Nearly a century after arguably the nations greatest tribute to
glitz and pageantry was established, the nucleus of Las Vegas, its
vintage Fremont Street, has burgeoned into a testament to
technological achievement. The term Las Vegas pluralizes Vega,
which is defined as a star of the first magnitude that is the
brightest in the constellation Lyra. Now boasting the Biggest Big
Screen on the Planet,
The Fremont Street Experience was originated in
1995 as a seven-block, open-air pedestrian mall featuring live
entertainment, casinos, restaurants and specialty shops. But on
June 14 of this year, a 1,500-foot-long, 90-foot-high digital video
screen comprising 12.5 million LED lamps and displaying more than
16.7 million colors made its spectacular debut. The high-tech
canopy, called Viva Vision, which cost $17 million to produce,
daily hosts an immersive audiovisual extravaganza beginning at dusk
and running every hour. The Fremont Street Experience, itself, was
a concept kind of out of necessity back in the early 90s, with all
the phenomenal development at the strip, explains Joseph
Schillaci, president and chief executive officer of The Fremont
Experience, LLC. The owners of the different casinos and hotels
here got together and, as they saw that a lot of the occupancy and
revenues began to erode because of the strip development, said, We
really need to do something.
Live
entertainment buzzes on Fremont Street.
Thus was the conception of ideas and, subsequently, the birth of a
decidedly dramatic option. They looked at several different
concepts, Schillaci says. One concept was to do a water theme,
and they were going to do a series of canals to have an attraction.
But they settled on closing the streets of pedestrian traffic,
covering it with a canopy, creating kind of a wow factor with a
light and sound show on the canopy that would represent the area
in totality and actually be responsible for the show content: the
entertainment and also the maintenance and security of the area.
And that was the creation of The Fremont Street Experience.
Flashes of
light bombard around the mammoth canopy during The Drop.
It kind of stemmed the tide of erosion here, in terms of capturing
a good percentage of the total visitors who come to Las Vegas
coming down to our area, Schillaci continues. And about a year or
so ago, after having the success of the old sound and light show,
they were looking for alternatives to upgrade the technology,
increase the wow factor, have more capabilities in terms of
different functionality with new technology and at the same time
reduce operating expenses. And so the idea was to replace the
incandescent lights with LED technology, which accomplished all of
those objectives. Originally consisting of 1.9 million
incandescent light bulbs, the old graphic displayshowing 65,536
colors and having a resolution of 2,596 pixels by 184 pixelspaled
in comparison to the new state-of-the-art unit. The 2004 version,
manufactured by LG CNS, Co., Ltd., uses 72-86% less energy and is
characterized by an 873% resolution enhancement. Picture quality is
comparable to that of HDTV technology. But all the facts and
figures clearly are overwhelmed by the magnificence of the splendid
first-hand audiovisual encounter. One of the six-minute shows,
called The Drop, depicts a mystical, dreamy underwater world
inspired by natural and mythological phenomena and created by
Hollywood design agency Imaginary Forces. (The online QuickTime
movie displays the shows live debut as shot on video.) One of the
[conceptual cornerstones] was painting in motion, says IF
designer Grant Lau. Youd think of it as this really huge canvas,
and inspired by different artwork. Then we started building the
story. Imaginary Forces assembled the glittering and unfolding
array by combining such elements as mermaids, schools of fish,
blossoming flowers, sharks, manta rays and cascading bubbles.
Basically, it was just open-ended, says Lau of the commission by
Las Vegas promotional specialist the R&R Agency. They said that we
could pretty much do what we so desired. We started with the
concept of speed, and it kind of progressed to other things.
There really were no parameters. The Drop spans six minutes. As
for the actual project development of The Drop, itself, it
presented some unusual challenges. Were used to working in kind
of a standardized format, says Lau, but this [screen] was so
shallow in vertical depth. And there were problems that you run up
against when working on a project that youll be looking up at.
Its also domed. Plus, it was four blocks long, so things that
you thought were in perspective may not be, and youre not going to
know what someone else is looking at four blocks down.
A view during
the American Freedom Premiere, held on July 3.
A wide and shallow display, indeed. The project resolution measured
7,552 pixels wide by 552 pixels highat 944/69, its aspect ratio
being a far cry from those of television (4/3) and film (16/9). The
canopy screen configuration also involves a domed curvature,
which distorts perspectiveparticularly across such a wide expanse.
The two-minute sequence opens with a tumbling, snaking, watery blob
that flattens into a pool and expels a single drop. The isolated
drop explodes into masses of droplets that, in turn, become
expanding pools and fade into shooting, bombarding overhead spears
of lightsomething like watery fireworks. In addition, there is a
horizontal arrangement of lights shooting from left to right around
the watery domes curvature, sharks swimming amid bold colors and
manta rays undulating above. Also appearing are slits of
imageryoccupying about one-fifth of the screen depthdisplaying
scads of bubbles and sharks, silhouetted sharks flanked by
lightning bolts, brightly colored schools of sharks and a painterly
mermaid swimming through the array of 2D sharks. Painterly flowers
also appear, along with miscellaneous shapes and honeycombs, a
natural scene from the orient morphing into a monotone beach view,
and more. Surfers ride the watery domes waves, Asian patterns
unfold and a slippery mythical monster slithers across the screen.
