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2,359 comments found!
Thread: Bulging deltoids in Mike 3 clothing, was there a solution? | Forum: Poser - OFFICIAL
Of course...
A SINGLE magnet can do the trick, too.... :-)
(Which also should with a little editing work with clothing, too)
Thread: Bulging deltoids in Mike 3 clothing, was there a solution? | Forum: Poser - OFFICIAL
Aaah, here he is....
"The Figure that DAZ forgot..."
M4toM3, made from M4 mesh, so it takes M4 textures.
Unfortunately I never came around to fix the head and expression morphs.
I used V4toV3 as a donor rig, then transferred M3's joints over.
But for the expressions to work properly, someone would need to edit /fix the cr2.
You could save the M4 expressions as regular morphs, though, and then transfer them over.
In any case, if someoone wants this figure to play around with, (or finish it properly) send me a PM.
Thread: Bulging deltoids in Mike 3 clothing, was there a solution? | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
You can try my Weightmapped M3RR.
It's the Reduced Resolution mesh, but it should be easy to transfer M3 characters faces over to M3RR in Poser.
It also wouldn't take long to at least weightmap M3's shoulders.
(You can also try to transfer the weightmapping from my M3RR over to regular M3, but you would have to smooth out/edit some of the weightmaps because of M3's higher resolution.
UPSCALING is always more difficult than DOWNSCALING a weightmap rig.)
BTW, I think I also have an M4toM3 figure lying around somewhere, that I made from all M4 mesh.
Let me see if I can find it.
:-)
Thread: v4 hologram | Forum: Poser - OFFICIAL
You'll have to uncheck "Visible in Raytrace" for the body (or the various Body Parts actors) OR set Raytrace to 0 bounces.
Otherwise the figure will be "see-through"
Thread: v4 hologram | Forum: Poser - OFFICIAL
Thread: LaFemme2-to-V4 or "if the mountain won't come to Muhammad,... | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
MIKI (Yes, that old mesh from 2005) had several problems: A ridiculously high polygon count and very, I mean VERY poor rigging.
But her body was an exact duplicate of porn actress Aneta Keyes. And I do mean EXACT. Almost as good as a LIDAR scan!
So, naturally, I copied that bodyshape over to various meshes, including V4.
As V4 and LF2 now share the same shape, this allows Poser to easily transfer bodymorphs between them.
So, If you dislike V4's stylized default bodyshape (like me), here's something more natural looking:
As I said: Efficiency.
Once you have created ONE "translator" figure, you gain acccess to all of this figures content.
In this case, the new shape includes single-axis scaling. Which makes cloth adaption to this new bodyshape much easier.
But I also could export that new bodyshape as a morph, then tell Poser to create new joint centers. This would allow me to create even better joints for more natural looking nude renders.
But given her convoluted mesh topology and here overcomplicated face rigging, LF2 surely is not the best model to demonstrate what's actually possible in Poser.
But I think I could proof that cloth support doesn't have to be complicated. It can be just "one click" as usual.
And that still doesn't mean that every figure needs to look the same.
This was a custom V4 morph I transfered, but you could also transfer all of V4's original bodymorphs. (Remember that The Girl 4 or Aiko 4 also just V4 morphs. Or how about Kids 4? Or Stephanie 4)
The possibilities are endless, once you go down that rabbit hole.
*
Finally, I wasn't happy with LF2's default look, so I made me a new one:
(The ears are still weird, sorry!)
And also sorry, no, I won't support LF2, as I already have a lot of other figures to spend my time with.
But if you're a diehard LF2 fan, now you know what can be done to expand her possibilities.
Thanks for the look.
Thread: Poser 14? | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
"What is stopping Poser from having "one-click sharing of clothes"?"
*
That's a good question. I made a tutorial back in 2013 how to turn Genesis (1) into a native Poser figure. (No DSON needed, faster loading times, etc)
The "on the fly" UV-Swapping didn't work anymore, but the "clothing - autofit" STILL WORKED! INSIDE POSER!
https://www.renderosity.com/forums/threads/2874695/print
Sooo....
