Updated June 4th: S1M Scarlet by sixus1 ~ More New Releases!
The Renderosity MarketPlace
Staff is please to introduce you to the latest female figure from
sixus1 ~ S1m Scarlet. We spent some time with
the creator - Les Garner (aka sixus1) and below is what he
had to say about this exciting new product.
ALL PRODUCTS FOR SCARLET-BY SIXUS1 ON SALE AT 40% off THROUGH
SUNDAY, JUNE 14TH!!
Please take a moment to review the latest New Releases & Bundles for S1M Scarlet by sixus1.
Once upon a time, there was only Poser and a lot of things for a content creator like myself were very simple. Over time, that has obviously changed and with that change comes certain decisions and complexities of both art and business. As Scarlet has matured in her development cycle, so has Poser in some incredible ways. And while it may not be the only platform for this type of content any longer, it became clear to me that as we, vendors, have been pulled in other directions, so, too have many of the artists out there using what we make. Some have went elsewhere, many have stayed with Poser, and many embrace both. As a business person, one tries to think strategically, but as an artist, you are in the business of following your heart. My career was built in Poser, thanks to the support of Poser users. That's not to slight anyone who feels drawn elsewhere, but just to say that Poser and it's dedicated users have been such a blessing to me that when I examined where my heart was pointed, it was directly at these people and this platform. Put another way, it seemed to me that while there may be another lady walking by with some allure, there's something very special to be said for recognizing the beauty of the one you've chosen to be with. Poser and her users are what built my career, and now, with other options available, I made the decision that my human figures would be made specifically to show Poser and her users some much needed love. I hope that comes through in both “Scarlet†and the ongoing stream of content we have lined up for her.
This Week's New Releases
S1M Scarlet: Character Creator Facial
Morphs
|
S1M Scarlet: Creative Head Morphs
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S1M Scarlet: Witch Hunter |
BLACKHAT – S1M Scarlet: Modern Outlaws
1
|
Morgana
|
Additional Recent Releases
S1M Scarlet: Developer’s Resource –
Texturing
with bonus instructional videos |
S1M Scarlet: Demonia
|
Scarlet Casuals Set 1 |
New Bundles Available!
Sixus1 Scarlet Heaven and Hell Bundle!
|
Scarlet NEW Products Bundle!
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Scarlet Merchant Resource Bundle! |
S1M Scarlet Beautiful Outlaw Bundle!
|
Scarlet has been in development for over six
years now, gone through more iterations than I care to recall and
received more polish, time, sweat and love than anything I've ever
made in my 20 years as a pro 3D artist. Pulling from two decades
experience in visual effects, animation and game/media development,
combined with all those years of customer feedback and interaction,
we developed a feature set built into Scarlet that takes advantages
of the latest bells and whistles within Poser, and one which was
built squarely with two goals in mind: 1. to provide users with
something as smooth, simple, and elegant as possible and 2. to push
myself to whole new level in terms of quality, ease of use, and
versatility. As an animator and vfx artist/technical director, this
is what I have always wanted to see in a figure, something as
useful and powerful to the professional as it is easy and inviting
to the absolute beginner. More often than not, the balance between
those two things is incredibly hard to strike, but I feel that with
Scarlet, we really have made something Poser users of every level
can appreciate.
Here are a few of the key features we've built that are a little
different but I feel bring something very fresh and useful to the
idea of a human figure for Poser.
1) Advance Proportion System. Scaling,
i.e. the ability to control and have flexibility with the
proportions of a figure have long been an issue inside Poser. What
we've brought tot he game here is a highly finessed set joint
parameters making extensive use of skin weights (something we have
years of experience with as character animators using Maya and Max)
and scaling functionality in a number of unique and subtle ways,
then combined the effects of those into parameters that we then
control through the various Proportion dials you'll find on her
body. Part of the beauty of this system is that while Poser's
Fitting Room is a great tool in general, we realized that we could
build Scarlet in such a way as to make a large amount of the
proportional features play very well with things created using that
"room" of Poser. Most clothing created for/converted to Scarlet and
coming out of the Fitting Room will tend to work with most aspects
of the Advanced Proportion System in a way far superior to scaling
methodology of Poser's past. The degree of character variety and
shape this affords is, I believe, very unique. Included as samples
of just a small portion of what can be achieved with the APS are
the settings “Little Person†and “Bobble Toonâ€. While these
appear as "morphs" on the body of the figure, in actuality, they
are proportion settings driving the APS as dependent parameters
which have the added benefit that they will translate into most
clothing developed for Scarlet with NO NEED to transfer/inject/add
anything at all to the clothing. Literally, the proportion dials
will drive elements already in the rigging used for her clothing,
which then simply interact with rotations normally. This can also
be combined with traditional full body morphs for, quite literally,
limitless possibilities. The APS is at the core of Scarlet, and
brings a very different set of capabilities to both poser users and
content creators.
