How to use ClothFX, HardFX, FX_Hardlink, FX Collision (The basics)
June 28, 2007 11:39 pm
Four Tutorial Tips in One:
How to use ClothFX, HardFX, FX_Hardlink, and FX Collision (The basics)
Before starting I am assuming that you already know how to use Lightwave 3D (Modeler/Layout). If not, please go to your "help" option tab in Layout so you can understand the tools better that we are going to be using in this lesson.
Now hit Enter on your keyboard.
Center X: 0m
Leave everything else in the bottom half of the numeric tool as it is and hit Enter on your keyboard.
First click on "Etc" tab and change the gravity on the Y axis to -7. Turn preset on to "cotton (thick)." Go to the "Advance" tab and change the stretch limit to 0.001. Now go back to the "Basic" tab and change viscosity to 30.0. Check "Picture20" for comparisons.
Adv. Resistance: check it on
Size effect: check them both on
Now hit the "Rotation" tab and check on size effect. Also check on collide. Change the torque min: 50%. Now click on the "Collision" tab and both "Stop by stabilizer" and "start by collision" is checked on and below that change "Self interaction" to box. Check "Picture21" for comparisons.
Friction power: 15
Fix power: 0.5
Okay, all you have to do now is change the key frame timeline limit to 200 frames and select "Ball and chain: layer 2." While that layer is highlighted, click on frame 30 and animate that object going through the wall. Once you finish open up the "Properties" button and then go to the "Dynamics" tab and hit the "calculate" button. Your animation should look similar to "Picture23."
I hope this tutorial has been helpful to you. If you have had any trouble reading this you can download the files from this lesson here.
Four Tutorial Tips in One has been brought to you by newhere on Renderosity.
copied, printed, or reproduced in any manner without written permission from the artist.
Since the age 16, Newhere has always had an eye for the 3d element. For many years, Newhere has worked with 3d graphics Using Lightwave's tools to create his own characters and environments. His real interest in 3d modeling was first discovered when he found some 3d images online and was fascinated by 3d human models done by the artists of Renderosity.
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Thanks for all who replied on my tutorial and i hope that it helps with any projects you have. If you want to have more control on the ball swinging, all you would have to do is: instead of using Cloth_FX on the "ball and chain" object, just turn off that plugin and go into modeler and make bones to replace the same layer as the poly chain in the same position. Then go into layout and rig it using IK. that way you would have total control over where the "ball and chain" moves rather than the Cloth_FX plugin. ~Newhere~