A 'Must Have' for Learning Autodesk's
Mudbox
Digital Sculpting with Mudbox
Essential Tools and Techniques for Artists
By Mike de la Flor and Bridgette Mongeon
Publisher: Focal Press
Pages: 288
Autodesk's Mudbox is a wonderful application for digital
sculpting, with a plethora of digital tools which replicate a clay
sculptor's own toolset. So, in learning Mudbox, it is also a good
idea to learn the basics of real-world sculpting when one
approaches digital sculpting. This is exactly where Digital
Sculpting with Mudbox comes in.
As a polymer clay sculptor myself, and more recently working
with Mudbox, I was especially happy to see the parallels drawn in
this book, between the traditional art of sculpture and the digital
application of it, which is present throughout.
A quick look at the table of contents shows a logical learning
progression:
- Chapter 1 - Sculpting Concepts
- Chapter 2 - Introduction to Mudbox
- Chapter 3 - Sculpting a Portrait Bust
- Chapter 4 - Sculpting a Figure
- Chapter 5 - Painting Sculptures
- Chapter 6 - Creating Displacement Maps
- Chapter 7 - Scanning, Printing, and Milling
- Appendices (which include a gallery, resources, and
references)
The first chapter is an excellent look at traditional sculpture,
including the concepts of form, gesture, and emotion. Anatomy is
also introduced here, and continues throughout, which is one of the
great things about this book. Human anatomical illustrations abound
in this book, making this also a great reference to keep
around.
The second chapter gets you familiar with the Mudbox interface,
tools, and a general look at how things work. This also includes an
excellent beginner's tutorial, which is a step-by-step project in
sculpting a bell pepper. A great example to show the relation of
tools and tool strengths in a first project.
This tutorial approach continues with the next chapters, where
you learn to sculpt a portrait bust, then a full figure. After
sculpting comes the surface treatments, of course, and that is
covered very well in the chapters on painting and displacement
maps. It should be noted that this book is based on Mudbox 2010,
and though Mudbox 2011 includes some new painting tools, this book
is still very relevant and you will learn what you need.
The chapter on displacement maps includes great examples of
making Mudbox a part of your workflow with other 3D applications,
like 3ds Max, Carrara and CINEMA 4D.
The last chapter introduces a Mudbox workflow in 3D scanning,
printing and milling. This includes bringing 3D scans into Mudbox,
as well as the use of Mudbox in bringing your digital creations
into a physical form.
Note that there is no DVD to accompany this book. However, there
is a supporting website (www.digitalsculpting.net) that offers all the
files you need to work through the tutorials, as well as supporting
forums.
All in all, this is a wonderful book that provides a solid
foundation in the art of sculpture, while teaching the skills
needed to make the best use of Mudbox, from first steps through to
the painting stage, as well as making Mudbox a part of your regular
workflow with other applications. The authors here equally make
this a successful book, with Bridgette Mongeon's traditional
sculpting experience, and Mike de la Flor's medical illustration
expertise, and their combined software knowledge. This book not
only serves as a solid learning tool, but also a perfect reference
that you will be reaching for over and over again. For those
looking to learn Mudbox, as well as fine art sculptors looking to
move into the digital arena, this book is highly recommended.
Price: $49.95 (USD)
For more info, see the book description on the Focal Press website.
Also, be sure to read: Autodesk's Mudbox 2011 in Review
Autodesk
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