Tangled: Disney's Return
to Inspired Animation Features
"It looks like a classic Disney animated
film, but it's also in 3D CG animation. So it's unlike anything
we've ever done before"
-John Lasseter, Chief Creative Officer Disney Studios/Pixar
Walt Disney built one of the greatest animation
studios in the world by pushing himself and the artists who worked
for him to achieve greatness. He demanded perfection and he drew
those people to him who responded to that call. Classics like
Snow White, Pinocchio and Bambi simply
would not exist if it weren't for Walt's brilliant leadership and
imagination.
So, when Walt Disney died in 1966, something essential at the
Disney Studios died with him. Even though the Studio had shifted
their focus from feature-length animated features and moved into
Television and Theme Parks, Disney Studios was always identified
with their animated films. Without Walt's remarkable visions and
ability to inspire others, the company focused instead on selling
the Disney brand. The Studio still continued to create and release
animated features, and many of them were outstanding. But, they all
suffered from excessive sentimentality and never achieved the
young/old appeal of Walt's classics. They lacked a certain
"gravity" at the core of the story that the best of Disney classic
films contained, even in films that were primarily comedies.
Pixar Animation
Studios became the new Disney in the mid-nineties. John
Lasseter and Ed
Catmull formed Pixar with the same genius and drive that Walt
started his own studio with. Films like The Incredibles
and Wall-E were head and shoulders above anything coming
from the Disney studios, due mostly from the inspired genius of
Lasseter and Catmull. A partnership that is still producing wonders
of animation in the present day.
And then in 2006, Walt Disney Studios acquired Pixar, and
Lasseter/Catmull became president of Walt Disney and Pixar
Animation Studios. The status quo at Disney Animation was about to
drastically change.

The "Hat" Animation Building at Disney
Tangled: Walt Disney's 50th Animated Feature
Tangled, a reboot of the famous Rapunzel story found in
Grimm's fairy tales, is the first animated feature from Disney
Animation Studios under the leadership of John Lasseter from Pixar
Animation. Significantly, it's also Disney's 50th animated feature
film. And it's Disney's first classic fairly tale since Beauty
and the Beast twenty years ago.
I was fortunate to see an in-progress version of the film during
a day-long "media day" at the "Hat" on the Disney lot. The "Hat"
refers to a huge animation building with a huge replica of Mickey's
Sorcerer's hat in front of it (officially, the Roy Disney Animation
Building). Although smallish-looking from the outside, the building
is huge and gorgeous from the inside, with natural lighting and
wide, open spaces to work in.
Without fanfare, a hundred or so journalists and critics sat for
an hour and a half inside of a wonderfully comfortable screening
theater, watching what I predict will be the start of Disney's
return to greatness. I certainly didn't expect the film to be a
near-classic, but by the end, I found myself, in spite of missing
textures and animation, absolutely thrilled by Tangled.
It's the first Disney film I have seen in 20 years that not only
entertained me, but moved and captured my 56-year-old imagination.
Yes, the music isn't quite up to the quality of the rest of the
film and some of the scenes rely on the traditional Disney story
formulas a bit too much, but it's just so beautiful and made with
such care that I found myself forgetting about the film's few
flaws.

(L-R) Flynn, Rapunzel ©Disney Enterprises, Inc. All Rights
Reserved.
I'm sure there will be a lot of coverage of Tangled, so
I won't go into detail on the updated plot, except to say that the
modernized story adds meat to what is essentially a passive
character (Rapunzel) in the original tale. They've made her feisty
and SMART (thank God) and at the same time shaping a romance (her
lover is a professional thief) that makes sense. I was also glad
that Tangled didn't get lost in the ironic, pop-references
that dominate so many other animated releases, although the opening
monologue that introduces the Rapunzel character is sometimes
forced. The anthropomorphic animal characters are frequently the
best thing on the screen. Something I've always loved about classic
Disney films. Rapunzel's chameleon sidekick Pascal has some of the
best lines in the film, despite having no dialogue (all done in
brilliantly animated wordless pantomime).

Pascal ©Disney Enterprises, Inc. All Rights
Reserved.
Dan Fogelman wrote the script, which I think is one of
the best I've seen at Disney in a long time. Last year's The
Princess and the Frog was underwhelming at best, as far as the
story was concerned. But, I was involved from the opening scenes
on. The thief character (Flynn) had some very funny lines that are
well-delivered by actor Zachary Levi. Rapunzel is voiced
energetically with wit and intelligence by Mandy Moore. In fact,
all of the voice work is top-notch, including Theater actress Donna
Murphy voicing the antagonist, Mother Gothel. Her musical number
"Mother Knows Best" steals the show. Oh, did I tell you
this was a musical? It sure doesn't play like a typical musical
where the songs are what drive the story. In Tangled's
case, the story drives the songs, which I like so much better.

