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I was a difficult child and school was a trial for me until I finally had a teacher in the 6th grade who cared enough to help me. His actions opened the door for me to learn to live with myself. I also developed a passion for learning which exists to this day. Eventually, I managed to go to college where I discovered I could act. And for the next 10 years until I completed my education at graduate school, I studied Theater and acting diligently. I was fortunate to perform in several remarkable productions of Ibsen, Strindberg and Chekov plays. Experiences which remain strong in my memory even today (25 years later). After graduate school I traveled around quite a bit; lived in New York, Aspen and eventually Los Angeles where I've been living for the last 17 years. Up until recently, I've continued to act both in film and in the Theater. Now, I'm most interested in animation and machinima. I live with my partner, Lisa Morton, and three cats, surrounded with books, DVD's and Halloween memorabilia. I know you really enjoy reading a lot, and the fact that you work at a bookstore specializing in rare and unique books, you have the opportunity to read some of the finest works. What is tops on your own bookshelf, and do you enjoy a specific genre or author most? J.R.R. Tolkien is my favorite author, but I don't really have a specific genre or type of book I prefer. I read in all areas, both fiction and non-fiction. My only criteria is that the work needs to be imaginative, well-written and interesting. With an emphasis on "interesting". I don't believe in the high/low cultural distinctions. Comic books can be art; TV can be art; machinima can be art.Some favorite titles include; "The Politics of Experience" by R.D. Laing, "Letters to a Young Poet" by Rainer Maria Rilke, "Lanark" by Alisdair Gray, "Ubik" by Philip K. Dick and "The Chill" by Ross Macdonald. I also re-read the Lord of the Rings ever year. You're an accomplished actor with quite the list of credits in your resume. Folks may best recognize your role as Duke Henry the Red in the Sam Raimi movie "Army of Darkness". However, is there any particular role, or performance you enjoyed the most? Another question that could take a long time to answer. The short version includes the role of "Strindberg" in Night of Tribades; Aston in "The Caretaker" and Schlink in "Jungle of Cities". You have also had quite a bit of stage performance. Do you prefer the set or stage? Oh, the stage, no question. The lack of support, the indifference and lack of respect for actors on most Hollywood sets makes this question an easy one to answer. Back to "Army of Darkness", it would seem to be a fun experience on the set of that particular film. Any memorable experiences on the set? Many interesting things happened during this shoot. Sam Raimi is
like a big kid with a camera; he was excited and passionate about
his work the whole time. In fact, unlike other sets, it was almost
always more fun than work. Unfortunately, the cable stuck after the car released and the
entire crane came crashing down the hill towards us all. There was
a horrifying moment when we all thought we'd be hit, but the huge
crane arm stuck into the ground and stopped it from moving any
closer towards us (we were about 40 yards away, I think). The crane
operator was smart and ducked under the crane as it fell, so he was
ok, but there was terror in the air for about 10 seconds. Let's talk about Machinima. Still a new art form, it is rapidly growing, with easily accessible tools and the means to distribute via YouTube and Stage 6. When did you first get intrigued by Machinima, and what was your first venture into this art form? I remember seeing a short machinima film about 3 years ago on the net. Followed the link and went to machinima.com (not a very good site today, however). On the forums, a fellow named Jason Choi mentioned he was in Los Angeles and wanted to get together with other Angelinos and work on a film. We hooked up and ended up spending about 6 months on "Only the Strong Survive", a machinima film shot in Max Payne. I directed the actors and played a part myself. I also taught myself how to do sound for animation. We won an award for the film and last year collaborated again on "Edge of Remorse", a World of Warcraft film that won a whole bunch of machinima awards and finally earned me some money. Since my first film, I've worked on probably a dozen films as an actor / sound designer. This year, I hope to direct my first film; an adaptation of Macbeth shot inside Unreal 3. I think I'm going to call it "MechBeth".I imagine that your acting experience plays a big part in how you approach a project. Is this true? Yes, because I learned about art and technique through acting. But writing has also played a bit part, along with cinema. Especially Anime and Hong Kong film. My partner, Lisa, wrote a book on a hugely influential Hong Kong filmmaker, Tsui Hark, and so in addition to getting an education in the history of HK cinema, I'm now a huge fan.What are you currently working on, or involved in? I've already mentioned that this year will be a year to direct my own machinima films. I plan on creating several small projects (mostly experimental works) with the big push being the adaptation of Macbeth. I hope to finish it by November. I think it will be 4 or 5 short episodes which I'll combine into a short (1 hour) feature. But we will see how it develops. I'm finishing up the adaptation now and putting together an international team (probably about 4 people). What do you feel is your best work as a Machinima filmmaker? Sound work on "Edge of Remorse" is damn good, I think. My acting on "Day's After" is some of my best voice work.Your voicework in "The Days After" is really
