Does anyone really think Corel is up to the job of handling these greaat programs?? Lets hope they're smart enough to leave it alone and not bring it down to their level!!!! In Corels defense I must say they are smart, they'll finally get some respect. But its pretty sad that they had to buy it.
sorry my english,i,m spanish. well,i think its just a little thing but very important.More undo historial,a better integration between poser and bryce. A sort of animation scene or something like that,to export poser animation and imort them into bryce. More modelling tools into bryce. Accelarate the 3d engine,the rendering engine too.
Whoa.. Bryce is cool, but it's definately missing some serious features.. How about the ability to add multiple cameras, the exporting of an entire scene or non-terrain models (currently, once stuff goes in, it doesn't come out). Also, a mesh modeler.. no, any kind of modeler! Possibly improved UI (the layout in the deep texture editor, for example, doesn't make much sense.. "A slider bar for randomizing? Huh?") A depth of field plugin would be nice (things look too focused), the ability to add more categories to the presets (my "User" one is giant) , and, DEFORMERS (ripple, for example, would be great for water).. Proper importing of Bryce3 files (the keyframes get deleted, always), and, lastly, skies with more depth (layers). That's all I can come up with right now.. bryce is nifty, but has a long way to go 'till using it isn't frusterating... adios! :)
More modeling functionality: animatable metaballs/blobs and deformations, export of non-terrain objects, etc; Collision detection; faster rendering of volumetrics; 3rd-party plugins; bones/IK; Poser-to-Bryce animation import and export would be nice, but I won't hold my breath on this one, sadly... Oh yeah: and keep it still as cheap as it already is with all this new stuff... ;-)
Publish the details of the internal format of .OBP / .BR3 / .BR4 files so people can write translaters etc. When light goes into a transparent object or water, let the refraction obey its surface's bumps (waves) as per its bump map. Poser to Bryce transfer via .OBJ + .MTL to carry transparency information with it. It can get tedious in Bryce ferreting for everybody's visors or diving masks or etc making them traparent when I had already done the job in Poser. I read that Bryce has a mode to render a sheet of polygons as a sheet surface with a finite but very small thickness. It should be possible to specify that thickness. That would make it easier to get a craft's hull right if seen in cross section or if a porthole is made by booleaning a hole in it; also to make a grating as a single flat sheet with a transparency map.
"Replace object with camera" (intended for using an imported Poser model's eyeball as a camera to see what he sees). Ability to specify unit conversion scale when importing objects, instead of being stuck with max(xrange,yrange,zrange) -> 20.48 units and all the tedious aggro of rescaling imported objects correctly. E.g. when importing Poser set-ups I want to specify .70 -> 20.48 units.
-Multiple sun and moon ability (more than just 2 of each possible) and the ability to change their faces, with their lighting properties similar to how they are now, so that one can make realistic portrayals of other worlds without having to use spheres and such (which often look too much like spheres)(also a sun quality section for creation of suns... what kind? red giant, white dwarf, cold, hot, etc.. and how far away in space so lighting is accurate). -Total Poser compatibility. Ability to animate poser figures and bryce together easily. Very important!!! -High quality tree and vegetation creator so that one can make both high polygon and simple trees and plants. Grass, etc.. And it should make trees that look as good as tree professional's trees. That would be nice. -Partical effects resembling ones in 3d Max, Houdini, etc.. -Some kind of L-System generator?? There are tons of great L-systems and if ones like people use for pov-ray could be used with Bryce by the common man, that would be killer. -Better water and ocean waves. -Be very careful about messing with the renderer, as you wouldn't want to destroy any of it's good qualities. Yes, it's slow, but better slow than bad. The renderer is part of what makes Bryce so special. If one must mess with the renderer, how about just leaving the original the way it is, and adding other renderers, so people have a choice. In that case, an extra radiosity type (or whatever that new, extremely realistic renderer is) renderer like the one in Lightscape might be cool.
-Better clouds and more layered, real, skies. -Tornadoes,Cyclones, Wind, Rain, Snow (realistic). -Some kind of gravity system? -Better import/export -aurora borealis and lightning effects, better fire, different kinds of electric storm effects and weird weather effects -distant star/suns, easier ways to make nebulas, black holes, galaxies, etc.. -easier way to make canyons and lakes, rivers, etc. -material/texture exporter -a fix, so that when u import certain object files, the object stays grouped appropriately -wider variety of primitives such as helix's, etc. -better, more complex, terrain editor -plug-in capable/open architecture -collision detection might be nice Oops!! Sorry so much again! I always have too much to say!
As many a merger with Poser 5 would be great. the ability to animate characters in Bryce is one well desevered and needed step for this product. I would also like to see the ability for 3rd party plugins made available. Things like particle effects, flares, and combustion effects can be achieved but no to the extent that they could be with the ability of plugin applications. Motion blur would be one other thing as well as different rendering styles smilar to Posers Sketch Designer. Also the ability to make custom directories in the Mesh, material and sky menus.
I agree with ALL of the above comments; some of these are downright excellent. However, I agree most with Gear. Poser figure animation within Bryce would raise the software from just "pretty" to powerful. The render speed, as it currently stands, is unnaceptable.
Some of those opinions are very good, but who has thought that bryce would cost about $1500 after these FEW modifications. But I have also more of great opinions: - Booleans should be shown in wireframe like they look in real scenes. I don't have money for a 'real' modeler so: -So lathe would be great. -And Terrain editor would be very good if you could do all dimensions X,Y,Z instead of X and Y. And of course render system is slow it is although spectcular renderer. When I animate I want to do some instant changes in Cameras position. It is almost impossible.
Ability to have haze much denser than the current 100% setting, to get underwater scenes realistic as in low visibility water like I have done most of my UK water diving in. (To me, underwater visibility is not fully "bad" until I can't see my own fins.)
Well, since everyone else agrees, an IMPORT OF POSER animation would be one of the only reasons I would upgrade to 5.0. Also, maybe a "Water generator" that would have presets for a Lake Mode, Ocean Mode, River Mode, and interact with other objects... ie: rocks current is going around, splashes. Also, user should have level controls of water as well. Now that I think of it, you should call it "Water Lab" ...."ENTER Water Lab" sounds kickbutt! An audio section would be nice too, to sync up sound, with a sound fx library (Am i asking too much?) IMPORT POSER PLEASE!
Make Bryce do part-screen animated renders (not just plop renders). That way, you could render the whole scene and then render an animation that covers part of the screen and patch it in. Tha'd be MUCH faster than having to render the entire screen over and over when only part of it is animated. Also, let's be able to have objects "drop down" to terrain, instead of just ground level. One more: how about being able to morph the ACTUAL surface of an object, similar to bumpmaps except that when up to other objects, you can see the grooves. Currently, it seems you can only really do this with terrains, which won't work for many things.