Sun, Apr 21, 3:20 AM CDT

Blender Tutorial - Making Fully Procedural Hems for Animated Garments

Feb 28, 2024 at 12:18 am by PJeditor


Check out this new tutorial where Freelance 3D Artist Alexandre Albisser shows how to create a procedural system in Blender Geometry Nodes that automatically adds hems to animated clothes.

Albisser walks through a Geometry Nodes setup to make complete-modeled and detailed Hems along the edge of a mesh in a single click, working off a vertex group selection.

The tutorial also covers creating custom shader attributes to shade this nicely with seam puckering effects without needing a too-high poly version.

Alexandre often posts about procedural systems, like creating mud that can stick to a tire. Check out this previous tutorial that shows how to make it so you can have dynamically sticky objects in the scene.

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