Mother Gothel's song "Mother Knows Best" is a show-stopper
Mother Gothel ©Disney Enterprises, Inc. All Rights
Reserved.
But as good as the story, characters and voice work is (and it's
great), the real achievement of Tangled is to take Disney
Animation out of it's nostalgic past and it's continued settling
for the generic and put the company squarely into a new era. One in
which Disney animation can now start creating films that, while new
and imaginative, rival the achievements of past classics. As one of
the Tangled directors pointed out during a press session,
"the Disney I wanted to work at as a kid, that's what Disney is
now" (because of John Lasseter).

Donna Murphy Ph: Eric Charbonneau ©Disney Enterprises, Inc.
All Rights Reserved.
A Day at Disney Animation Studio
It was smart (and risky) of the Studio to begin the press day
with a screening of Tangled. Smart, because if the film is
great, then you come away from the screening intensely interested
in how the film was made. Risky, because if the film isn't that
well received, you have a press group bored and uninterested. I
came away from the screening thinking, "how did they manage to
produce a Pixar-style 3D film that still looked and felt like a
classic Disney hand-drawn film?" The answer to that question
came slowly throughout an event-filled day at the Disney Animation
Studio.
"Let's create something that no one has seen
before"
-John Lasseter, Executive Producer "Tangled"
Over and over throughout the day in meeting with the directors
(co-directors Nathan Greno and Byron Howard) the phrase "raise the bar"
appeared in many comments and conversations. And later in the day,
with the surprise (and wonderful) appearance of John Lasseter
himself who gave a stirring and passionate speech about the new
Disney and the remarkable "peer to peer" production process he had
instigated, I came to understand that the whole focus of
Tangled from the top down was to not only change the
status quo at Disney, but to "create something that no one has
seen before." Part of that, as I was to discover in Mr.
Lasseter's comments, was that there was a new sense of trust at
Disney Animation. It was okay to be wrong, but "be wrong as fast as
you can." As one of the Tangled animators said during a
session, "I've never animated like this before."

John Lasseter
One of Mr. Lasseter's most emphatic points was that "no
sequence would be approved until it was ready." This put him
squarely in the position of pushing people (much like Disney
himself) so that they would not accept the simply "OK" sequence,
but should create to the very best of their ability. And nowhere
was this more apparent than with the character animators. Watching
their demo in the main theatre and listening to some of the
animators describe their daily work experience reminded me of
descriptions of the early Group Theatre, who were committed to changing
the way theater would be created and produced.

Glen Keane
Intense sessions of personal identification with characters and
repeated re-working of animation to cut away everything that
doesn't contribute to the scene made for very focused work. And
technical innovations allowed for the Animation supervisor,
Glen Keane (also Executive Producer) to draw right on
top of the clips being reviewed, thus enabling a direct example of
what doesn't work and what does in an animation sequence.
Frankly, I found the animation in Tangled to be my
favorite part of the entire film. After seeing how beautifully so
many of the sections of the film were crafted, it was a revelation
to learn just how much the animation team put themselves into their
work. Another part of the "Pixar touch," I think, as animation in
Pixar films is fantastic. Animation Supervisors John Kahrs and Clay
Katis, along with animator Zack Parrish, were eloquent in
presenting the animation process during a production session in the
main screening theater. I was impressed with the fact that the
Animation team didn't follow the traditional method of assigning a
specific character to a group, but instead, they rotated the
characters so an animator would have a chance to create a moment
that defined a particular character. This was probably something
brought over from Pixar, and boy did it work well at Disney.
After several enjoyable Tangled-related games in the
center area of one floor, complete with strolling period "thugs"
(who were delightful, by the way), we were given an outstanding
lunch overlooking the lot behind the building where you could see
artists (presumably Disney artists) sketching the fall landscape.
Made me think of the classes Walt used to require all of his
artists to attend in order to improve their work. In fact, the
whole day I kept thinking that the Tangled production team
reminded me an awful lot of the descriptions I read of Disney's own
team during the company's heyday.

Midday play/fun at Disney Tangled press day
After lunch, we visited with several production teams in an
office filled with Tangled sketches and paintings. Of
course, we were all intensely interested in how the hair was
created for Rapunzel. Hair is notoriously difficult in 3D, as it's
behavior is unpredictable and there are limitations in the current
software for creating massive amounts of hair. The Hair team at
Disney had to create 70 feet of hair for Rapunzel. John Lasseter,
in his pre-lunch speech, mentioned that the goal was to "make
hair so believable that you didn't really notice it."

