Who is 'Lahl'? Well, thats a difficult one to answer. I'm
31yo, I've been around a fair bit, seen the darker side of life,
been burned, but still here. Different than most, can have a unique
outlook on things. The nick "Lahl" was in reference to the
character on STNG, Data's daughter, who managed to overcome the
limits of her programming, but in the end it destroyed her. Seemed
appropriate. (though the correct spelling is 'Lal', when I first
started using it on IRC, that nick was already taken, so I added
the silent H. Stayed that way ever since) How long have you been
rendering/doing computer graphics? Well, if I go way back, I
progressed from tech drawing in highschool to autoCAD on old XT's
in the late 80's, and AutoCAD later on with 386's and 486's when I
tried to study mechanical engineering in 1990. It just wasn't my
thing. I then started work with video production but quickly got
involved in CGI in 1991 when we were shown the amiga500 in some
dark corner and told "thats for graphics" and nothing else. This
was also the time that Terminator 2 first came out and CGI in film
was really thrown into the spotlight. I was instantly hooked. I
learned all I could and taught myself. I started out with a little
program called Sculpt/Animate4D on an Amiga500 with 2.5meg RAM and
no HD, just a DD Floppy drive. I then moved on to an Amiga1200 and
came across Imagine 2.0 for the Amiga on the coverdisk of Amiga
Format magazine. There was no manual, so I had to learn on my own.
Eventually progressed through Imagine 3&4, Imagine4DOS on a P133,
then Imagine for Windows 1&2. from there I progressed onto 3DSMax,
had a little experience with other packages such as Lightwave and
Cinema4D etc, but despite Imagine falling behind in its
development, I have a special place for it in my heart, and always
try to push things to the limit, to do the impossible 'just because
I can'. :) Do you have traditional art experience? Well,
traditional art experience? Not in the typical sense, no. I began
as a model maker when I was young, and was eventually an 'A grade'
model maker in the IPMS (International Plastics Modellers Society).
I was what they called a "superdetail freak". No matter how small
the detail I wanted to make it as accurate and detailed as
possible. My interests ranged from sci-fi, figures, aircraft etc,
and it gave me a good foundation for real life model making,
painting, weathering etc. My dream at the time was to work for ILM,
and was very well studied up on techniques, motion control systems,
optical compositing, rotoscoping etc. When I started doing video
production in 1991, graphics and 3d seemed like a natural
progression. Forget the expenive motion control and film
compositing. I could render and composite on the computer. My video
training was in traditional tape editing systems, and the advent of
NLE systems was perfect. I built broadcast NLE systems and started
my own video production and effects/graphics company, which
unfortunately went under before it really got off the ground due to
a messy marriage breakup etc. What are you currently working
on? Currently, nothing much. I have quite a few unfinished
projects that I eventually get around to finishing off. Quite a few
of those lying around. I think I need a major computer upgrade
first before I work on them again :) What software/equipment do
you use and why? Well, I still have my old Amiga1200, but I
ended up with a celeron500 which I guessed I pushed too hard and I
fried it (oops). Replaced it with a celeron 1300, but it really
needs an upgrade. Most of my work I do in 3dsmax nowdays, it has
features I want and can use, and its fast, tho I would like to try
out some of the higher end packages such as Maya and XSI, though I
still like to support the Imagine community, as its the one package
I know inside out, after all the work I had to do to learn it, plus
I like a challenge, making Imagine do things it wasn't designed to
do, such as allowing Imagine to use HDRI images and fake Image
Based Lighting (however slow it may be). Photoshop, premiere,
afterFX and other programs are also in my toolbox, photoshop being
used the most for creating textures and for postwork on images.
What do you think your best piece of work is and why? My
favourite would have to be "Resistance is Futile", as it is a very
personal and difficult image to work on. Has a lot of meaning to
me. But that was rendered in max, so my favourite Imagine render
would have to be "Sweet Music". Again, a personal picture, simple
but elegant, and the flute took a long time to model accurately. I
regret its loss to a nasty virus in early 1999. Why do you like
to work with 3D software? It allows me to recreate reality, and
the same as I was in model making, a superdetail freak, I am still
a perfectionist in my work and renders, so nothing is ever quite
good enough for me. Photorealism is my goal. Always. Tho I rarely
succeed or get close (at least in my opinion) Who/what inspires
you? Many things inspire me. The mind's eye series was very
inspirational to me. Movies, others artwork, a book I read etc, but
also the very simple things can inspire me. I can spend hours
staring at something, looking at its every detail, the way light
plays on the surface, or even something as simple as the steam from
a cup of coffee. Looking at all these things and wondering "how do
I reproduce that in 3D??" Simple observation How has this online
community (Renderosity) enhanced your work, relationships, and
learning? Its been great to be able to see a range of work from
so many different people, using different software, different
styles etc. And feedback is always welcome. Parting Comments /
Advice to other Artists? Parting comments..... Although Imagine
has not progressed much in terms of development, it is not dead.
The IML is still up and running, there is still a wide userbase,
ranging from hobbyists to professionals. I'm sure many people
started out with Imagine in one form or another. I'd invite them to
come visit and take a look. Imagine is not dead :) As for
advice.... well, my first advice would be to make sure you back up
your work regularly. Losing years of work really sucks. I found
that out the hard way. Second, no matter what others say, no matter
how much or how little you know, never ever stop learning, and
never let go of those images in your mind's eye :) Lahl
Be sure to check out Lahl's
gallery! Click on 'AOM 2004' on
the sidebar to learn more about Artist of the Month and to view our
past winners.
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