Congratulations to hmann for earning Renderosity's 2003 Merchant of
the Year title. hmann is well known for his high quality hair and
clothing products. If you haven't seen hmann's wonderful creations
take a moment to browse his store (click
here).
How does it feel to be the Renderosity Merchant of the Year
for 2003? Well AMAZING!!! Thanks to Clint,Tim, Jeny and all
the crew at Renderosity. Also I would like to thank my wife and
daughter for helping out with textures and UV Mapping in all the
clothes packages as well. Actually I feel very lucky...there are
just so many great artists and product builders here at
Renderosity...Dark Whisper, BryceTech, Morris, SteffyZ, MayaX,
...just so many, too many to mention. All I can say is that you are
all great artists and I appreciate all your work. You are
best known for your hair product line. Your newest product,
Legend-Hair, is very realistic and versatile. From conception to
completion, how much time is typically needed for a product of this
caliber? In Legend Hair...probably about 4 months or around
that sort of time..I really lost count of time...it just took
forever it seemed. The thing is cause it has layers on layers, that
style of building makes the modeling a lot slower and I have to be
really careful that no layered meshes poke through others and so
on. However I could build a hair model that perhaps looks nearly as
good as Legend Hair, but without the versatility that Legend has
... and therefore it would cost less. Basically its the creating of
hair that can do many things like Total Hair and Legend that kills
you time wise...usually it blows out to 4 or 5 times what I
originally hoped..so at the end I am usually totally stressed out
LOL!!! My idea has always been to make the hairs capable of
achieving many different looks, but the end resulty is hopefully
that people use them a lot because of the flexibility in the
design. All of your hair products utilize texture maps that
you hand paint. What tools do you use to create the maps? I
use Painter...I love that program!!! I dont even use the the newer
versions (7 or 8), I still use version 6.1. You can do anything in
it ...create clone brushes that will capture a hair pattern and
bend it around corners (if the hair is straight) anything. However
even with all this power...I mainly do it stroke by stroke and
layer by layer using a one pixel brush. Of course I have got much
faster at this...but this is the way I like to do it and looks the
best for me. I used some hair scans on my earlier hairs and I like
them to some degree but the one pixel method works best for me. I
also use the burn and lighten brushes in Painter to create
highlights and often layers as well. Plus I have some special
brushes I built that create several strands at once. I dont use
them a real lot though, cause the hair looks too uniform. So its
the old strand by strand method. Your newest clothing
products all take advantage of the Poser 5 Cloth Room. Has the
cloth room enabled you to develop clothing that moves and flows in
a more realistic manner? ABSOLUTELY!!! I may sound biased
here...but I would buy Poser 5 for the cloth room alone. For long
flowing clothes its unbeatable, its also amazing for tight clothes
as well. I have written tutorials on how to use the cloth room in
all my clothes packages...once you really understand what it can
do...there is no turning back. Conforming clothes are better for
shorts and jeans...(Clothes that rub together...say on the inner
thighs and so on) Also conforming clothes are better for armour and
complexly layered clothes. BUT for material blowing in the
wind...pressing against the skin, flowing clothes...any of this
stuff...the cloth room is a KILLER...AWESOME!! What programs
do you use for modeling and how long have you been using
them? I use Amapi 7 from Eovia...I also love that program.
Beautiful feel to it once you understand its workflow. I can build
very complex objects in it very easily...they have some upcoming
versions that are really nice and very powerful. I have to tip my
hat to them...version 6.1 was a bit of a mess ..but they took the
risk of re building it and version 7 is a winner...(in my books
anyway) I simply could not build some of the stuff I am now (and
want to in the future) very easily without Amapi 7. I have looked
at Rhinoceros and Max, Lightwave etc...and they are all great
modelers, but Amapi is equally powerfull in all the main areas and
is much cheaper, it does all the main things...and very easily. I
have seen masters (like Brycetech) build absulutely awesome heads
in it very quickly. I can't wait to see what you are cooking
up for release next year. I want to add on and rebuild
parts of my world kit for Poser 5...(in fact I have already fixed
the lights) I had been in a bit of a no mans land in regards to the
World Kit...cause there is Poser 4 and 5 and now Daz's 3d app and
they all have different requirements in regrads to lighting and so
on. But right now Poser 5 offers the best hosting power...(But I am
sure Daz's app will in the near future) So I am going to take the
risk and work on Poser 5, I also have several hairs on the boil
(and I am challenging myself to go further) The thing is if you
take risks and build very powerful hairs and dont take any
shortcuts then it takes much much more time and therefore will cost
more. So there is always the tempation to pump out a $9 hair for
quick sales, but I have resisted so far and all my older hairs are
still selling very very strongly. I also want to build more dynamic
clothes and take that a step further...there is a lot more future
from a design point of view working with cloth simulators and the
like. It should be interesting now that Shades developers own
Poser, they build a realy good looking renderer...lets hope it
finds its way into Poser. Would you care to share any hot
insider information with the community? Actually cause I do
music composition as well as 3d, that leaves me little time to take
part in all the forums...so I have trouble keeping up with inside
developments in the community. Recently I have been debating with a
guy on the Logic..Cubase SX forum (music) ...about program
differences and that has chewed into my 3d building time quite a
bit. So thats why I cant be on the forums much these days. So no
real tips...other than what I previously mentioned. But I would say
to anyone that is selling here. Dont be afraid to charge more than
$5 for your product...if you have trully spent the time and feel
the product is worth it. I have sold lots and lots of stuff without
selling at bargain basement prices because I know that a lot of
what I build has taken a long time and a lot of work, so I sell at
the lowest price possible without going down to the $5 to $7 price
bracket. I dont want people to get the wrong impression...I am not
saying that anyone that sells at $5 is somehow less of a merchant
or whatever. I am simply saying you do not need to do this in order
to be successfull. Do you have any tips for aspiring digital
content developers? Yes take your time...build your
products carefully. Check them out thoroughly, be your own worst
critic...otherwise someone else will be. Do you have any
final words? Thanks again to all the crew at Renderosity
and the whole communtiy that has bought my products, ultimately you
are the reason I am here...Thank You. I really wish all the
merchants and customers here a great new year. Best Wishes to all
of you. Cheers Harvey Mann
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