Concept Art (L-R) Flynn, Rapunzel ©Disney Enterprises, Inc.
All Rights Reserved.
The team (including Xinmin Zhao and Kelly Ward) that designed
the hair (and the technical process to create it for the film) went
to unbelievable lengths to achieve Lasseter's goal. At one point,
the team wanted to know just how difficult it was to move with such
a length of hair, tying fake hair to a football helmet and trying
to move around. They all said it was incredibly hard to move and
made their necks very sore. But, they didn't give up, although even
late in the production process the team wasn't sure they were going
to be able to create the kind of hair (and amount) that was being
demanded for Tangled.
They did get it finally. And I can honestly say that I hardly
noticed the hair at all once it was established. In fact, the hair
becomes a source of humor throughout the film and is used in some
very amusing set pieces. This kind of simplicity for an effect that
is so difficult to master is one of the reasons Tangled is
such a great work of art. Disney has a great pdf of the process
they went through in creating the Rapunzel hair. You can download
it here.

Amazing hair animation for Rapunzel in Tangled
Rapunzel ©Disney Enterprises, Inc. All Rights
Reserved.
Speaking to the directors, Nathan and Byron, we got a fuller
sense of how the studio conceived Tangled, now that Pixar
was on board. Nathan, who focused on the "heart and structure" of
the film, contrasted with Byron who had a keen "entertainment
sense." Of course, both of them were under the influence and
guidance of John Lasseter and Disney vet Glen Keane. I was struck
by a comment that Nathan made in talking about the new mood at
Disney Animation: "The Disney I wanted to work at as a kid,
that's what Disney is NOW."
Working on a film like Tangled, Disney's first
CGI-driven feature, both directors had a huge responsibility to the
traditions of the past and to the new direction Disney was going,
under the leadership of Pixar. They studied particular Disney films
from the past, like Pinocchio and Cinderella for
ideas on style, color and imagery. It certainly shows, as
Tangled feels like a classic Disney film, while at the
same time, plays like a new style of film for an animation company
that has seemed to be in a holding pattern for many years.

Tangled Directors Nathan Greno and Byron Howard
Finally, Tangled is a great film, because not only does
it honor the Disney tradition, but manages to be a creative
addition to the tradition as well. And all of this, I believe,
comes from the leadership of John Lasseter and Pixar Animation. His
basic rules for animated filmmaking are deceptively simple:
- Tell a compelling story
- People the story with appealing characters
- Create a believable world for it all to take place in
What Pixar and John Lasseter (and the amazing crew of
Tangled) have done is "make Disney a filmmaker-driven
studio and not an Executive-driven studio." Tangled is the
first child of this new approach to animated filmmaking. And what a
wonderful film it is, even in the "almost finished" version
screened for press day. If this is what the new Disney can achieve
for their first effort, I can only imagine what new and exciting
films are coming down the line. That thought stayed with me as I
drove out of the Disney lot, with the attendant waving at me and
Mickey's sorcerer's hat disappearing in my rear-view mirror.
What a great, great day at Disney Studios. You simply must see
Tangled. It's classic/new Disney at it's best.

Visually brilliant climactic scene in Tangled
(L-R) Flynn, Rapunzel ©Disney Enterprises, Inc. All Rights
Reserved.
Acknowledgements
My thanks to Disney Studios for creating such an enjoyable and
stimulating event for the press. And specifically to Warren Betts
for inviting me. Also, the guide during the tour was delightful and
made the day go smoothly for us. Thanks to the animation crew who
shared their experience of "dailies" while creating the character
animation. Quick thanks to Charlotte Tarlitz, my new friend and colleague
(she writes for Icrontic.com), whose insightful comments on
Tangled during lunch influenced my thinking.
And lastly, to John Lasseter for taking the time to speak to a
group of journalists who aren't always known for being fair or
friendly. I've inscribed his "if you are having fun while you
are making it (a film), it's going to appear on the screen" on
my work-desk and remind myself of that fact every day.
Ricky
Grove [gToon], Staff Columnist with the Renderosity Front
Page News. Ricky Grove is a bookstore clerk at the best bookstore
in Los Angeles, the Iliad Bookshop. He's also an actor and
machinima filmmaker. He lives with author, Lisa Morton, and three
very individual cats. Ricky is into Hong Kong films, FPS shooters,
experimental anything and reading, reading, reading. You can catch
his blog here.
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