Fri, Apr 26, 9:03 PM CDT

Can I Borrow Your Jacket?

Poser Work In Progress posted on Apr 24, 2010
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Description


This image is not one of those polished images with purpose... so it is not art. It did not evolve out of a specific idea in my head. I didn't set out to put Neve at an old seaside dock on a cold, misty morning. All this sort-of evolved. The character is Callad and MoonBunnie's lovely Neve, who is wondering what the heck possessed me to take her down to the docks at this hour of the morning, without so much as a mocha, even. The dock is part of Kyklades, a lovely freebie I found by Maria on ShareCG. I mucked around with that displacement for ages, to get the stone to stand out more and to look a bit rougher and grittier at the edge of the dock. But the I ran into the same problem I've been having with weird self-shadow lined artefacts showing up in the floor. Think I finally got that sorted, though. The dress is Fabiana's latest: Baire's Liberty. The stockings are BB's... oh, did I try to GC them! I managed to GC virtually everything else, including Neve herself, her J-Lo hair (Daz) and the shoes and the doc and lights and even that sailboat, but there's just something about the way it was made that didn't really make GCing easy or even possible. Oh, yeah, the sailboat: a WIP, it heels, it pitches, the boom swings out, the hatch slides open, the rear hatch swings open and the rudder turns. This was a fun exercise in using the hierarchy editor to make it all work together. But there is still one bit that eludes me: making the mainsheet appear to let out when the boom swings out. I'm working on the interior but I don't think it will done any time soon. I owe Lisa Ritchie a huge debt of thanks for getting it this far. Lights: 3 Main: Inf, 1024, white, .8, RT...SBR 4, SMB 1.2!!! (to get those artefacts out of my displaced dock - that did the trick) AO 1.2 Fill: (positioned sort-of close to the Main light) Inf, 256, white, .45, no shadows IBL: 256, white but with a linearised GenIBL image, .65, no shadow, IBL contrast: 1 Thanks for stopping by and having a look.

Comments (16)


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ragouc

11:19AM | Sat, 24 April 2010

Very good character and outfit.

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callad

11:25AM | Sat, 24 April 2010

It is obvious why you asked her so early at the docks Robyn.. You invited her for a lovely day on the water! Two girls in a sailboat, all day long, just by themselves.. Imagine what secrets the could share on such a day.. Then imagine the afternoon, almost no wind.. wide open sea.. The warm sun.. on deck sunbathing.. well.. the rest I will leave up to your own imagination.. :) Beautiful render Robyn! hugs

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willpee

11:36AM | Sat, 24 April 2010

Yes !! and anything else I have. Of course she had to be their early to catch the morning tide !! Great job

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2121

11:43AM | Sat, 24 April 2010

superb work, wonderful render

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Nickieboy2004

12:15PM | Sat, 24 April 2010

Very nice image!

Sa_raneth

12:54PM | Sat, 24 April 2010

Excellent and how did you get Neve down to the docks

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HeRaZa

2:14PM | Sat, 24 April 2010

Ohh hun what a lovely image ..... well done hun ....

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Annco

5:46PM | Sat, 24 April 2010

Wonderful work!

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Tea_Rex

2:50AM | Sun, 25 April 2010

"... who is wondering what the heck possessed me to take her down to the docks at this hour of the morning." You truly are a Water soul, aren't you? Twenty one works posted and a third of them are scenes depicting waterways. & with several of the others it is easy to imagine water nearby. I like to to see artists incorporate elements within their work that are physical inspirations to them in their daily life. And, yes, I did use the "A" word there.  ;-) I state this with awareness that you hold a very specific definition of what constitutes an artist.  I also know you are likely to object to this description being applied to you.  As you have already offered the same in my direction allow me to explain why I see you in this light. My professional creative background is set within photography.  It is a fact that if 3D programs were not so very similar to working in a photo studio I would not be exploring this medium at all.  The techniques I apply within the works you see at Ren' were learned over a long period of time in different media for reasons other than sculpting pixels into forms that look like us. No matter how pleasing to the eye, simply because I can produce imagery that is technically proficient does not make me a artist ... not by my definition.  Art, for me, is a production formed from the unique experience of an individual expressed to other individuals; the medium utilized or the vehicle for transmitting that expression does not define art.  A trained crafter can produce art without ever being an artist. An artist, again in my estimation, can be a trained crafter but does not require training to express.  Some such artists begin expressing even in childhood with no formal or independent training at all.  We exchanged words about one such artist just a couple of hours ago. What makes one an artist then is the ability to connect with others through their expression and stir the emotional centers by communicating aspects of existence perceived through the artist's personality.  It sounds simple enough, but its rare occurrence is the reason why some "artworks" move us and most others leave us feeling nothing. Ever stood before a work by one of the "greats" of all time in a museum and went: "ehh. I don't get it." ?  Perhaps that work connected once and simply did not survive the passing centuries.  Like all living things, art can die.  What we learn from such experiences is that it takes more than being called an artist to be one. I see something very consistent when I look at the works in your gallery, from the aptly named: "If it isn't..." to this weekend's post.  I see a very consistent vision of the creator's distinctive experience; images which are an interpretation and communication of that experience.  This is a significant distinction from works which are mere fantasy play via the tools of Poser or DS.  If I have not lost my way here than perhaps you can begin to see why I see you in an artist's light. Even in works that are produced as learning exercises the consistency of your expression remains clear.   Most importantly, your works connect; like a radio wave that is picked up by those who tune to its frequency others attuned to your imagery, through similar experience, are moved by what they see.  Thus, in my view, these are the works of an artist. Terry

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Panthia

1:20PM | Sun, 25 April 2010

Very nicely done. Love the lighting!

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pixeluna

3:50PM | Mon, 26 April 2010

That's a lovely dress she's wearing and you picked just the right shoes to accentuate her pretty long legs. I love the lighting technique you used here, Robyn. It shows a lot of your tech savvy side.

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kobaltkween

5:52AM | Sun, 02 May 2010

wow. sorry for taking two ages to post this comment. this pose is very natural, and quietly expressive. i like how the hat and outfit imply that this is early morning, and the weather will get hotter. i think the directional light is way too bright and warm to be natural, so it must be man-made. i don't really understand the whole main and fill light technique when it's not meant to simulate studio lights, and i really don't understand a directional light with no shadows. my lighting just isn't that complex. but guessing at what you're doing, and assuming that "main" and "fill" light are man-made, you might want to put fall-off on them. linear if you mean them to be more coherent, and square if you meant them to spread. with infinites, i'm thinking linear would be most appropriate. also, there's never any need to point two infinite lights in the same (general) direction with different properties. you can change the shadow amount. it's not very realistic to do this, because lights don't have a shadow amount and lighter shadow is always due to other light sources, but you can do it. oh, and i agree with Tea_Rex. ;D i love the material handling, and the scene is very simple and beautiful. the boat is really, really impressive, and i suggest rendering it at a lower shading rate and maybe a better post-filter, so those fine barrier parts on the back (i have so little knowledge of boats) can show up even better. you can actually see artifacts on most lines that aren't at a multiple of 45 degrees, which could be fixed with a lower shading rate. it's a solid piece with great materials and a good composition.

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Deane

4:37PM | Tue, 11 May 2010

Nice nautical theme continued with this image. Who could refuse a sailing trip with this lovely lady. Great work!

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lior

2:41AM | Sun, 06 June 2010

A real MasterPiece!

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Steeleyes101

11:46PM | Sat, 06 November 2010

Beautiful

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zangetsu4art

11:00PM | Fri, 23 December 2011

Beautifully done and rendered model!!


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