Its a dynamic, entrancing and diverse collage of spinning,
twisting, firing and curving visuals, and it all ends with a final
sequence being vacuumed into a spinning water drop that plummets
into a pool. The pool ripples outward as the music quiets and the
animation fades to black. The awesome sight-and-sound experience
also uses a 550,000-watt sound system to deliver concert-quality
audio via 220 remote amplifiers strategically located throughout
the outdoor mall.
The sharks
frolic in the presence of bursts on the canopy during The
Drop.
As for the development of the project, which in total spanned about
six weeks and finished in late April, Lau used MAXON Computers
CINEMA 4D R8, on the Macintosh platform, to model 3D objects,
texture and light them, and render to sequential Targa files. I
used it to build a lot of elements, says Lau of the 3D software
best known for its ease of use and flexibility. I used it for the
surfer thingto build all the little flowers in there. And we used
it to cluster things, like a school of fish. We didnt actually
[model] a whole scene in there, because it would have been too
crazy. We wanted to have the flexibility of actually having
[flower] petals open and close. Then we brought it all back into
another program and comped it all back together again. Lau also
used CINEMA 4Ds powerful particle system to create emitter
objects, such as the bubbles. After sequential-still importation
into After Effects, Lau added post effects and re-output to Final
Cut Pro. There, soundtracks were synched with the visuals. Just
something that was progressive and fun, says Lau of the audio used
in the production. We knew that they were going to play it day in
and day out, so we needed something that people would not get bored
with. Other project tasks involved the use of Photoshop and
Illustrator, the former for storyboarding and texture creation, and
the latter for storyboarding and sketching. Some of the animated
objects appearing in the sequence, such as the mermaids, were
hand-drawn in Illustrator.
The aliens
make an appearance during the Area 51 show.
Another six-minute show, Area 51, is a fantastical alien world
created by The Fremont Street Experiences own design team. Area
51 shows extraterrestrial spacecraft flying overhead and
performing diving maneuvers, extravagant explosions and green
aliens communicating with the viewer. The plans drawn up for Viva
Vision included the increase of luminosity levels from 32 to
256providing bolder, richer color through increased illumination
intensityand updated computing technology that expanded storage
capacity from 360 gigabytes to 9,600. The old system used 32 PCs to
run the apparatus, compared to the current 10. The control room is
actually located in the parking garage where we do business. I
would say the control room is about 250 to 300 feet away from the
canopy for Viva Vision, says Director of Show Operations Danny
Murphy. There are, I would say, thousands of feet of fiber optic
cables that pipe out the data from the control room to the various
locations atop the canopy. Development of Viva Vision began in
June of 2003. Its kind of difficult to pinpoint the exact
starting time of the overall project, because its a combination of
a lot of elements, from the computer systems that run the screen,
to the controllers to, of course, the 12.5 million LED lights,
says John Taylor, vice president of Public Affairs and
Communications for LG Electronics, USA, Inc. of Englewood Cliffs,
NJ. (LGEUS is the North American subsidiary of LG Electronics.)
Its taken the better part of a year for our sister company, LG
CNS, to consult, design and construct the Viva Vision screen. As
for the future of this mind-boggling technology? Well, LG CNS is
looking at these large-format screens in other installations around
the world, says Taylor. Another example of this kind of
technology is in Manhattan, in Times Square, where theres an
enormous LG-branded billboard. Its the largest high-definition
TV in Times Square. That was actually launched in December of last
year. From LGs perspective, we are very proud to play a role in
the development of this technology, and to give artists this
enormous canvas with which to showcase their art, continues
Taylor. And by using the combination of CINEMA 4Dand the
flexibility that that gives to video artistsand this enormous LG
canvas, its a tremendous viewing experience. The Viva Vision
screen literally lights up the entire night sky of Las Vegas, and
the programming that you view on this enormous screen is hard to
put into words; its breath-taking. And I think its a tribute to
the vision that the business and government leaders in Las Vegas
have to create this Viva Vision screen, and a tribute to many, many
peoplefrom MAXON to LG and every other partner that has made this
a success. Funding for the development and implementation of the
Viva Vision screen was provided by participating casinos and the
local visitors and convention bureau. The Viva Vision Technology
team comprised LG CNS, Co., Ltd. and its parent company, LG
Electronics, Inc. of Korea (technical design and development of
digital video system), Newton Technologies, Inc. (component
development and fabrication) and Casino Lighting & Sign
(installation and maintenance). Ed Scott is a freelance writer and
computer graphics specialist residing in Missouri. He can be
reached at info@mediamajik.biz.
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