A New Star for Animation
By Alexandra Pasian
Bernhard
Haux is an animator who feels very strongly about his tools.Â
He says that, “if there was some sort of ‘dating
program’ based on personal interests and work methods that
matched artists and animation packages, I would definitely be set
up with XSI.†Clearly, Bernhard is excited about his
work. His passion is character animation, and he has been,
since a very early age, almost driven to succeed in the
business.
Softimage’s Helge Mathee, a star in his own right, says
that Haux is one of the best animators he has ever seen. “He
combines creative and technical skills with original
concepts,†according to Helge. And, his reasons for working
with the SOFTIMAGE|XSI software are equally compelling.
Compatibility
with SOFTIMAGE|XSI
Says Bernhard, “I don’t think a software package can
make you creative. But, you should expect that it will not
get in the way of your creativity either. XSI remains
intuitive and responsive, and, since it does what I expect it to
do, I can use it to take my humble imagination wherever it
goes.â€
Working with a software that responds consistently and
accurately to his needs is extremely important to Bernhard.Â
As he explains, “I like experimenting and consider myself a
generalist with an emphasis on animation and rigging. Using
XSI in my work means that I start with it, I work with it, and, in
a short while, get what I intended to achieve.â€Â
This responsiveness relates not only to the SOFTIMAGE|XSI
software itself, but also to its rate of development. Says
Bernhard, “I worked on a project where I needed to have a
flexible construction history that would allow you to separate and
order all operations in an efficient way. Amazingly, I got
what I needed in the very next version of XSI.â€
While
Bernhard is consistently impressed by the way in which the
SOFTIMAGE|XSI software keeps up with industry demands, often it is
the unexpected advancements that really excite him. The
addition of GATOR to the XSI toolset was a definite check in the
compatibility column for Bernhard and XSI. According to
Bernhard, “If you need a sign to know that you are working
with the right software, it’s getting new tools that can do
what you wished for - even before you are able to name
it.â€
Bernhard also appreciates the specific functionalities found in
SOFTIAMGE|XSI. In particular, he makes extensive use of the
various constraints. According to Bernhard, the constraints
in XSI are “fast, reliable, powerful, and turned out to be
the biggest blessing in character rigging. There are endless
ways of combining them – and the ability to
connect anything with anything else in XSI makes it impressively
flexible.â€
The
Power of 3D
Bernhard interest in CG animation began at a very early
age. When he was 10 years old, Bernhard and a friend snuck
into an “Electronica†convention where they were
rewarded with, as Bernhard describes it, “millions of
electronic miracles and cheap giveaways.â€Â One of the
giveaways was a magazine with a 3D illustration that Bernhard found
fascinating. This image, of a cyborg riding an ant, sparked
Bernhard imagination and propelled him to take action.
Just 3 years after the Electronica convention, Bernhard walked
into an office with a 3D Logo on the door. Bernhard brought
with him his drawings with the intention of asking if the company
could use his help with in their design department, and, to his
surprise, he was hired. At the age of 13, he began creating
rough 3D animated screen savers for the company’s
clients.
Back to School
Eventually,
Bernhard moved on to 3D work in commercials and television
series. But, despite his early successes, Bernhard felt that
a return to school would be in his best interest. Bernhard
explains that “I realized that the best asset to have when
working in CG productions is a knowledge of film, camera, script
writing, and how to make characters connect with an audience.Â
I felt that studying at the Filmakademie, with its renowned Film
and Animation Institute, would be perfect for me.â€
Bernhard began his film studies at Germany’s Filmakademie
Baden-Württemberg in 2002. Studying animation at the
Filmakademie has given Bernhard two years of basic film training
and an additional two years of project studies at the Animation
Institute.Â
According
to Bernhard, “The biggest advantage to studying at the
Akademie is that they allow students to grow and develop in any
direction they choose. We have access to great equipment, and
the faculty gives us a lot of support as we go.†The
Filmakademie’s international network also gave him the
opportunity to study traditional animation at “les
Gobelins†in Paris.
Creating Characters Audiences Feel For
Bernhard’s most recent project was a short film entitled
“Me and My Bike†in which the main character manages to
cheat his way into the final stages of a bike race only to have his
plans for instant fame and fortune ruined before he reaches the
finish line. For the film, Bernhard was responsible for
creating characters and props while director Markus Plinke focused
on story and animation.
The pair chose to use SOFTIMAGE|XSI on “Me and My
Bike†for two main reasons. First, Bernhard had just
come off another project where he used XSI with great success, and,
second, it gave them the features that they needed. Says
Bernhard, “XSI gives us fast and powerful SubDivision
modeling, good tools for rigging, native integration of mental ray,
and a flexible workflow with render passes and
partitions.â€Â
The
biggest challenge for Plinke and Bernhard on “Me and My
Bike†was creating a devious character that would appeal to
audiences. In order to get the audience to empathize with
this morally questionable figure, Plinke and Bernhard felt that it
was important to give him as much expression as possible.Â
According to Bernhard, this meant that, “Although the designs
were simple, the underlying character had to have powerful setups
that enabled Markus to articulate and act out the physical comedy
to the extreme.â€
The fact that the team was using SOFTIMAGE|XSI meant that, while
Plinke was held up working out storyboards in his apartment,
Bernhard did not have to wait around for final designs.Â
Instead, Bernhard was able to lay out the character meshes and set
up the rigs in XSI ahead of time since any changes to the
character’s mesh and rig-functionality could be implemented
at any point of production.
Says Bernhard, “Thanks to referencing in XSI, I was able
to continue improving the characters and adding features to the
models while Markus was fine-tuning the animation. In the
past, I have been very cautions about referencing, but this time it
worked out fine.â€Â
After
Graduation
Bernhard will graduate in January of 2007, at which point he
will move back into the job market full-time. Bernhard
explains that, “for most of my life, animation has been my
guide. Although I might try my hand at translating more
traditional animation aesthetics into CG, my passion has always
been character animation.â€
Â
Ultimately, says Bernhard, “since there are many things about
a job more important than animation packages, I really can’t
tell if XSI will be involved in my near future.  But,
given that it has an architecture that is built to last and as long
as Softimage continues to develop the software as fast and
innovatively as in the past, I’d be insane not to keep my
hands on it.â€
You can see more of Bernhard’s work on his website:
http://www.characteranimator.com/temp/movies/character_td.html
All content and images within this
article are copyright ©2006 Avid Technology, Inc. All Rights
Reserved.,
and used with special permisson. Use of these images without
written permission is prohibited.
About Softimage Co.
Softimage Co., a subsidiary of Avid Technology, Inc., delivers
innovative, artist-friendly character creation and effects tools to
animators and digital artists in the film, broadcast,
post-production and games industries. Its product line includes
SOFTIMAGE|XSI, the industry's only non-destructive digital
character production software, and SOFTIMAGE|Face Robot, the first
production toolset that multiplies face animation productivity by
simplifying the complex process of preparing the face for animation
and by giving artists precise control over the results.
- For more news from Softimage, visit their website.
|
Comments