Shotgun Highlights Integration Partners, Launches Open
Source Initiative for Developers/Studios, Hosts a Developer User
Group and Previews Forthcoming Version 2.1
Shotgun Software will formally release Shotgun at
SIGGRAPH 2010; the production tracking and collaboration system has
been in private beta for over a year and has already amassed a
dedicated client base of over 170 visual effects, video game and
post production facilities. Shotgun Software will be exhibiting at
booth #1218 during the SIGGRAPH Conference at the Los Angeles
Convention Center, July 27-29th, alongside integration partners
Tweak Software and PipelineFX.
Shotgun is a flexible and scalable web-based production tracking
system designed specifically for the visual effects, animation and
video game industries, allowing all parties involved in a project
instant access to critical data, messaging and real-time project
progress. Available to license as a hosted (SaaS) or installed
application, studios of all sizes can benefit from Shotgun-managed
pipelines.
Integration Partners
PipelineFX, makers of Qube! - the leading render farm man agement
software for digital media creation, and Tweak Software, makers of
RV - the next generation image and sequence viewer for VFX and
animation artists, will be sharing booth space with Shotgun at
SIGGRAPH and demonstrating integration between Shotgun, Qube! and
RV. Together, these tools address render farm management,
production tracking, and media review.
Shotgun Open Source Project Shotgun will
launch a new Open Source Project at SIGGRAPH for tools, extensions
and add-ons for the Shotgun application framework. This new program
enables Shotgun and their customers to collaborate on future
pipeline integration tools and share them with the entire Shotgun
community.
Upon launch, code from both third party developers and high profile
studios will be available, including:
· C++ API Wrapper from Tippett Studio
· Python API from Shotgun
· Java API from Shotgun
· File Uploader from Laika Studio
· RV Integration from Tweak Software
· cineSync Integration from cineSync
· Event Driven Trigger Framework from Shotgun
"We recognize it is not practical to build a single 'pipeline
in a box' that works for all studios. Instead, we're building an
application framework and an open-sourced 'box of pipeline parts'
that provides a growing suite of tools that studios can use to
quickly bootstrap together parts of their pipelines," said Don
Parker, CEO Shotgun Software.
Shotgun 2.1 Preview
Shotgun will be previewing Version 2.1, the next major Shotgun
release, which adds custom work schedules, linking to local files,
multiple-file uploading, notifications for submitted versions, and
customizable statuse s to the system's robust set of production
tracking and collaboration tools.
Client and Partner Presentations
Throughout SIGGRAPH, Shotgun will feature guest client and partner
presentations that demonstrate Shotgun workflows and integrations.
Presenters include:
· Ryan Mayeda, Technical Projects Manager, Digital Domain
· Mike Romey, Pipeline Supervisor, Zoic Studios
· Tommy Kiser, Associate Production Manager, Various Studios
· Michael Oliver, Director of Technology & Senior Systems
Engineer, LookFX
· Justin Denton, Technical Development & Previs Supervisor,
Halon Entertainment
· Seth Rosenthal, Co-Founder & President, Tweak Software
· Scot Brew, Director of Technology, PipelineFX
· Rory McGregor, Product Manager, cineSync
Other guest speakers will be announced during the show. View the updated presentation schedule.
Shotgun Developer User Group Meeting
Shotgun is hosting a developer user group meeting on Wednesday,
July 28, 4:30 - 6pm in Room 505 at the Convention Center. The
Shotgun dev team will show a preview of the 2.1 release, review the
development roadmap, present details of the Open Source Project,
and host a Q&A session. All are welcome, but seating is
limited. Please RSVP.
"We set out to build the production tracking tool our industry
deserves in close collaboration with studios who are using it in
production every day. We now have more than 170 clients who have
stress-tested Shotgun on hundreds of productions and are continuing
to help us build the right thing as we race down ou r
roadmap," said Don Parker, CEO, Shotgun Software. "We are
thrilled to welcome more studios to the mix and look forward to
seeing how collaboration through our Open Source Project
accelerates the evolution of the toolkit."
About Shotgun Software Shotgun Software was
founded in January 2006 by a group of visual effects professionals
to build production tracking and pipeline solutions. The founding
members worked together on a major studio animated feature, and are
developing Shotgun to fill the mounting industry need for a
commercially viable system for managing complex projects in CG,
gaming and visual effects. Shotgun is actively developing the
system with more than 30 industry studios including Digital Domain,
Framestore, Zoic Studios, and Laika. For more information, and an
online demonstration, visit http://www.shotgunsoftware.com
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