Our Renderosity Vendor of the Month for October is 3-d-c

gToon · October 1, 2015 9:45 pm

Tags: 3-d-c, digital art, Renderosity marketplace, Vendor of the Month

The Vendor of the Month for October: 3-d-c

Our Vendor of the Month (VOM) for October, 2015, is 3-d-c. 3-d-c is a very successful vendor at Renderosity. If you spend several minutes in his store you can see why: his work is beautifully crafted and imaginative. A member of renderosity for nearly 10 years, 3-d-c has hundreds of items for sale from 3D models, accessories, materials and poses.



Tell us about yourself: who is 3-d-c?

3-d-c, thats me, Oliver Schramm. I am from Germany, right in the middle close to the city of Frankfurt/Main. I live here with my wife and my 14 month old boy. I am a scifi freak and i looove Zombies :)

... i guess i have most likely all films out there on my bookshelf and i currently reading the three books of the diary of the apocalypse. And thats essentially where i get my inspiration from. I once started to write a book (K-Azonica 318) but i found it better to be illustrated. I often imagine about what this world is probably going to be in a hundred years time or what sort of apocalypse would we probably face.

How did you get started in digital art? When did you get the idea to become a vendor?

My very first steps into 3D where with reflections build by Oberland (later called monzoom) on a 486DX100 computer. I guess that thing had 16 Meg of Ram or so... anyhow, that was the time when i realized that gluing polygons together could make out something interesting. Years passed by and i did not evolve that. then i wanted to write a fictional book and had started to build an universe around it. I wanted to illustrate it. That was when i stumbled across Poser. I started to build a few objects in Cinema and that was where it all began. I issued a few of those things as freebies and realized there is a community for it. Renderosity popped up on my screen somehow, no idea why or how, but i thought i could give it a try. That was in 2009. So here we are now...

Tell us about the tools you use to create your pieces and how do you decide on what to create?

I majorly do all the modelling in Cinema 4D. UVW painting in BODYPaint (part of Cinema). 2D work is Photoshop and rigging and creating of the items themselves in Poser 2014 pro. I rarely use D/S just because is simply yet haven't had time to explore it deep enough. But thats on my list anyhow.

Who are some other vendors/artists you admire?

Oh there are so many out there which are far better than i ever could be; but in the SciFi Universe there is definitely powerage and coflek gnork, Stonemason of course, but there are lots of great artists and vendors out there, that i cant name all of them that i find to be excellent!

What are you working on now?

Hence i do most of my products in series, to deliver a universe of things, not a single product, i have lots of additional elements of the Ship Element sections to make. The C and D Series arent complete yet and are missing commando bridges etc. Thats all in progress. I also owe the community an outer hull of the Hero Ship. Thats not forgotten folks! I also plan to expand the outer world program. I keep an idea list, that currently has about 40 products on it, so, life wont get boring i guess!


How has renderosity helped you become a better artists and vendor?

There are lots of points to this: a) Renderosity is a very open and friendly community. You can always ask questions and get good answers. b) i think Renderosity is a very flexible portal; things evolve and Renderosity is moving with it, thats good. c) I really want to thank all the marketplace staff, Jenn in particular, you are all helping so much out and i always felt this place to be my home. Thats why i haven't moved to any other marketplace yet in addition. Finally i also want to thank my group of testers who always come around quickly!!

Do you have any advice for an artist who wants to make the transition to becoming a vendor?

First of all, prepare to be stretched to the max. Being a 3D Content creator requires a lot of patience. Then, focus on quality and try to improve with every polygon you build. Stay inspired, open up your mind and : Never give up. However, if you think you can do this for your living, be prepared to spend a lot of time in front of your screen ;)

You need to do this as a passion. Not for the money. That has always been my credo.

Be sure to visit 3-d-c's store front and gallery. The video below features a variety of 3-d-c's store items especially his popular "Outside World" series, "Ship Elements" and "Old House" sets.


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Article Comments

UteBigSmile ( posted at 3:25AM Fri, 02 October 2015

Oliver, das ist super Cool - Hast es auch redlich verdient!

3-d-c ( posted at 4:38AM Fri, 02 October 2015

I want to thank all you folks and my customers who have bought my stuff and keep my inspiration going!! It´s our own imagination what this is all about! Thanks and i hope i can give something back through a couple of freebies soon!!

Tempesta3d ( posted at 7:40AM Fri, 02 October 2015

Congratulations, well done!

fractalartist01 ( posted at 1:54AM Sat, 03 October 2015

Congratulations! Well deserved!!

TK0920 ( posted at 1:05AM Wed, 07 October 2015

I'm an avid fan, love both your work and prices. Congratulations,you earned this!!!

Kazam561 ( posted at 11:44AM Wed, 07 October 2015

Congratulations! Thank you for making all the great stuff!

cadman ( posted at 9:28PM Wed, 07 October 2015

Awesome.......now if we could only get the Hero Ship...........

robinsk1 ( posted at 5:05PM Thu, 08 October 2015

A well deserved Honor! I've always enjoyed your products! Keep up the Great Work!

Dartanbeck ( posted at 4:08PM Fri, 09 October 2015

3-d-c, I love your work, man! Great stuff at exceptional prices... oyu just keep bringing me back to buy more here at Renderosity! Truly one of my favorite 3D vendors of All Time!!! :)

dreaming_banshee ( posted at 1:20PM Sat, 10 October 2015

I got the Staircase & Hallway a while back, just for renders. It's a great set!

donnena ( posted at 1:37PM Sat, 24 October 2015


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