1. This was proof that Poser was perfectly capeable to support it's own Genesis-type figure. ONE well designed mesh that could be anything from young woman to old man, from Zombie to baby, from monkey to monster.
2. If clothes can one-click "autofit" to a completely different body shape, then it should be perfectly possible to have them one-click "auto-convert" from one figure to another. (Probably a "translator" figure would be needed though. But making these is just a matter of hours as I've just shown with LF2-to-V4)
But I'm no coder, and probably some real coder will soon join in, explaing to us why this is all A VERY BAD IDEA, and that it is much more benefitial for the community to have a new set of hastily designed, poorly supported one-off figures that are as quickly forgotten as they were created, with every new iteration of Poser.
*
Rather than to shamelessly copy (and probably improve) a method that obviously works very well for DAZ.
(After all, they copied Poser in the first place) ;-)
But as I said, that was in 2013!!!
I've long given up to make sense of this, and went on my own merry way. I even "invented" my own posing system to make my figures look more realistic.
But I still dream of a native Poser figure that:
1. Looks like a real person. Regardless what body type it is morphed into.
2. Bends like a real person. Even in extreme positions.
3. Does have genitals like a real person. Or not. (There was nothing wrong with Poser's genital switch. It was just swapping hips)
4. Has as few polygons as possible, but as much as needed. (And is not afraid of tris or poles to achieve an efficient topology, because Poser doesn't mind them)
5. Has a cr2 that is as simple as possible, so even dummies like me can hack and edit it.
6. Relies on morphs and morphs alone, because with Poser's ability to inject morphs only as needed, this is way more practical than a complicated rigging armature.
*
AI will probably "kill" this hobby, anyway, but I'd rather see Poser go out with a BANG, than with a whimper.
Thread: Poser 14? | Forum: Poser - OFFICIAL
"What is stopping Poser from having "one-click sharing of clothes"?"
*
That's a good question. I made a tutorial back in 2013 how to turn Genesis (1) into a native Poser figure. (No DSON needed, faster loading times, etc)
The "on the fly" UV-Swapping didn't work anymore, but the "clothing - autofit" STILL WORKED! INSIDE POSER!
Sooo....
1. This was proof that Poser was perfectly capeable to support it's own Genesis-type figure. ONE well designed mesh that could be anything from young woman to old man, from Zombie to baby, from monkey to monster.
2. If clothes can one-click "autofit" to a completely different body shape, then it should be perfectly possible to have them one-click "auto-convert" from one figure to another. (Probably a "translator" figure would be needed though. But making these is just a matter of hours as I've just shown with LF2-to-V4)
But I'm no coder, and probably some real coder will soon join in, explaing to us why this is all A VERY BAD IDEA, and that it is much more benefitial for the community to have a new set of hastily designed, poorly supported one-off figures that are as quickly forgotten as they were created, with every new iteration of Poser.
*
Rather than to shamelessly copy (and probably improve) a method that obviously works very well for DAZ.
(After all, they copied Poser in the first place) ;-)
But as I said, that was in 2013!!!
I've long given up to make sense of this, and went on my own merry way. I even "invented" my own posing system to make my figures look more realistic.
But I still dream of a native Poser figure that:
1. Looks like a real person. Regardless what body type it is morphed into.
2. Bends like a real person. Even in extreme positions.
3. Does have genitals like a real person. Or not. (There was nothing wrong with Poser's genital switch. It was just swapping hips)
4. Has as few polygons as possible, but as much as needed. (And is not afraid of tris or poles to achieve an efficient topology, because Poser doesn't mind them)
5. Has a cr2 that is as simple as possible, so even dummies like me can hack and edit it.
6. Relies on morphs and morphs alone, because with Poser's ability to inject morphs only as needed, this is way more practical than a complicated rigging armature.
