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Intelligent Non-player Characters Will Enhance Game Play in the New Title
SAN RAFAEL, Calif., April 28, 2009 - Autodesk, Inc. (NASDAQ: ADSK) has
announced that the U.S. Army has licensed Autodesk Kynapse artificial
intelligence (AI) middleware for the "America's Army 3" computer game.
Kynapse will help to enhance game play in the new title by providing AI to
various classes of non-player characters (NPCs). NPCs are characters that
are not controlled by the individual playing the computer game. "America's
Army 3" will be released in 2009.

America's Army 3 Image courtesy of the U.S. Army
"Autodesk Kynapse will allow us to enhance game play for 'America's Army 3'
in several ways," explained Michael Barnett, chief engineer for the
America's Army titles. "First, interactions with indigenous NPCs will be
paramount to the successful completion of mission objectives. Second, NPCs
on opposing forces will function as individuals, as well as part of a
squad, using squad-based counter-tactics for future cooperative game play
modes. Third, the game's vast environments will be populated with a large
number of NPC civilians that move, behave and react to players
realistically."
"'America's Army' is more than just a computer game; it is also used to
develop simulations for U.S. government agencies," said Marc Stevens, vice
president of Autodesk's Games Technology Group. "These simulations require
characters with realistic behavior patterns. We are very pleased that the
U.S. Army has chosen Autodesk Kynapse to help meet this need."
Autodesk Kynapse is a world leading AI solution for game development and
real-time simulations. Designed to give NPCs spatial awareness so that they
can realistically navigate digital environments, this high-performance
engine supports dynamic 3D pathfinding, 3D topology analysis, and team
coordination. Additional advanced pathfinding capabilities include
destructible environment evaluation, large-crowd pathfinding in complex
terrains and automatic AI data generation. Kynapse has been adopted for
more than 80 AAA game titles. It is also being used by a large number of
companies building defense and security simulations such as Total Immersion
Software, EADS and Rheinmetall Defense.
In addition to Kynapse, the "America's Army" team is using several other
Autodesk solutions for games. Autodesk SketchBook Pro software is used to
sketch concepts and orthogonal images in preparation for modeling. Both
Autodesk 3ds Max and Autodesk Maya software are also used to develop all of
the in-game models and keyframe animation sequences; while Autodesk
MotionBuilder software is used for more complex animation sequences and to
assist in recording and cleaning up motion capture data. Additionally,
multiple seats of Autodesk Mudbox software have been added in order to
assist developers with the creation of next-generation assets.

America's Army 3 Image courtesy of the U.S. Army
About "America's Army"
The Army creates and distributes "America's Army" so that young Americans
can virtually explore Soldiering in the U.S. Army like Soldiers experience
it - as individuals and as members of teams. Through the Game's virtual
experiences, young Americans can explore the Army from basic training at
Fort Benning, Georgia, and medic training at Fort Sam Houston, Texas to
operations in defense of freedom. Along the way, they can join elite Army
units and experience the strength of Army teamwork, values and technology
within an engaging environment. The game has become an online phenomenon,
consistently ranking among the most popular PC action games played online.
The games are rated T for Teen and can be downloaded free from various
partners listed on the http://www.americasarmy.com website. They are also
distributed at local Army Recruiting stations, ROTC Detachments and Army
events.
In the "America's Army" game, players are bound by Rules of Engagement
(ROE) and grow in experience as they navigate challenges in team-based,
multiplayer, force on force operations. In the game, as in the Army,
accomplishing missions requires teamwork and adherence to the Army's core
values. Through its emphasis on team play, the game demonstrates these
values of loyalty, duty, respect, selfless service, honor, integrity and
personal courage and makes them integral to success in "America's Army."
The Army launched "America's Army" in July of 2002, and has released major
updates to the game every few months. These releases feature new
technologies, missions, Army units and occupations. In keeping with the
dynamic nature of Soldiering, the "America's Army" game will continue to
expand and will allow players to explore the Army of today, tomorrow and
the future. An entirely new version of the game, "America's Army 3," will
be released in 2009.
About Autodesk
Autodesk, Inc, is the world leader in 2D and 3D design software for the
manufacturing, building and construction, and media and entertainment
markets. Since its introduction of AutoCAD software in 1982, Autodesk has
developed the broadest portfolio of state-of-the-art Digital Prototyping
solutions to help customers experience their ideas before they are real.
Fortune 1000 companies rely on Autodesk for the tools to visualize,
simulate and analyze real-world performance early in the design process to
save time and money, enhance quality and foster innovation. For additional
information about Autodesk, visit http://www.autodesk.com.
Autodesk, AutoCAD, Kynapse, Maya, MotionBuilder, Mudbox, SketchBook and 3ds
Max are registered trademarks or trademarks of Autodesk, Inc., and/or its
subsidiaries and/or affiliates in the USA and/or other countries. All other
brand names, product names or trademarks belong to their respective
holders. Autodesk reserves the right to alter product offerings and
specifications at any time without notice, and is not responsible for
typographical or graphical errors that may appear in this document.
© 2008 Autodesk, Inc. All rights reserved.
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