![]() My next step is the separate the rudder and the part that covers the engine (the cowling) from the rest of the body. Define the rudder area by moving polys/points - you'll probably need to make a cut or two but try to use already existing polys as far as possible. This will help you to keep the poly count down and your mesh clean. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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and cannot be copied, printed, or reproduced in any manner without written permission from the artist We would like to thank guest columnist Anders
Lejczak [bazze] for this outstanding tutorial series. Anders
has been a member of Renderosity for over 6 years. As a Cinema 4D
artist his Renderosity Art Gallery combines his passion for
airplanes and his talent as a CG Modeler. February
6, 2006 |














We would like to thank guest columnist Anders
Lejczak [bazze] for this outstanding tutorial series. Anders
has been a member of Renderosity for over 6 years. As a Cinema 4D
artist his Renderosity Art Gallery combines his passion for
airplanes and his talent as a CG Modeler. February
6, 2006
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