*
AI will probably "kill" this hobby, anyway, but I'd rather see Poser go out with a BANG, than with a whimper.
Thread: LaFemme2-to-V4 or "if the mountain won't come to Muhammad,... | Forum: Poser - OFFICIAL
Actually, all 4th Gen meshes ARE pretty much HD compared to the newer figures:
V4 66,830
Genesis 18,872
G2F 21,098
G3F 17,000
*
The MorphBrush actually CAN do create decent HD morphs, but it starts to run out of memory once yousubdivide too often
I DO LOVE the MorphBrush already AS IS, but improving it would have been way, way higher on my priority list for a better Poser than trying to shoehorn a freebie render engine into Poser's ancient code.
If the MorphBrush were (almost) as powerfull as Z-Brush, think of the things we could do with even the most ancient Poser meshes.
I already now can rig Posette in a way that would make G9 look like a stick figure.
Think what could be done with a Z-Brush like MorphBrush, everything fully integrated into Poser.
*
But let's not forget that there are also hardly any good Poser artists left that are able to create good HD morphs.
Those who do, went over to DAZ long ago, because working with Genesis is a lot more profitable.
*
So, back to V4: She'd be actually be too high polygon already for HD morphs. BUT the 17K versions would be pretty much ideal for such an undertaking.
Thread: Poser 14? | Forum: Poser - OFFICIAL
The problem is not that people are not willing to share their knowledge. The problem is that the past and present owners of Poser constantly made the wrong decisions, completely misjudging their customers.
The average Poser user IS all about "load, render, post to the gallery, repeat". And as I said multiple times over the last 23 years, if that's what makes them happy, there is nothing wong with it.
If Poser would have originally come with the figures I wanted, I'd be exactly the same. While it's satisfying to be able to do whatever I want with a figure, all this tinkering takes time away from actual rendering and story telling.
If you search my name, you find that I posted quite a lot of tutorials over the time, but hardly anything ever resulted in someone trying to recreate my efforts. People are happy to download an already finished figure, but hardly anyone ever tries to do something on his own.
This is no insult, but just the way the Poser community works.
I think I already described thoroughly how to create a "to-V4" or "to-M4" figure, but you actually do need a working knowledge of how to pose and scale a figure yourself, how the MorphBrush works, how the Setup room works, how to rig, how to open a cr2 and an object file in a word editor and how to edit those files.
Explaining all this at true "beginners level" for every little step with the corresponding pictures would probably take me several days to set up.
And the result would probably be just a few Thank You's and ataboys and nothing else. Sorry, but after 23yrs I'm too tired and also cynical for that.
The days of Dr Geep and all that pioneering work are over. People want instant gratification these days.
*
So, if I post something these days, it's more aimed at the current owners of Poser, not the "General Audience".
It's "Look folks, this is what a Poser figure can actually do - Why can't the figures that come with $200 Poser do it?"
The better the people are informed, the less inclined they are to buy Poser in it's current state. The less copys of Poser are sold, the more inclined it's owners will be to make better decisions in the future.
There is a difference between "supporting" and "enabling".
(For the record, I bought Poser 11 TWICE and paid full upgrade price for Poser 13)
*
At least commercially, Poser is completely dead. G8 and G9 rule undefeated but even they will soon be replaced by AI.
The old hands either defected to DAZ, dead, or are cynical old bast*rtds like me, so there isn't much hope for revoking any type of "community spirit".
Any change for the better must come from those who have the power to make the actual decisions.
I really LOVE Poser to pieces. I wouldn't blink an eye paying $1000 for a copy that has certain features that would improve my work.
I'd also happily pay $500 for a Poser figure that makes full use of all the abilities Poser actually has.
*
But given the state of things as they are right now, the only "Love" I can still show Poser is sometimes being a (small) thorne in their side.
Any "real" support (like a truly elaborate tutorial, for example), would just enable them on their path of bad decisions.
*
Still, if someone wants to ask me a serious question about Poser figure design and mods, just PM me. I'm a bit tired of public discussions and locked threads.
