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DAZ|Studio F.A.Q (Updated: 2020 Sep 04 1:56 pm)


 Subject: Lighting 2: The revenge of lighting

William_the_Bloody opened this issue on Aug 18, 2020 · 8 posts

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  William_the_Bloody    ( ) ( posted at 12:00PM Tue, 18 August 2020 

Okay, seriously, is there a less intuitive piece of software?

I have turned off the environment light...I only want to work with lights I've added to the scene.

The scene is closed...four walls a floor and ceiling...without a light, nothing renders...blackness...good!....(finally)....now I add a spotlight, it is totally in the room, camera is inside the room...nothing renders. Intensity is 100%, and the preview spread angle and distance cone all good in preview....

nothing renders! BAD!

This software is just as frustrating if not more than I remember it being five years ago.

Any tips on making a spot light actually light spots????


  JVRenderer    ( ) ( posted at 12:08PM Tue, 18 August 2020  · @4397251

  1. are you using the camera that is inside the room in the preview
  2. eventho the light intensity is 100%, is the luminance turned up? (ie 10 KCdm, or 5000 lm)
  3. are you previewing in Iray mode?





Software: Daz Studio 4.12, Poser 11 Pro, Vue 11 Infinite, Octane 4.05, Photoshop CC, Zbrush 2021, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM, 2 x RTX2080 Ti  + NVLink on Windows 10 Pro.

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


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  William_the_Bloody    ( ) ( posted at 12:34PM Tue, 18 August 2020  · @4397252

I've messed with fstop in render settings, and am now previewing in iray and increased lumens and tweaked this that and the other and I've finally gotten something though I'll be damned if I can get the light to fall off where I want it to. Very frustrating learning curve here.


  JVRenderer    ( ) ( posted at 12:38PM Tue, 18 August 2020 · edited on 12:43PM Tue, 18 August 2020 · @4397253

1.jpg 2.jpg

in the first pic I put the spot light and face camera inside the room. The room has 4 walls and a ceiling. I use the top view cam in wireframe preview mode to navigate. I crank up the luminous flux to around 5000 lm. In the second pic, I switched to Iray preview mode, and the 'face cam) which was inside the room





Software: Daz Studio 4.12, Poser 11 Pro, Vue 11 Infinite, Octane 4.05, Photoshop CC, Zbrush 2021, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM, 2 x RTX2080 Ti  + NVLink on Windows 10 Pro.

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery 




  JVRenderer    ( ) ( posted at 12:50PM Tue, 18 August 2020 · edited on 12:53PM Tue, 18 August 2020 · @4397254

[Place display text here](Place link URL here)I make use of the Point At features often in portrait lighting They are other lights to use beside spot lights. You can turn any objects, or even material zones into a light (emitter) PBR light is very close to RL photographic lighting. It follows the Inverse-square formula.

If you're a beginner of DS This is a good video to start https://youtu.be/GG9iKhslT3c





Software: Daz Studio 4.12, Poser 11 Pro, Vue 11 Infinite, Octane 4.05, Photoshop CC, Zbrush 2021, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM, 2 x RTX2080 Ti  + NVLink on Windows 10 Pro.

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery 




  goofygrape    ( ) ( posted at 9:04PM Fri, 21 August 2020  · @4397491

Youtube Parmy Baddhan He has a lot of lighting tutorials, some are very good others are better than good. Mostly for beginners.


  shedofjoy    ( ) ( posted at 8:24AM Fri, 28 August 2020  · @4397949

Hide the room and test the render, see if the light works, if it does then something in the room is probably obscuring the light or camera or both, use the preview camera to look around the interior of your scene in texture mode, making sure the render camera is set to visible. you will then see if anything obscures it.... if it still is not working and nothing is obscuring and it doesn't light without the room visible then we can go from there.

Getting old and still making "art" without soiling myself, now that's success.

  shedofjoy    ( ) ( posted at 8:25AM Fri, 28 August 2020  · @4397950

and booost the lumins to 5million 50000 isn't that high if that is too high half it, and adjust from there

Getting old and still making "art" without soiling myself, now that's success.

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