fantastic, as well as the music
mix. What equipment/programs do you use in voice
recording and mixing sound and music? Machiniplex is the brainchild of Jason Choi. He brought me in on
the project along with Ingrid Moon. It's also a natural progression
since a good deal of the machinima community has become more
international and de-centralized. Most people have moved away from
web-site forums and are collaborating via Skype and events like the
Machiniplex "opening night" where were premiere the film
and have the director present for Questions. Are there any upcoming events, or any particular machinima filmmakers we should be watching for? Machinima is in transition right now. There is a movement away from game oriented filmmaking towards standalone programs like IClone and Moviestorm. The problem has always been ownership of your own work. You can't really own the work you do with a game (the game company owns most of the rights), so serious filmmakers are moving away from games and towards new tools. This will probably change what constitutes machinima now and in the future. I wouldn't be surprised if a company like Adobe gets into the act with a movie-making tool.In your opinion, how are the current standalone (non-game) tools, such as Moviestorm and iClone, looking for the Machinima filmmaker? Moreover, what would you like to see? Moviestorm is the program that is designed specifically for the
machimima filmmaker. It's run by filmmakers and has a very strong
presence in the machininima community. IClone has the machinima
filmmaker in mind, but they are also appealing to a wider audience
of "fun" filmmakers who want to make an animated film to
send as a video postcard, or for the person who wants to make an
interesting video for a new favorite song that they can share on a
forum. Antics3d is a recent entrant into the machinima film market
and shows great promise. Their focus initially was on pre-viz for
live action filmmakers. Now that they've made their base program
available for free and are appealing to the machinima filmmaker,
their profile should rise a good deal and provide excellent
competition for Moviestorm and IClone. There are several good filmmakers in machinima, but for my money Phil Rice (aka Overman) is the best we have right now. He not only creates works of machinima art, but he is devoted to serving the community with his Overcast podcast and his personal blog. What do you see in the future for Machinima in general, and more specifically your role in moving this art form further? I'm going to try to expand the limits of machinima. I'll be creating mostly experimental works that combine other techniques like stop-motion and 2d animation. I want to encourage people to use their imaginations to create new forms within machinima. There is a distinct lack of poetry in machinima filmmaking and I'd like to create poetic machinima and encourage this type of film through my work at machiniplex.Do you have any advice for those interested in getting started/involved in Machinima filmmaking? Sure. Learn the basics of filmmaking by either taking a film production class (or film aesthetics) or by self learning through tutorials online or reading the huge amount of excellent film basics books that are out there. For those who don't want to follow this traditional route, watch a lot of machinima films and find the ones that inspire you, then start breaking the film down and figure out how it works, then using the same game engine (or non-game engine depending upon how the film was shot) and make your own film by copying the form. This is an age-old method of learning that goes back to painters apprentices copying the master painter's sytle. From there it's just a matter of finding the right tools, learning them well and then using your imagination. Machinima is a wide-open form of animated film. There is so much room for inventive directors, writers and actors that anyone with talent and imagination will get very positive response, which will lead to offers to collaborate. Which is another great way to learn. Hell, why not find a machinima director you like, contact them and ask what you can do to help in exchange for some lessons in filmmaking? We invite you to visit the following:
Nick's
Notes is a Renderosity Front Page column with Managing
Editor, Nick C. Sorbin, providing reviews, interviews, and general
commentary. |
February 11, 2008
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Tell us a little
bit about yourself, where you grew up, and any life events that may
have shaped who you are.
Nick's
Notes is a Renderosity Front Page column with Managing
Editor, Nick C. Sorbin, providing reviews, interviews, and general
commentary.
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