;-)
Thread: Poser 14? | Forum: Poser - OFFICIAL
There is no difference between G2MtoM4 and LF2to V4.
Exept that the G2MtoM4 is easier, especially if you have the M4 legacy shape for G2M.
Load M4, add G2M to the scene and fit him over M4.
Take especial care of the hands, as even with the legacy M4 shape, G2M and M4's hands are different.
*
Combine the hip and waist into a single object. (This actually can be easily done using the grouping tool)
(If I remember correctly the eyes have to be renamed, too. But I'd have to check that)
Export as object. Import again.
Use the Setup room to transfer G2M's original rig for the correct head rigging, then transfer the M4 rigging directly in the Pose room, to get the correct body rigging.
Maybe adjust the rigging here and there if necessary. Done.
(I used my weightmapped M4-17K as the rigging donor)
*
BTW, this already IS "higher level Poser tech". In my experience hardly anyone will ever attempt to do something like this.
99% of Poser users can't even pose a figure from scratch, less alone modify it from the ground up. (And there is nothing wrong with it, because that is what Poser is all about: Saving you from having to do everything from scratch so that you can spend more time rendering)*
So, my intention is not to teach the average Poser user how to do it. (Although I'd be happy if someone would try it out)
But to give a "proof of concept". THIS is what Poser could actually do, so that they are less satisfied with what they actually get.
Thread: LaFemme2-to-V4 or "if the mountain won't come to Muhammad,... | Forum: Poser - OFFICIAL
Efficiency.
LF2toV4 I only have to do once.
(So far I invested about three hours, but I have done something like this probably a dozend times.)
After that, gazillions of V4 clothing items are just one mouseclick away.
How long does using the cloth room take to just convert one piece of clothing?
(Don't laugh, but I actually never used it, because I developed my own pipeline of fitting cloths long before the fitting room)
But, anyway, this was basically just a test if it could be done while preserving the original facechip rigging.
(It still confirmed my original opinion, though, that the more "primitive" a figure is rigged, the easier it is to modify it to suit your needs)
V2 came with a V2Posette companion figure. V3 with a V3toV2 figure. (Which could even use V2 textures).
V4 had a V4toV3 companion.
DAZ did this, so that the new generation always could at least use the clothing of the previous generation, unless it could gain enough traction on its own.
People want clothing. And a fresh face.
They don't care about elaborate "clever" rigging. (Not to mention that even "primitively" rigged figures can bend very, very well, which I've proven several times in the past)
V4's wardrobe is a huge, huge mountain now.
Unless you can pay hundreds of top tier PAs to match that enormous mountain of cloths right from the start, or come up with a true "one click", ultra fast and super-accurate cloth converter, I see this as the only way to make a new figure truly competitive.
In this case, you literally CAN have your cake and eat it, too.
*
BTW, I truly despise V4's default shape with her weird triangular thighs and her non-existing knees. (She was designed that way, so she could share a cr2 with Aiko 4, given Poser's original scaling limitations)
But it's very easy to modify LF2toV4's shape into something more realistic looking, and then one-click transfer that new realistic shape into V4's clothing items.
Which brings me to the next step of this tutorial:
How to transfer V4's bodymorphs over to LF2toV4.
:-)
Thread: LaFemme2-to-V4 or "if the mountain won't come to Muhammad,... | Forum: Poser - OFFICIAL
Thread: LaFemme2-to-V4 or "if the mountain won't come to Muhammad,... | Forum: Poser - OFFICIAL
ADDENDUM:
I had to enter the Setup room one more time to delete LF2's extra body part bones to make V4 shoes fit.
LF2 with her many extra bones isn't really the best testing mule for this type of modification.
The closer the rigging is to the target figure, the less work is needed.
But all in all, I don't think this isn't too bad for a couple hours work. :-)
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Thread: Bulging deltoids in Mike 3 clothing, was there a solution? | Forum: Poser - OFFICIAL