even rename it.
Now I see it its [somehow] possible to get it removed, though I didn't see why people would do that since we can make it disappear by pressing CTRL+G, which is a Poser shortcut dedicated just for this purpose. So the intention was not to make it mandatory that everyone should have the ground plane present - I just didn't know it would be possible to remove it, or why people would want to do that.
So I have decided to make the default GROUND (be it plane or Construct) the default scatter object just because I believed it would always exist, and it would be convenient to have a default already set. Thanks to your feedback, I will add this info to the documentation. ^____^
I already have an expansion for the Scatter Tool on the works, where we will have MORE options and capabilities. You can follow the development at the Hivewire3D forums.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
@FVerbaas: That is correct - the tool will automatically reposition the scattered object's origin because, by default, Poser will place it at the object's center, and we need it to be at the base.It tries to automate everything that can go wrong the best it can. Nonetheless, this may fail if objects were not modeled at the origin, or not centered. It can only assume things were modeled "properly".
Positional jitter will be added in the next update, along with some other goodies. For example, the tool will no longer loose scene tracking when closed. Tracking information will be dynamically rebuild upon the next launch, and maybe it will be an optional feature when scattering, for when people actually want objects to fall over previously "used" locations. It will be enabled by default.
Another upcoming feature is volumetric scattering, where we scatter inside a volume instead of just on the surface. This will generate its own scattering positions dynamically, with options for 3D jittering position, rotation and scale, plus an offset distance between the objects. You control scattering position and distribution by resizing the bounding box.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
Rhia474 posted at 9:35PM Wed, 13 May 2020 - #4389044
@Ken_1171: thank you for noting the issues. I am a total self-taught person and I like an absolute blank canvas upon which I can start the experiments in arting. :) I got your tool working and now just need to figure the right props to use to render something acceptable. Thank you for making it!!
I share your preference, for my own default Poser scene also has nothing on it, except for the Poser ground, which I can quickly get rid of with CTRL+G when needed.
I am glad the issue was quick to figure out and resolve. I would appreciate if you could please confirm that it was resolved at the Hivewire3D forums, because people may see it as an open ticket that was never resolved, which is bad vibes for a tool that was just released. A lot of people go there to follow the development, you know. ;)
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
Thank you @an0malaus for letting me know of this issue with the German version. I will address this right away.
I would also like to take the opportunity to ask people to post any issues at the official thread at HiveWire3D because that will get to me faster. There you can also follow the development and new features introduced in the upcoming 1.1 version, as well as tips and best practices shared by me and members from the community. :)
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
Good news! The Scatter Tool has been updated to version 1.01 and now supports German and Japanese languages for users from the respective countries. The update was sent to HW, and should replace the store version soon. This is a minor update just for language support, and it is not to be confused with update 1.1, which will be coming later on with many new functionalities.
Just keep an eye at HW's product updates thread for the update.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
elli009 posted at 4:46PM Sat, 23 May 2020 - #4389939
an0malaus ,danke fürs ausprobieren.Kann man denn die Poser-Sprache in der deutschen Version in englisch ändern ?
You can change Poser to English by going to Settings (press CTRL+K), interface tab, where you will find the language selection option. Once the language is changed, you will need to restart Poser for it to take effect.
You can do this while we wait for HiveWire3D to make the 1.01 update to become available at the store. It now supports English, German and Japanese.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
perpetualrevision posted at 12:00AM Sun, 24 May 2020 - #4389985
an0malaus posted at 8:47PM Sat, 23 May 2020 - #4389913
I've been working on a macOS version of the UI for the Scatter Tool in the hope that mac users will be able to use it as well.
Thank you for doing that! I was going to ask if anyone's got it working on a Mac, since the product page just says "not tested on Mac." So I'm glad to hear you're helping out with a Mac-friendly version!
