Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 21 11:17 pm)
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It's just a matter of rotating around the hotpoint and moving the hotpoint at certain keyframes. During the first part of the rotation, the hotpoint will be at the point of the arrow. The once the rotation is complete, add a keyframe to the timeline, move the hotpoint to the other end (center of the circle) and continue the rotation.
Thanks for the information, tkane18. I thought it should work this way, but keyframing the hotpoint doesn't behave as expected. I have tried different settings (lock/unlock center & hotpoint, change tweeners, delete keyframes for some properties etc.). Not successful as yet, unfortunately. Thanks again for your support.

You could also try another somewhat more advanced technique without having to move the hotpoint. Take the arrow and place the hotpoint at the end you want to move last. Group the arrow into a new group (yes, the only thing in the group will be the arrow). Move the hotpoint of the group to the other end of the arrow. Now, rotate the group through the first rotation. Then rotate the arrow inside the group for the second rotation. This basically allows you to have two hotpoints for the same object. Not as clean as Marks solution but this can really make a BIG difference for complex rotations in more than one plane. I've used it quite a bit in that fashion adding groups and hotpoints as needed. -Kix
-Kix

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I want to animate this simple arrow object. The arrow should first spin around the pointed end, and then spin around the ring end, as shown in the picture. The object should be a single element (no multi-body), and the animation should work without cloaking. Is it possible to create this motion in Carrara? If so, how difficult is the animation setup? Thanks for your help.