LA User Group Meeting at The Los Angeles Film
Join Pixologic at The Los Angeles Film School in a state of the art
theatre in the heart of Hollywood!
We present top renowned industry artists and luminaries Neville
Page (lead creature/character designer/modeler on Avatar,
Star Trek and Cloverfield) and Ian Joyner
(character designer at Legacy Effects), sharing how they use ZBrush
in their work flow on the latest blockbuster movies and giving live
demonstrations of the newest exciting features of ZBrush!
There will be opportunities to enter a prize draw to win a free
license of ZBrush 4, as well as receive a special event 20%
discount coupon code on a ZBrush 4 license.
Come and meet with the Pixologic team and rub elbows with fellow
artists from Pixologic's ZBrush community: ZBrushCentral
For more information check the ZBrush UGM Page.
Los Angeles UGM
December 4, 2010
Los Angeles Film School, Theater B1
6363 Sunset Boulevard, CA 90028
5:30pm - 9:00pm
Check in starts at 5:00pm, doors open at 5:00pm
Register for the Los Angeles UGM here.
This event is brought to you by: Pixologic, The LA Film School, and
Admission is free and seats are limited. Photo ID must
be present for admission.
Doors will open at 5:00pm.
Reserve your seat by December 3rd, 2010.
Neville Page is a concept designer in the entertainment industry.
He served as the lead creature/character designer on 2009's Star
Trek. He was previously the lead creature designer on the 2008 film
Cloverfield, Lead Creature designer for James Cameron’s
AVATAR, and has just finished the specialty costume and
Helmet designs for Tron Legacy. He is currently working on
Green Lantern and Spiderman 4.
Neville has been a concept designer and illustrator on such films
as Planet of the Apes, Minority Report, and
The Chronicles of Narnia: The Lion, the Witch and the
Wardrobe. He also collaborated with Rhythm & Hues on the
two X-Men sequels, X2 and X-Men: The Last
Outside of the film industry, Neville has designed and sculpted
toys for the companies of Mattel and Jakks Pacific. He has also
done design work for the automotive companies, BMW and Toyota. He
continues to be involved as a design consultant for the
entertainment, toy, and automotive industries. He is also
developing his own line of educational art products and teaches at
Art Center College of Design and lectures at the Gnomon School of
Visual Effects in Los Angeles, California.
At the Pixologic/LA Film School UGM, Neville will be sharing his
basic workflow as well as demonstrating his use of a new ZBrush 4
feature that allows freedom to create character expression.
Ian Joyner is a character artist specializing in design and
development for film and games. For over 10 years he has worked on
next-gen games, top feature films, music videos and product
output/rapid prototyping. For the past 2 years he has been a senior
character designer/concept artist at Legacy FX, (formerly Stan
Winston studios), doing character design and creation on some of
the biggest movies of 2009 and beyond. He continues to run a small
freelance development studio specializing in everything from
character concept to final asset creation. Prior to that he had
been a lead character artist at Blur Studio for over 4 years.
Feature film credits include, Iron Man 2, Avatar, Thor (in
development), Cowboys and Aliens (in development), Real Steel (in
development), I am Number 4 (in development), Spiderman Reboot (in
development), just to name a few. Joyner also takes on freelance
projects, and in the past 5 years he has worked with some of the
top names in entertainment. Clients include, but are not limited
to, Marvel Comics, EA, THQ, Blur Studio, Legacy FX, Liquid
Entertainment Ayzenberg, Zoic and many more. On top of that he has
been teaching and giving back to the community whenever he can find
time in his schedule.
Ian will be demonstrating how ZBrush can be used with Photoshop as
a concepting tool. He will discuss many of the new features in
ZBrush 4, with emphasis on the new shadow/render system and using
render passes in photoshop. He will then go into sculpting with
ZSpheres, polish brushes, form brushes, the inflate tool, and
masking. He will finish by showing material setup and rendering on
a finished model and how to take the image to a final state by
using layers in Photoshop.
ZBrush is an integrated modeling, texturing, and illustration
environment. ZBrush's innovative set of real- time, sculpting,
texturing, and deformation tools is used in major film studios and
game companies worldwide. It is also used extensively in concept
design, toy and collectible industries as well as scientific
ZBrush's instant feedback and real-time response makes it the
most natural feeling digital sculpting tool available today. As a
stand-alone application, ZBrush offers tremendous flexibility and
appeals to a wide audience.
Founded in 1997, Pixologic Incorporated develops and markets
innovative software tools for the film and video, games and
illustration markets. Pixologic is privately owned and is located
in California, with offices in Los Angeles, the San Francisco Bay
Area and France.
FaceBook Pixologic Fan Page
Be sure to visit: