Q: How did you get started in 3D Graphics? Through
Renderosity. I had been hand Illustrating and doing portrait/figure
work for 10 years before I decided to move to a 3D Digital
Platform. A friend introduced me to Poser to save on live models,
and soon after I stumbled onto Renderosity. Q: How long have
you been working with 3D Graphics? Since December 2000.
Before that I had been working as a Web Developer/Designer.
Q: Do you have any formal training? My training
extends to Graduate Studies in 1992, 3 years experience working as
an illustrator, and afterwards wound up in marketing. Q: What
software do you use to develop your products? Photoshop
(new-version), Corel Draw 10. Visual Intervelpoment tools, a long
list of all of the notables found here at Renderosity, and of
course Poser....:) Q: How much time is required for product
development? A TON! lol, it really depends but I can spend
a full 2 months on a Base Texture Map. I may average half that time
just working on figure work alone, but where I can really be
stumped if not careful and focused is product concept and creation.
Q: Do you have any advice on how to get started selling 3D
Products? Based just on my experience I'd say start in the
free section here at Renderosity. Get familiar with the different
areas of art and applications. Find your groove, throw away your
ego, and watch and learn. Theres too much talent here to be
ignored. Q: Where does your inspiration come from when
developing new products? My wife. Shes says if I dont make
money at this it'll be the end of me. Just kidding. Really, her
encouragement and confidence in me is my backbone. Coming up with
ideas is rather easy. I look around me at what I think is beautiful
and interesting. Q: How has Renderosity's on-line community
played a role in regards to your products, friendships and
learning? As a merchant here at Renderosity, I make it my
job to surf and watch for trends etc. I have met many talented
people here and seen some work that is just down right
awe-inspiring. I can spend the rest of my life wondering the halls
of Renderosity and never absorb it all. Q: Do you have any
final words? Yes actually. I wish to thank the community
for its interest in my work and all of the people who have inspired
me in one way or another. Secondly, I'd like to say thank you to
Clint, the Admin team and testers here for all of their support,
time and consideration that they have put into providing this
awesome forum. And to all of the other merchants out there, Im
proud to be in your company.
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