Shop VanishingPoint's Store at Renderosity
Vanishing Point has been making Poser content since 2005 and has recently begun creating optimized content for DAZ Studio. They're innovators in making assets to make your artwork better, including: science fiction sets, fantasy buildings, vehicles, and more. Their developers include Richard Duda, a master at science fiction sets, and Chris Schell who makes excellent robots and ships. They've also partnered with Digimation Model Bank to bring you exterior buildings and vehicles, and with Arteria3D, who makes photo-realistic medieval style buildings.
CLICK HERE to visit VanishingPoint's Store.
More About VanishingPoint: by John Hoagland
Vanishing Point was founded as a company in 2005, though the website opened a year earlier, and Poser models were first being made a year before that... and its history stretches back further than that!
I started making computer graphics on an Apple II computer back in the 1980's. Back then, there were no paint or 3d programs so software had to be written from scratch to draw colored lines on the screen. In fact, the original screen resolution was 39x39 pixels and each pixel was about a 1/2 inch wide! Although it was a fun challenge writing code, home computers just didn't have the graphics resolution to make images to match my ideas. I later switched to an Apple IIGS and started using a paint program to make images. However, I found that I still couldn't draw people, even with computer software.
In early 2000, a friend introduced me to Poser 4 and I quickly found that I could finally make artwork with realistic people. Sure, the Poser 4 people aren't as realistic as the more recent figures, but it was a huge improvement over my own drawings. Though I then discovered that I needed more models to make artwork to match my imagination. I joined Renderosity in March 2000 and found tons of assets, both for sale and for free
In late 2003, I started using Lightwave and learned how to make my own models. I started with the Police Box from Doctor Who (which is basically a bunch of boxes), and then moved on to more complex models such as Star Wars vehicles. In fact, I was the first person to make an X-Wing Fighter, B-Wing Fighter, AT-AT, models that were fully rigged for use in Poser.
As these became popular, I started making models specifically to sell to the community. My first products included vehicles, spaceships, and science fiction sets, and I quickly built up a reputation for having a wide variety of Poser models.
As the business grew, the library of Poser models was converted and optimized for use in other software, such as Vue d`Esprit, Reallusion/ iClone, and DAZ Studio. Along the way, I partnered with many content providers, such as Gunpoint 3D, DeEspona Infografica, Digimation Model Bank, and Arteria3D. Our developers include Richard Duda, a master at science fiction sets, Chris Schell who makes very nice robots and ships, and Paul Smith and Todd Kogutt who make excellent DAZ Studio conversions.