2) Makeup Masking System. Built into
Scarlet's default material node network are a system of painted
masks that are setup to allow the user to quickly and very easily
change eye, lip, and cheek makeup tones by simply selecting a color
swatch where designated by the node name. Example: if you go into
the material room and from the drop down select EyeMakeupAreaLeft,
there you'll see a node labeled EyesAndCheeks. Clicking on the top
color swatch of this node will allow you to choose a color to
effect the makeup of her left eye. The same setup is in place for
EyeMakeupAreaRight, Lips and HeadSkin. The usage for each of these
is the same: simply change the top color swatch of the nodes
labeled either"EyesAndCheeks" as you'll find ont eye and head skin
areas; or "LipsColor" which is found on the lips, and the change
will be carried out within a pre-masked area for a soft color shift
as opposed to the hard edged changes that come from using strictly
material zones by themselves. Users are fully allowed to create
their own combinations of makeups just from altering these color
nodes, save and redistribute the material collections for them as
you like. I also encourage other developers to experiment with
creating their own new masks with painted shapes that can be
plugged in to the image nodes that drive this system for masking
you'll find in the various material zones (EyeShadowMask,
CheeksMask, and LipsMask are the labels on the nodes,
respectively....) . Immediately, this is a fast, creative, method
of building a robust collection of makeup looks for Scarlet.
3) Built In Dial Driven Utility Poses.
Certain poses or parts of them are traditionally either tedious or
problematic in Poser, so we've designed into Scarlet some key dials
that provide an immediate solution. Some of these types of controls
have been standards in our figures for 10 years or more including
Side-Side, Up-Down and Dilate controls for the eyes located on the
head, and controls for all finger joints found which are located on
the hands alongside Grasp. Spread and now Fist presets. New
additions are the ArmRaised dials found on shoulders which effects
an extremely smooth movement of the arm raising above the head (an
effective, smooth solution to this type of pose has been one of the
things we most often have heard from users through the years... ).
Then, on the feet, you'll find the HighHeelsPose dials which, as
the name would suggest, immediately position the feet for use in a
basic high heel shoe, such as the ones included in the base Scarlet
kit.
4) Sculpted Strands Hair
Solution. One feature with Scarlet that I'd like to
mention is actually in the form of the hair prop included in her
base kit, labeled "Sculpted Strands". "Sculpted Strands" introduces
a new approach to Poser hair that simultaneously takes advantage of
Poser's own strand hair rendering capability and marries that to
the robust toolset of Zbrush's Fiber Mesh system in a very unique
way. Unlike the more common polygon based hairs, Sculpted Strands
renders with Posers strands system in a way that introduced the
potential for amazing realism inside Firefly, while at the same
time, containing a set of morphs which cover a wide variety of very
different hair styles, something incredibly difficult to achieve
with either polygons or Poser's native strand based hair tools.
Unlike traditional strand hairs in Poser, however, which may
require the labor and time hit of running a long simulation or the
tedium of the “styling†tools, Sculpted Strands has style and
movement shapes already pre-baked in, visible and usable just as
with any normal "morph". Also, by being strand based, the hair
itself is not bound the restrictions of image map based hair, and
just a few moments of examining the included material collections
for Sculpted Strands should reveal the immediate color flexibility
of the piece. Also, the strands are parented to a simple skull cap
which can be scaled or morphed to follow your changes to Scarlet,
or quite possibly be adapted to any other figure as well. Sculpted
Strands includes a large number of empty INJ channels as well,
ready and waiting for content from creators. (Note: creating new
strand shapes does require Zbrush and the ztl file included in the
Sculpted Strands Developer Resource we will have available very
soon.)
So, that is a quick introduction to Scarlet and her feature set.
Scarlet is not an attempt to replace any of the existing figure
solutions folks have come to know and love, but rather my personal
way of providing something new, different and hopefully exciting
specifically for Poser users. I hope that everyone will keep the
spirit of fun and creativity in mind with which she was built. In
the end, it's all about you, the Poser users, the art form and
ultimately, your art.
Thanks to all the friends we've made in Poser down through the
years. Your support is what has made this possible. And thanks in
advance to all the new folks we hope to get to know through
Scarlet. I look forward to seeing what kinds of awesome art you
will make!
- Les Garner aka Sixus 1
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