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insomniaworks July '04 Merchant of the Month!

Jul 01, 2004 at 12:00 am by ClintH


How did you get started in 3D Graphics? I have been interested in 3D graphics ever since I saw the first renders on the net, but didn't get my introduction until two years ago. I was visiting relatives and my brother-in-law, who went to Disney school for 3d graphics, was working on a character for game in 3dMax. He introduced me to 3D modeling software and I began learning how to use it. While in the process of teaching my self after I got back home, I searched out every resource and tutorial I could find on the net. Of course Rendersoty came to the forefront and became my mainstay for instruction and help though the long learning process. After 9 months of study, I felt I was ready to make my first Market Place Item and submitted and was actually surprised that Renderosity thought is was good enough. But not only did they approve, but my customers told my work was great! I have been busy for the next 15 months after that making each product better than the last and always challenging my self with each new project. How long have you been working with 3D Graphics? Two Years. Do you have any formal training? No, I regret to say that I have none. What software do you use for product development? I have been following in the footsteps of DarkWhisper and using his modeling software of choice, Rhinoceros. How much time is required for product development? Wow, tuff question. This varies. Like I said, I challenge my self with each project so each time I have new development problems to overcome. Some problems take longer than others. I manage to produce one product my self every three weeks on an average, I also assist others such as The3DZone and Nanoshi on projects that are also featured in my store. Can you give a brief overview of your development cycle for a new product? Another tuff question. Each product is a new challenge and usually requires changing the process in some way. Briefly, I have to sculpt a model in the modeling software that I am happy with. Since I am working with nurbs, I have to convert it to a poly mesh for Poser use. I have to be absolutely happy with my model when I convert because there is really no turning back. I then import it into Poser 4 Pro Pack and begin adding the mechanics to the mesh there. Many times I find after working with the mesh in Poser, I find that I do not like it. I have to go back to the modeler software and tweak the nurbs model, mesh it, and import into Poser again. I some times to this many times until I am sure that I am happy that the mesh is the best it can be with the poser mechanics installed. If I am making clothing for Anime doll for instance. I make a copy of her cr2 with a different name and use CR2Editor to remove morphs and other information I do not want. I prefer to edit my cr2s by hand also to reassign the geometry file it calls upon. I then use PPPs Setup Room to remove groups that I do not want. I do most of my morphing with Poser Magnets and other times use my modeling software. I find that morphing is my biggest challenge outside of texture maps and uvmaps. I use UVMAPPER Pro as my group editor and uvmap editor. This is one of my most valuable tools. Where does your inspiration come from when developing new products? I have two conflicting schools of thought on this subject. Many of my truly inspired ideas are not practical for me to produce and still be a successful top selling merchant. I have to balance what I want to build with what products are most needed or wanted in the market place so I can continue to make high sales. Do you have any advice for aspiring Digital Content Developers? Yes, don't do it, I don't need any more competition....lol, just kidding. Best advice is if you want to make products that have high sales at Rosity like I do is to keep up with the times and watch the news, read newspapers, absorb all media and reflect what is going in the real world right now with your work. How has Renderosity's on-line community played a role in regards to your products, friendships and learning? Invaluable as I stated above. Renderosity is the most powerful force behind my continued learning. The forums here are the best resource for learning. Do you have any final words? Yes...be good people and don't hurt one another and buy lots of Renderosity products. We merchants work hard and we need lots of encouragement.
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