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Animation: How to
make water (The basics)Â
Before starting I am assuming that you already know how to
use Lightwave 3D (Modeler/Layout). If not Please
go to your “help†option tab in Layout
so you can understand the tools better that are going to be using
in this lesson.
*Note: Click on the images for a larger view.Â
Modeler:
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1.    Â
Open up Lightwave modeler and using the Box tool,
make a box similar to “Picture1†In
the first layer.
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Just as shown in “Picture2â€
highlight the top polygon. Now use Smooth shift and resize the
extra polygon made as shown in
“Picture3.â€
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Use smooth shift again and move
the newly created polygon down on the Y axis just as you see it in
“Picture4.â€
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Now click into the second layer and while still having the first
layer shown in the background, create a rectangle using the
Box tool. Use “Picture5†as
an example.
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After you finish creating the rectangular square, go to the
multiply tab and subdivide the polygon using
faceted 3 times. After the third time hit the ok
button and your model should look just like what is shown in
“Picture6.â€
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Now using the point selection on the bottom left
hand side of your screen, select all the points on the edge of the
mesh and on the bottom right hand side of your screen click the
“S†button until you see a window pop
up called “Point selection sets.†Now
name the points that you have selected called fluid still and then hit
ok. Use “Picture7†for
a reference.
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As shown in “Picture8†while the
second layer is in the foreground and the first layer is in the
background, hit the “Tab†button on
your keyboard. After you do that, select all the polygons in the
second layer and give it a surface name called
water. Now go to the first layer and select all
them polygons and give it a surface name
called tub. Now go to file save and save the model
as “swimming pool.†Close modeler now
and go to layout.
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Layout:
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In layout Go to file/load/load object and open up
the object called “swimming pool.†As
shown in “Picture9†create a
null and give it the name
collision and hit the ok button. Next click on the
properties button to open up object properties/go
to the dynamics tab and add the dynamic called
FX_Collision. Set the Radius/level to 200mm and
check on no shift. After those settings,
re-highlight the null object and set the position to: X: 1.9m Y:
1.9m Z: 0m.
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When you are done with the settings, highlight swimming
pool:Layer2 and in the object
properties window add a dynamic called ClothFX
like shown in “Picture10.†In the
Basic tab, change the fix option
to Fluid
still/pointset.
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 In the
Etc tab, change the Preset to
Jelly. Use “Picture11†as
a reference.
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11.Â
 Go back to the
Collision tab
and put these settings in as shown in
“Picture12â€:
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Collision detect:
Exclusive Collision:
Collision
Interaction:
Collision offset:
200mm
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12.Â
Ok now as shown in “Picture13†we are
going to animate the null hitting the water: highlight the null
object in layout and put in these position
settings on each keyframe:
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Frame 10:
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X: 1.3253m
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Y: 875.001mm
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Z: 0m
Frame 20:
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X: 769.5938mm
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Y: 1.5802 m
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Z: 0m
Frame 30:
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X: 138.7654mm
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Y: 880.2316mm
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Z: 0m
Frame 31:
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X: 45.4316 mm
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Y: 868.6677mm
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Z: 0m
Frame 35:
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X: -447.82 mm
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Y: 881.8829mm
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Z: 0m
Frame 39:
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X: -964.52 mm
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Y: 883.091 mm
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Z: 0m
Frame 40:
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X: -1.05 m
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Y: 880.2316mm
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Z: 0m
Frame 50:
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X: -1.4959 m
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Y: 1.9126 m
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Z: 0mÂ
13.Â
Make sure your timeline in layout now has 100 keyframes. To do this
go to the bottom right hand side of your screen and change the
number 60 to 100. Use “Picture14†for
a visual.
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14.Â
Now that we have the animation and settings set up it is time to
see the magic Lightwave can do. Highlight the null object and then
turn back on the object properties window. Next,
click on the Dynamics tab and hit the
Calculate button. The null should now animate
brushing against the water. Save the scene as “water
animation.â€
Not only can you use ClothFX for clothes, but you can also use
it for: Water effects, characters stepping
on snow, quick sand, parachutes, etc.Â
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I hope this tutorial has been helpful to you. If you have had
any trouble you can download the files from this lesson here.
Be sure to check out the previous tutorial:
How to use
ClothFX, HardFX, FX_Hardlink, and FX Collision (The
basics)
All content and supporting images are
copyright, and cannot be
copied, printed, or reproduced in any manner without written
permission from the artist.
Since the age 16, Newhere
has always had an eye for the 3d element. For many years, Newhere
has worked with 3d graphics Using Lightwave's tools to create his
own characters and environments. His real interest in 3d modeling
was first discovered when he found some 3d images online and was
fascinated by 3d human models done by the artists of
Renderosity.
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