Here is Part Three of our three-part interview with Brett
Murrell, the art manager for Duel of Ages, an epic strategy
board game three years in the making. Venatic, Inc., the production
company behind the project, hired the talents of twelve Renderosity
artists to flesh out the diverse world of Duel of Ages and create
the more than 1100 images and illustrations that the game required.
Be sure to check out the first
and secondinstallments
of our interview, or view the entire Duel of Ages
Interview Archive.
Many artists have ambitions of being employed full-time, or at
least part-time, with their art. What advice would you give artists
to accomplish that? That is a big subject. A lot of us at
Venatic greatly enjoy the artistry on Renderosity. And as
entrepreneurs, the free and open business platform that the site
provides really blows our hair back. We would love to see
Renderosity and its artists grow and prosper. But our view is from
the Other Side. The world of business being the Other Side?
Exactly. Businesspeople (b-people) think artists are from Pluto,
and artists think b-people are from Uranus. There's actually
surprising similarities, but that's another story. Anyway, the good
news is, there are good artists out there, and good b-people. The
trick is to hook the two up. So, what does a good b-person want
to see in a good artist? An artist usually thinks of quality.
Which can lead to, "My art isnt the best." Which leads to an
artist not taking action. Don't do that. Your artistic ability does
not need to be the best. It just needs to be good enough, and
improving. A b-person wants the best art that he can get for the
budget he has. If every art budget was ten million dollars, Boris
Vallejo and The Brothers would get a lot more phone calls. But
there are a great many projects out there with small budgets. Their
managers would be happy to receive the quality that most
Renderosity artists can supply, at a reasonable payment to the
artist. So, be active. When we were reviewing artists, we looked
carefully at their initiative: --Are they involved? Do they create
tutorials? Do they post valuable comments on other people's images?
Have they tried website work? Do they have items in the
marketplace? Are they entering contests? We didn't even care if
they won, we just liked the fact they were trying. A big factor in
our choosing GDouble was because he hit the contests so hard and
liked to create tutorials. --Do they have a website? Webdancer's
site was impressive to us, because it was a community affair. She
became a Duel of Ages artist primarily because of that site. --Are
their images varied? Creating different types and styles of images
shows the artist is actively trying to improve skills. Artists like
Kate, Kap and the Chaneys displayed a desire to improve. What
else is important? Character. All of the above is meaningless
if an artist does not come across as mature and trustworthy.
There's money involved, and the b-person is responsible for its
wise use. Below are questions that you can bet are going through a
b-person's mind as he peruses your forum messages, websites and
gallery content: --Does the artist have a respect problem? A good
b-person can handle strong opinions, even when expressed
forcefully. But if the b-person gets the impression that you're
just an immature jerk, he's not going to hand over his hard-earned
money to you. --Does the artist have a short fuse? Business by
internet is hard work. It takes a great deal of grace. If an artist
is prone to lighting off with flame messages at the slightest
provocation, an internet business relationship is doomed. --What
will my spouse and children say? That's right. Small business
owners and entrepreneurs are more likely to be married with kids
than most other segments of society. So, the question you need to
ask yourself is: Will my gallery pass the spouse-and-kids test? Or
do I write off that segment of business? Does age of the artist
play a factor in the decision? On a short task, this is not an
issue. But if the project is long, there is a practical reality: a
young artist may not be available six months from now. The artist
may be going off to college. His parents may move the family to
Indonesia. Her life dream may suddenly change, as it often can when
young. Sounds unfair? Then do something about it. Act older than
you are. Here are three tips: Don't use chat-style messaging. Use
proper grammar and capitalization. Use whole sentences. You may be
40, but chat style screams 13. Get a website, but watch the
content. Don't have links to the picture gallery of your 14th
birthday slumber party. Think about your alias. What do you want
others to see? When a b-person closes his eyes and says your alias,
what do you want to happen? Let's try a few. "Avalonne" -- sweet.
"Ra Graphics" -- very professional. "Orbital" -- sure.
"ThomasKrahn" nice and straightforward. "sKanKdawG" uhhhhhhh,
no... Final thoughts? I strongly urge everyone to read the
interview by Silver on the marketing
mini-plan. Go to the Featured
Columns and find it. My impression is that Silver is an artist
who gets it, spot on. Nothing is more valuable to an entrepreneur
or artist than solid, consistent initiative.
A big thank you to Brett for taking time out of his busy
schedule to go into such detail about the process of making this
game and the role Renderosity artists played in helping to bring it
to life. And congratulations to those twelve artists for being
recognized as outstanding in their fields and chosen to be a part
the Duel of Ages project. Duel of Ages has gone into
production and should be finished by the first week of March. Be
sure to check out Part
1 and Part
2 of our interview with Brett. More information can be found at
www.duelofages.com.
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