How did you get started in 3D Graphics? I have been
interested in 3D graphics ever since I saw the first renders on the
net, but didn't get my introduction until two years ago. I was
visiting relatives and my brother-in-law, who went to Disney school
for 3d graphics, was working on a character for game in 3dMax. He
introduced me to 3D modeling software and I began learning how to
use it. While in the process of teaching my self after I got back
home, I searched out every resource and tutorial I could find on
the net. Of course Rendersoty came to the forefront and became my
mainstay for instruction and help though the long learning process.
After 9 months of study, I felt I was ready to make my first Market
Place Item and submitted and was actually surprised that
Renderosity thought is was good enough. But not only did they
approve, but my customers told my work was great! I have been busy
for the next 15 months after that making each product better than
the last and always challenging my self with each new project.
How long have you been working with 3D Graphics? Two
Years. Do you have any formal training? No, I regret
to say that I have none. What software do you use for product
development? I have been following in the footsteps of
DarkWhisper and using his modeling software of choice, Rhinoceros.
How much time is required for product development?
Wow, tuff question. This varies. Like I said, I challenge my self
with each project so each time I have new development problems to
overcome. Some problems take longer than others. I manage to
produce one product my self every three weeks on an average, I also
assist others such as The3DZone and Nanoshi on projects that are
also featured in my store. Can you give a brief overview of
your development cycle for a new product? Another tuff
question. Each product is a new challenge and usually requires
changing the process in some way. Briefly, I have to sculpt a model
in the modeling software that I am happy with. Since I am working
with nurbs, I have to convert it to a poly mesh for Poser use. I
have to be absolutely happy with my model when I convert because
there is really no turning back. I then import it into Poser 4 Pro
Pack and begin adding the mechanics to the mesh there. Many times I
find after working with the mesh in Poser, I find that I do not
like it. I have to go back to the modeler software and tweak the
nurbs model, mesh it, and import into Poser again. I some times to
this many times until I am sure that I am happy that the mesh is
the best it can be with the poser mechanics installed. If I am
making clothing for Anime doll for instance. I make a copy of her
cr2 with a different name and use CR2Editor to remove morphs and
other information I do not want. I prefer to edit my cr2s by hand
also to reassign the geometry file it calls upon. I then use PPPs
Setup Room to remove groups that I do not want. I do most of my
morphing with Poser Magnets and other times use my modeling
software. I find that morphing is my biggest challenge outside of
texture maps and uvmaps. I use UVMAPPER Pro as my group editor and
uvmap editor. This is one of my most valuable tools. Where
does your inspiration come from when developing new
products? I have two conflicting schools of thought on this
subject. Many of my truly inspired ideas are not practical for me
to produce and still be a successful top selling merchant. I have
to balance what I want to build with what products are most needed
or wanted in the market place so I can continue to make high sales.
Do you have any advice for aspiring Digital Content
Developers? Yes, don't do it, I don't need any more
competition....lol, just kidding. Best advice is if you want to
make products that have high sales at Rosity like I do is to keep
up with the times and watch the news, read newspapers, absorb all
media and reflect what is going in the real world right now with
your work. How has Renderosity's on-line community played a
role in regards to your products, friendships and learning?
Invaluable as I stated above. Renderosity is the most powerful
force behind my continued learning. The forums here are the best
resource for learning. Do you have any final words?
Yes...be good people and don't hurt one another and buy lots of
Renderosity products. We merchants work hard and we need lots of
encouragement.
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