The structure of your zip file is very important.
Renderosity's MarketPlace requires full paths in distributed zip
files. This means that a user can unzip the file to one folder, and
all the files will find their designated homes automatically. There
is an excellent tutorial for this in the Store Contributors forum,
which you can join once you have become a Renderosity merchant. The
procedure is similar for most 3D applications. Poser library files
are very common, but among the most complex, so they make a good
example. If you are working with a different application, just
substitute the base folder of that program for the Poser Runtime
folder illustrated here. Create a mirror of the folders contained
under the main Poser folder. The Runtime folder is where Poser
stores library files. Create a separate Runtime folder on your hard
drive and copy just the files needed for your creation there. Use
the exact same folder paths relative to the Runtime folder when
creating your mirror folders. If you want your creation to be used
as a figure, you will need a Library folder with a Character
folder, and a specific category folder for your character file. You
need to add two extra files to your zip--a readme.txt and the
Renderosity store license agreement. The license agreement can be
found on the store upload page. A readme file should be plain text
so that anyone can view the file on any computer. It should explain
what the product is and contain a complete list of all included
files, where the files all need to go, any special usage
instructions, any necessary files or programs that are not included
in the zip, and how to contact you by e-mail. With a copy of all
your required files in their places, make a zip of the mirrored
Runtime folder and all its sub folders.
YOUR
FINISHED ZIP FILE SHOULD LOOK SOMETHING LIKE THIS. You will
want to keep this mirror-folder setup until you have finished
testing your product. That way, when a change is made, you can just
replace the changed file and easily create a new zip for your beta
testers. Remember, these same techniques apply to Bryce or any
other 3D software; just the paths and file extensions are
different. You need to beta test your item! Of course the first
test will be carried out by you, but you need to let people who
have never seen the item use it and tell you about any problems
they may encounter. It's best to have both expert and novice users
test your product. The expert users will be able to recognize and
diagnose technical problems with the product; the novice users will
be able to tell you if the product is easily installed and used.
Note: if you fished the idea from the Wishing Well, you may want
to offer the person who had the idea a chance to beta test the
item. Listen to your beta testers! They are doing their
level best to help you produce a reliable, easy-to-use product.
Sometimes you will get feedback that hurts. Take it, fix it and
make the product the best it can be. (Your beta testers should
receive a free copy of the finished product as thanks for helping
you.) While your item is in beta test, start creating sample
renders and animations to showcase your product. You may even want
to tease the community by posting test renders and bragging about
your new creation in the Product Showcase Forum and Gallery. You
will also need to start working on the promotional images that will
be used in the store. ...to be continued in Issue 3... NEXT
ISSUE: PACKAGING AND MARKETING
About nerd
(Charles Taylor): Sometimes people don't like to call me Nerd,
but being a nerd has been very good to me. I've been writing
software programs since I was 15 years old when I wrote a knock off
of Pac-Man. I also became interested in computer graphics around
that time. The tech industry is the one industry that I can think
of besides show business where a 37 year old guy can have 22 years
experience doing something he loves. In 1999 I started Nerd3D, one
of the first private sites to sell Poser items. Recently, my site
turned over its half-millionth visitor. Sometimes called a
Renaissance man, I've just started designing farm equipment and am
completing my first project. I was born to engineer things. My
first construction project was a chair that I finished at the age
of four. My father's nickname was Tinker and he thought giving me
real tools instead of toy ones would result in my making real
things - he was right. My wife and I are in our eighth year as mom
and pop computer consultants. We do off site network
administration, VAR, and software development. I'm a big fan of the
late cartoon legend Chuck Jones. If I couldn't do what I'm doing
now, I'd want his career. Since Poser is being used more and more
on television and in the courtroom, I'm hoping to see it make it to
the big screen and would love to be involved with that kind of
development.
The Magazine Interact Forum's Back Room is the place to go for editorials, magazine excerpts, discussions, and plenty of surprises. Also, if you haven't done so yet, you can buy single issues or the whole magazine collection in our Marketplace. To find your way there, go to the Magazine Interact Forum, and click on the link to the Back Room at the top.
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