Tell us a bit about yourself. Who is JPayne ?
Early in life I had been trained as an artist from the young age of 7~ in general, analog art including life studies using all types of media, my preference was in pencil and colored pencil as I have always been mired in the minutia.... I had an art instructor once yell at me for drawing bark grain into a landscape... No happy little tree for me...! Eventually, I attended a school that sadly is no longer in existence... It was the oldest art school in Boston at the time. "Vesper George school of art" It had numerous famous painters as instructors. Loved that school and the new found lifestyle. All during school I was working as a paste-up artist for a packaging company a job that was very fun but a bit more mechanical than what I was learning in school. Eventually, I was able to parlay all of it as a designer in a major jewelry company...
How long have you been creating art, and do you have any formal art education? Professionally I was a varied product designer and have worked with a rather large array of designers and manufacturers... Harley-Davidson, Coach, Tiffany, Ralph Lauren, BMW, Rockstar Games, Guess, Tommy Hilfiger, Kenneth Cole etc... Most of my work was in the form of hardware, jewelry design, Wrist and pocket watches, Marketing material, packaging and displays, all areas of production etc... this was from 1985 to 2004. A series of health issues forced me into an early retirement at the age of 39. I was personally devastated by this. I expected to do this job until I was in my 90's... I loved doing what I did. It's never just a job if you truly love what you do. During the early 90's I cut my teeth on software such as Alias Studio, Maya and Solidworks a little later on. The combination of alias Studio and Solidworks was a powerful combination. There was nothing I couldn't build with those two. Polygonal modelers I never got the grasp of... My experience is in solids and surfaces. I'm used to dealing with tolerances of 0.0001" not a general guesstimate as I see in polygonal modelers. Everything I had made had an actual thickness, everything had draft and fillets. One of the best compliments I had ever received professionally came from Ralph Lauren himself as he was a good friend of my boss growing up in the Bronx. "Why send a photo when you could just send the sample you photographed?" he asked. 3D rendering was in its infancy at the time and he wasn't aware that that's what he was looking at. The product didn't exist yet and any changes were nearly instantaneous.
Anyway, today I mess around in Daz and Poser to fill that creative void that I miss... This is truly just a hobby for me and I do it only for the love of it. I tend to march to the sound of my own drum...I loved doing post work when it was considered evil, now it's just a part of the process and is somewhat expected. I usually have a clear image in my head long before I start a project... I never go for super realism as I find realism often isn't always so nice. I don't really care what renderer I use as long as I can get as close to the image I see in my head. For me, it's all about rich color, atmosphere and anatomy and if I can't get it from a renderer for whatever reason I will add it during post which was my favorite part... Up until a stroke left me one handed... now it's a lot harder to manipulate an image than it was. So you may have noticed that there is a lot less hand painting in my images than there used to be.
Posting some of my images here at Renderosity has been great as I have met a few really nice folks along the way that offer valuable opinions and words of encouragement. both artistically and personally it has become more than just a venue for posting renders.
One of your most popular pieces in your Renderosity gallery is "Nameless".The pose and lighting are so great! What was the process in creating this piece? This particular render was an attempt at doing a likeness of my fiance. It got a lot closer than I actually intended so I changed a few features to create a character that is somewhat different than her so I may use the likeness in other renders without stoking her Ire. This was also my first render in Poser Pro 2012 and I didn't have to fake SSS anymore.
**You mention in your Renderosity bio that you've been having to relearn how to "use your left side"? What has that process been like for you? ** Well, A heart attack and two strokes have taken its toll on my body and brain over the years but not my desire to create. It is somewhat more difficult to do keyboard shortcuts that are so important for speed when working in most 3D and 2D programs like Photoshop etc... This has been a frustrating process, but life is full of surprises both good and bad. You just have to take the hand that was given and play it the best you can.
If you had any advice for a beginning artist in Poser, what would you say? There isn't one way to do something, develop your own workflow and enjoy the ride. I learn something new every time I create a scene. That's what keeps me interested.
I've had numerous instructors in my past and each has left a mark on me and often when I work on an image I ask myself... The image is only as good as it's the weakest component.
You're only as good as your research. You're only as good as your last work. Keep it simple stupid.
And so many more...
Be sure to visit JPayne's Renderosity Gallery and view more of his work.
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