Oh yes, we are working on the MacOS version, and it has been more work than expected. Still moving forward with it, thanks to help from an0malaus, since I don't have a Mac. Just today I have already released update 1.01 to support German and Japanese languages. It's coming along, and version 1.1 will offer a few new functionalities, like scattering over custom groups, positional jittering, surface offset, and more! ^__^
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Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
Here are some of the issues I wish would be fixed in Poser.
Fix the Direct Manupulation gizmo to allow picking axes when the camera is zooming over an actor. As is stands, the closer the camera is to an actor, the less likely we will be able to select parts of the gizmo. We can click it, but it won't highlight the selection, so we could be picking anything, or nothing at all.
Fix issue where deleting a full body morph will only remove the master dial, leaving orphan slave dials scattered over the rest of the body.
Fix issue where certain morphs cannot be deleted. They show a blank list of channels instead. This happens with morphs created using Poser's own tools.
Fix the render tab so that it properly pans the image when dragged. As it stands, it currently flips and stretches the render instead.
Fix the "Area Render" feature, so that it doesn't include the selection rectangle black lines in the final render. These black lines ruin the final render, defeating the purpose of having area render so we don't have to render the whole thing again.
Fix issue where hidden morphs will not be included in operations. As it stands, Poser will silently fail to include hidden morphs unless we previously remember to make them visible beforehand. This leads to all sorts of errors when projecting, copying and exporting morphs.
Fix issue where exporting morph injections from the File -> Export -> Morph Injection will randomly "forget" to include animatable origins data. In addition, this is yet another case where Poser will silently fail to include morphs if they are hidden, which relates to the issue listed above.
Fix issue where vertexes spike out when adjusting magnet's transforms and zones.
Fix issue where vertexes spike out when using the Morphing Tool over subdivided surfaces.
Fix issue where the Bullet engine cannot see objects when parented to a Grouping object.
Fix issue where Poser creates multiple root nodes when saving figures to library CR2 files.
Fix issue when painting weight maps with a brush, where occluded vertexes cannot be selected. This happens with the Morphing Tool, the Setup Room, the Bullet engine, and when painting weights on Magnet deformers. This can be easily reproduced when painting weights over strand hair, where vertexes from strands behind others cannot be selected, or deselected if already selected.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
elli009 posted at 1:29PM Sun, 24 May 2020 - #4390019
Hallo Ken_1171, vielenDank für Ihre Hilfe, ich habe Poser jetzt mal auf Englisch umgestellt und das Scatter Tool fuktioniert jetzt einwandfrei. Da ich aber kein englisch kann freue ich mich auf das Update 1.01 für die deutsche Sprachunterstützung.
You are very welcome! The 1.01 update is already going through store processing, so it should become available anytime now. Right now, if it depended on me! ^___^
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
I am happy to announce that the Scatter Tool now supports German and Japanese languages with the release of the 1.01 update. The MacOS version is also coming along, and we've got the first release candidate today. It should become available once properly tested.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
I have good news again! Update 1.01 has added support for German and Japanese languages, and the upcoming v1.02 will make it compatible with MacOS. Version 1.02 is currently in beta-testing, and should update the store version soon!
Hold on just a little longer, MacOS people! It's almost there!
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
A lot of people have asked me how can they have more control over WHERE things get scattered. Things like, hey - I don't want grass inside the house, or I only want flowers on this corner over here. By default, the Scatter Tool will use all the available area. For those of you using the default Dome, most likely you don't want scattered objects to go over the walls and ceiling, right?
Can I make it only use the areas I want? And the answer is YES, you can. All you need is the Grouping Tool. So let me show you how it's done in a 5 minutes video tutorial. Place things exactly where you want, quick and easy! Just go to the Scatter Tool dev thread at HiveWire3D and watch my new FREE video tutorial. In addition, there were 4 others before this one, in case you've missed them.
Enjoy! ^___^
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Thread: Modeling Programe for simple shaps compatable with Poser | Forum: New Poser Users Help
Wow, those rocks rock! ^___^
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Thread: Issue with the library after updating to 11.2 | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical