Renderosity's Rookie of The Year - MeipeEach and every year it seems like the new group of Renderosity 'Rookie' artists gets stronger and stronger and this year was no exception. The Rookie of The Year award gets presented at the beginning of each year to recognize the vendor who began selling his/her products in the MarketPlace the previous year and generated the most revenue. Renderosity Vendor, Meipe, is this year's recipient and is proof that through hard work and dedication even new vendors to the Renderosity MarketPlace can make a dramatic impact on digital content buyers. To celebrate their achievement, Meipe is offering 35% off their entire store from now through February 22nd. .................... Scroll down to the bottom of this page to learn more about Meipe .................... February 16th - February 22nd Save 35% throughout their entire store! .................... .................... - More about Meipe - Hi, I'm a professional sculptor in Italy. I carve sculptures from the dimensions of a small lizard to things of monumental size in every material I can get my hands on: bronze, marble, terracotta, plaster and wood mostly. I fancy to sculpt both abstract and figurative subjects like animals, plants and human bodies. Well, as most sculptors in my country, I benefit from all the models and patterns from the past preserved in the many museums, palaces and churches. But we need to have always references at hand, and we do not always have the right photograph in the archive or a real model in front of us... so one day I tested an early version of Poser in order to see if it could help. Then one year ago I discovered I enjoy sculpting 3D meshes too. I began to sculpt Victoria 4's body, mainly in the 3D software Blender - later I used Poser's morph tools too. It was fun, but... Daz channels weren't built to recieve the morphs properly and there weren't enough of them. So I wrote a basic script to fix that... That's how the morphed poses were born. The morphed poses led me to meet Xameva, and benefit from his amazing experience as a top vendor. He wanted to morph his great poses, so we first developed the scripts with the help of a fantastic contributor that wants to remain anonymous, then we worked on automation, to help every artist using V4 in order to get as close to the real thing as it is possible to be... in an easy way. So what is the workflow for the creation of one of my products? (1) Planning. Outlining exactly what must be done, the product, its standard, the general workflow and its timing. (2) Research. Detailed planning of the needed tools. (3) For the automated fixers, building of the ERC/ARC skeleton of the fixer (inner workings of the fix). Refined like a swiss clock, the more complex it is behind the scenes, the less customers will have to worry about it. One for Daz Studio, one for Poser. (4) Sculpting of all the morphs with photographic and real references (some products contain more than one hundred morphs!) The easier ones are sculpted with Poser's morphs tools, otherwise they are sculpted in Blender. I commonly use modeling tools of my own creation both in Poser and in Blender. (5) Polishing, testing widely, creation of useful extra morphs we think people will enjoy. (6) Packaging, promotion, customer support etc. Thank you Xameva for doing it so well! And thank you Renderosity's staff for all your efforts and everyone in this fantastic community! |

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