Autodesk Maya 2013 and Beyond: Animation Workflows for Games

May 6, 2012 10:53 pm

Tags: 3ds Max, Autodesk, Maya, MotionBuilder

Autodesk Maya 2013 and Beyond: Animation Workflows for Games


SteveRoselle_102x102.jpg Keynote Speaker: Steven Roselle

Date & Time: Wednesday, May 16, 2012 11:00 a.m. - 12:00 p.m. PDT



In the first half of this webinar you'll get a close look at some of the latest workflows in Autodesk® Maya® 2013 in the context of animation for game characters.

In the second half you'll see an in-depth update of Project Skyline, an animation authoring-to-runtime solution that seamlessly bridges the traditional gap between artists and programmers.

Highlights include:

  • Powerful new features for creating animation
  • New tools for retiming and reusing existing animations
  • New data sharing capabilities that allow you to quickly and easily transfer animation between the other tools in the recently announced Autodesk® Entertainment Creation Suite Ultimate, including Autodesk® 3ds Max® and Autodesk® MotionBuilder®.
Date and Time: 2012-May-16 11:00 AM - 12:00 PM - Pacific Daylight Time
Deadline: 2012-May-15
Location: Online
Hosted By: Autodesk, Inc.

Registration is free, but you'll need to register to gain access to the webcast.

Register Now

Autodesk, 3ds Max, Maya and MotionBuilder are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2012 Autodesk, Inc. All rights reserved.


Editor's Note: Be sure to check out all the valuable resources available right here on Renderosity, for all your artistic endeavors, starting with the following related links:

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