How did you get started in 3D Graphics? I have always
loved sculpture and sculpting, I remember when my parents took me
for the first time to the museum to see a temporary exhibition of
Auguste Rodin, I get astonished by the sculptures and said to me
wow, I really want to do this. First with Plasticine then clay
then plaster etc I try all and also tried to copy everything I
saw, cartoon characters, my pets even my family. So the move to 3D
graphics was only a matter of timewell it took almost a quarter of
century but finally happened. How long have you been working
with 3D Graphics? The very first software for 3D that I
used was Strata Vision, some time later I found Macromodel and also
came up Alias Sketch which has a great raytrace engine by the way,
but I continue using Strata as the main application. In the pursue
of new ways to bring my passion for figure and form I came across
with a program that supposedly was an aid for drawings and buy it
because it came from a company that made a software that I like
very much which was Fractal Design Painter (which came in a very
cool can!) of course you know what software Im talking about, yes,
Poser. When I mention this software names Im sure many of you will
say, ahh, those times but certainly will say also aww, Im
getting old, yes we grew old but also grew our experience since
this was almost 14 years ago. My first job assignment in 3D was the
logo of a magazine made of crystal; I remember that the preview
render took 35 minutes to complete! Nowadays Im sure it wont take
more than a couple of seconds to finish. But that was the early
days of 3D consumer applications for everyone, Poser for example,
the lights were awful, the figures all blocky with almost no
features at all and the hands hasnt even movable fingers but there
were we, using it for hours posing those mannequins and looking at
it with awe. From time to time I came across with the need of 3D
human figures, but as times pass by higher quality was required so
I left Poser at version 1 and almost forget it completely for
years. One of my friends which is a great traditional 2D artist was
complaining about images made with Poser, you know the never ending
its not art and point me to the Renderosity gallery. I think how
a Poser render could be competing with 2D artists or renders of
major 3D software, and when I went into the gallery I couldnt
believe it, I was amazed of how much Poser evolved and the stuff
that was available in the MP was breathtaking! And said wow, I
really want to do this So I become a regular visitor of the
gallery and the MP ever since, about three and a half years ago.
Do you have any formal training? I took sculpture
classes but at the 3D realm never. All I have learned in this was
taught by friends and co-workers and by the need to get the job
done. But we were very formal about this, we always wore a tie at
work. What software do you use for product
development? I can divide my software in two areas,
creative and production. In the creative area there are two main 3D
applications, ZBrush and Cinema 4D and in production I use,
Photoshop, Cr2editor, Zpad, EasyPose, Injection Magic and Morph
Manager. I have a bunch of other utilities but most of them I have
used only for a couple of times because other does the same thing
but faster or they give me weird results. How much time is
required for product development? Since all of my products
are different from one another I could not give an average but I
could say that the range must be between two weeks to twelve weeks
including the promo images. Can you give a brief overview of
your development cycle for a new product? Well, it all
begins with the idea of what I would like to see in the MP or if I
think that a figure could be done in any other way or improved.
Then I refine the idea and set the project, what will include and
lay some sketches for the promo images. Once I have all this I
begin with the schedule and the hours I would use to accomplish it
since I do this in my spare time, usually the project tends to
surpass the estimations because I always end hitting with something
technically new for me and which of course slow me down because I
have to find how can it be done. This could sound boring or
frustrating but in fact its what I like the most of doing Poser
stuff, the technical part of it, learning and seeking new tips and
information. Anyway, once the technical issue its solved then I
turn to testing. I try every morph, every pose and every texture in
P4, correct the problems or mistakes and then do the same in P5.
While doing all of this I make renders (this is where the promo
sketches comes in handy) so when I finish the product I have all
the material needed to do the promos. Where does your
inspiration come from when developing new products? As I
mention it, I essentially do what I would like to see in the MP or
what I think could be helpful in renders for others, so the
inspiration comes right from the poser community itself so it never
ends. I see the galleries and think this could look better if or
for example when I did Alice the idea behinds her was that despite
I like AnimeDoll I dont like her to be so short and so childish
and nobody seems to care about it but I do! And felt that choices
were missing and I dont like that so I set the project etc I do
like choices and hate when I dont have them thats a big part of
what I done, make alternatives. When Aiko 3 came out I think come
on, another gorgeous girl to choose from but I dont have as many
male counter parts to choose from, so I turn her into the Aiko Man
doing this at least we could have another man in the realm of
anime. Do you have any advice for aspiring Digital Content
Developers? Yes, go ahead! And always do your best, nothing
beneath your top and keep in mind that you are selling stuff and
that you have to deliver a certain amount of quality for the money
you are asking for, always do your best and once you think you have
finished your work think if it could have been done better and if
its so then do it again instead of throwing it to the MP, and if
your product doesnt sell as good as you expect analyze it with
more head than heart and try again, remember never give up, never
surrender. How has Renderosity's on-line community played a
role in regards to your products, friendships and learning?
I never stop feeling amazed about all the different kind of people
who is in contact on a daily basis here at Renderosity and that are
extra nice to everyone, also so free to say what they think about
everything. There could be really heated debates on the forums from
time to time but you certainly could find all the year helping
hands for every possible problem you could come across with, and
nobody laughs at you for posting a silly or obvious question so you
always feel free and comfortable. In such environment certainly you
could only grow as a member or merchant but definitely as a person.
Do you have any final words? Just want to thank my
customers, the administrators, the helpful people at the forums,
also want to thank the academy, well, thanks.
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