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Subject: Tutorial: Creating and animating a (slightly) more complex Carrara Hairstyle


jonstark ( ) posted Thu, 29 January 2015 at 1:29 PM · edited Mon, 29 June 2026 at 2:55 AM

Here's a 2nd tutorial, slightly longer than the first, which explores creating a slightly more complex hairstyle and goes deeper into the use of the hair room tools and hair shaders to demonstrate making a hairstyle which has volume (curls, waves, etc) and also retains it's shape while still giving quick animations for realistic movement.  Here's the teaser animation of the style developed:

https://www.youtube.com/watch?v=q3PgxGv7-rc

This tutorial follows along from the first tutorial, which is for a more basic hairstyle, and if you missed that one I recommend watching it first.  You can find it here:

http://www.renderosity.com/mod/forumpro/?thread_id=2887752

And an animation example of the hairstyle developed in the first tutorial is here:

https://www.youtube.com/watch?v=wsz65nEkq5U

The goal is by the end of the two tutorials anyone can have a comfort level and understanding of pretty much all the tools in the hair modeling and shader rooms, and can quickly and easily put together nearly any hairstyle you like, which will also render extremely quickly.  This 2nd tutorial is longer than the first by a little bit, but in actual practice you should be able to create this hair from scratch in about 8 to 10 minutes, and render time probably not much more than that too (it's not all that complex or precise).  I apologize if I drone on in the vids, I wanted to make sure I was taking enough time to give full explanations as I went.

I am thinking of doing one last tutorial for an even more complex hairstyle, but if I do it will be a pretty short tutorial since I've really covered all the tools and most of the approaches in these first 2 sections, and there won't be nearly as much need to stop and give explanations  :)  I'm really enjoying playing with Carrara hair.

Also hopefully soon I'll be able to start posting a few hairstyles for free use of the community, hopefully for use on any figure/character (got to test and get the kinks out first, to make sure they can be used with any figure without problems).

Here are the links to the 2nd tutorial:

Part 1, Other Tools:
https://www.youtube.com/watch?v=56yVOdIzN9o

Part 2, Hair Shader Room:
https://www.youtube.com/watch?v=qd7FikvX6b8

Part 3, Shaping the Hair:
https://www.youtube.com/watch?v=kVr-V71gPvU

Part 4, Additional Tool Notes:
https://www.youtube.com/watch?v=S-YOPgbXObo

Part 5, Hair Groups:
https://www.youtube.com/watch?v=6dEscEN1n1s

Part 6, Styling the Hair:
https://www.youtube.com/watch?v=RjNx48KoSWU

Part 7, Animation, Corrections, and Final Notes:
https://www.youtube.com/watch?v=ocZy878lVJo

Hope it's of use for everyone  :)


booksbydavid ( ) posted Fri, 30 January 2015 at 11:37 AM

Thank you, Jon. Just grabbed the set. Now, I'm off to watch them and learn. :)


headwax. ( ) posted Tue, 24 February 2015 at 10:26 PM

thanks Jon, that's very kind


restif ( ) posted Sat, 07 March 2015 at 7:30 AM

I use Dynamic Hair a ton with my still renders. Have no luck on animations, Even using Phil W's proxies. After a simulation, I go back to the assembly room and my screen sticks in the Model room, or if I go to the render tab, same think, Carrara just freezes up on me. Odd, My computer specs are not the best but have done well for most every animation I have done, even the GI ones I do.


MarkBremmer ( ) posted Sun, 22 March 2015 at 8:11 PM

Thanks for posting these Jon!






DUDU.car ( ) posted Mon, 23 March 2015 at 12:45 PM

Hi Restif,

I have sometimes the same problem as you with the hair, the computer freeze or doesn't pass well from a room to another after a simulation.

My personal experience makes me say that when a file of simulation “is rotted”, it is necessary to start again another (not all the project, but to replace new hair, in this case).

I also know that when a scene is very loaded in simulations (bullet, Hair, particles), it's preferable to create each one of them in a separate empty project and then to import it in the principal project when this simulation is OK (via your objects library).


jonstark ( ) posted Wed, 25 March 2015 at 1:39 PM

Have to agree with DUDU, I've lately been doing a lot of animations that include hair and bullet cloth, and I always find it's best to do the simulation on the character in a scene by himself, once the hair movement and cloth movement is 'baked in' I simply save my character as a group (including the hair and cloth) into the objects tab, then I build my larger scene for rendering and pull my character from the objects tab into the scene and render since the hair and cloth is all set and will already move the way I want it to.  This is especially useful if you've got multiple characters with hair movement in the same scene, do the sim for each one in their own separate scene (but with the same scene forces applied, so it's not like the wind is blowing in a different direction for each character) then pull them into the main detailed scene, ready to render.

 Restif, sounds like you're encountering some odd stuff there, I know from your renders that you have no trouble at all building great and realistic hairstyles, it's weird to hear that Carrara is not behaving as it should when it comes to animations.  I always use a low poly proxy, no matter what, makes for super fast and accurate simulations (nearly realtime calculations) and I've found good success rendering out fairly quickly.  I wonder what's causing hiccups for you.. 


Roygee ( ) posted Sat, 28 March 2015 at 8:48 PM

I've found that after a drape shows 100% done, wait a bit before going back to the assembly room.  If I do so immediately, often C will get confused and either freeze in the hair room or show both the assembly room and hair room - then its time to force-quit.

Moral - save before doing a drape/sim :)


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