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Jay Dubin’s work and career in 3D digital imagery and
animation are a lesson in the value of unconventional approaches,
and his work with Honda is a prime example. Honda has repeatedly
turned to Jay’s hyper-realistic creations to promote the next
season’s hottest vehicles and watercraft at tradeshows, on
television, and in print. In discussing the work he did to promote
Honda’s Big Ruckus scooter and the HW5
watercraft, Jay shared some of his unconventional and innovative
CINEMA 4D tricks and techniques and also shed a little light on his
far-from-ordinary background.
Live action techniques used in animation
The scooter project began with a high-security delivery of the
not-yet-released vehicle to Jay’s garage. While Jay occasionally
receives CATIA files or sketches, this was one of the many projects
where he was asked to create digital images from scratch. Jay went
at the scooter with a pair of calipers, measuring every last bolt
and washer. Hand measurement was the fastest and most reliable
method given the nature of the product. Unlike most scooters, the
Big Ruckus does not have a sleek body, but instead sports a hip,
stripped-down look that leaves various functional parts exposed.
“You can’t really 3D-scan something like this because it has so
many parts,†Jay points out. “You’d just get a jumble. If
there’s a big smooth object like a car body, it works, but not
with something like this.â€
This sort of detailed measurement, however, is nothing new for
Jay. For years, he has restored motorcycles and has often had to
carefully measure, sculpt, and cast fiberglass parts when new parts
weren’t available. In fact, his love of motorcycles is what led
to his first Honda project. A colleague saw images of the
motorcycles Jay had created for fun and eventually showed the work
to Honda’s advertising agency, sparking a now-longstanding
relationship.

Honda’s Big Ruckus on the virtual drawing board of MAXON’s
CINEMA 4D. The variety of exposed parts on this
scooter made the animation a particular challenge.
(Click image for a larger view)
In re-creating the Big Ruckus, Jay worked for nearly three
weeks, producing a level of detail that he admits was “overdone
for a moving image.†The images were created entirely in CINEMA
4D using a Mac. In addition to photorealistic details, Jay also
created scripts using CINEMA 4D’s XPRESSO module to animate the
springs on the suspension arms. The result: with every twist and
turn in the road, the scooter’s suspension bounces
realistically.
Although the project was completed before Jay upgraded his
computer, even the old one was capable of very reasonable rendering
times. He estimates that the 15MB file “probably took 10 to 15
minutes to render.†He quickly adds, however, that “on the new
computer in high def—15 seconds a frame in full high
def—rendering time is now really fast.â€
As the scooter project developed, it became clear that Jay would
have to do more than create a simple clip. Honda’s agency
proposed showing the scooter on a cross-country trip on which it
would pass American landmarks. To carry out the task, a few
homegrown techniques reduced working time.

A still from the final animation which shows Honda’s Big
Ruckus passing landmarks and monuments on a cross-country
tour.
While animating, he created an 80K proxy made of cubes and
circles and added it to the high-resolution file. “I could play
with it, I could program it, and then when I got all the moves
right, I’d switch the full-resolution version on,†explains
Jay.
Another technique drew on his unconventional background. An
experienced live action director, Jay created a virtual studio in
CINEMA 4D, adding the scooter, the 2D backgrounds, and several
animation cameras. He then added one last camera, which allowed him
to view everything else in the virtual studio. “It was like
sitting up on a scaffold in a corner of the studio, looking down on
everything else,†Jay recalls. “I kept one window open in the
view plane with a view of the whole studio, so I could see the
scooter, the flats, the cameras, and where the lights were. Then I
could switch to any of the camera views.â€
Building a watercraft from only photos
In many instances, Jay does not have the luxury of taking
detailed hand measurements. Jay began the watercraft project by
taking a dozen photos, with the expectation of later measuring the
watercraft carefully. Logistical complications, however, made it
impossible to see the watercraft again, so he only had the photos
to work from.

Honda’s HW5 watercraft shown in CINEMA 4D.
(Click image for a larger view)
Fortunately, the photos were all that Jay needed to create a 2MB
photorealistic image in CINEMA 4D. Knowing a second look at a
product may not always be possible, Jay takes a small scale with
him. His scale is a small stick with alternating black and white
strips marked off in fractions of inches. He attaches the scale to
the product with double-sided tape and begins photographing. He
also has the same scale in CINEMA 4D. Once the virtual scale aligns
to the scale in the photo, he has accurate measurements to work
with. When a client springs a surprise viewing of a product on him,
he simply uses a dollar bill—because of its unvarying size—to
replace his usual scale.

Honda’s HW5 watercraft, re-created digitally by Jay Dubin
using CINEMA 4D.
Conventional or not, Jay’s background and methods have served
him well. In fact, his unique perspective from his work in live
action has often been an advantage, as has his willingness to
experiment with unconventional approaches. Jay continues to work
for Honda and other clients creating hyper-realistic images and
animations. Next time you see a Honda ad, look closely. It may not
be as real as it appears, thanks to the work of Jay Dubin and
CINEMA 4D.
Editor's note: Be sure to check out the following
links.
All supporting images are copyright
and cannot be copied,
printed, or reproduced in any manner without written
permission
Douglas
Clark is a New York-based freelance writer specializing in
technology.
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