How did you get started in 3D Graphics? Basically I
got started as a hobby, my other main thing is I am a music
composer and arranger, I have been doing that for many years now. I
started out as a guitar player when I was very young and played in
many bands...mainly progresive rock and blues, I also did a little
study on flamenco and Indian Classical (sitar) music as well. Then
I got more into arranging and writing and started a digital studio
many years ago and went on from there writing and arranging
everything from classical to metal to hip hop. But I could only
spend so much time doing this daily, so I took up 3d modeling and
computer art as a part time hobby (I did have a lot of formal
airbrushing experience earlier on though.) My main 3d interest was
sci fi and animation, but slowly I got more into modeling and
building stuff. Then a few years back I became aware of Poser and
the online community at Renderosity and that was such an amazing
thing to me. So from then on 3d modeling has become an important
part of my life. How long have you been working with 3D
Graphics? About 5 years roughly now. Do you have any
formal training? Not really...apart from conventional
airbrushing, art always came naturally to me and I used to do
murals in museums as a part time job when I was playing in bands.So
3d was a natural progression really. I bought Painter years ago
when it was owned by Fractal Design (the good old days). Then Ray
Dream Studio, Carrara and finally Amapi, plus plenty of other
programs..but these where the main ones. Building and modeling in
3d is something I really love. What software do you use to
develop your products? The most important products are
Amapi 7, Painter, Poser 4&5, UV Mapper pro, Cr2 Edit (although I
havent upgraded it yet). I have to say to anyone interested in
modeling..check out Amapi 7. (BTW I have nothing to do with the
manufacturers..Eovias). Amapi 7 still has a few bugs, but overall
for the money it is really an AMAZING product!!! My newer products
(not yet released) are being built in it. It is light years ahead
of Amapi version 6 (it's a complete re write from scratch). You can
model amazing things in it...so easily...I just love it. Ultimately
it's made modeling more of a pleasure than a task these days. I
also love Painter as well, I only use Photoshop a little bit now
and then, thats nice also. But I personally prefer Painter becaause
I love its brushes and versatility. Also Poser 5 is high on my list
and it is much more stable now, there was a reluctance by many
(understandably) to use it because the initial release was pretty
darn buggy. But its pretty cool now and quite stable..so I use it a
lot...I love the cloth room and the materials room as well!! The
cloth room especially!!! The hair room is OK..but personally I
still prefer the older trans mapped hair. How much time is
required for product development? Some people seem to be
able to whip products out, thats not for me though personally. I
like to really spend a lot of time building and trying the product
out over and over and also on a lot of occassions writing full on
tutorials in pdf format, like in all my new dynamic clothes packs.
So my products take a little time to build and may sometimes cost a
little more, but people buy them because they know I care about
them when I make them and for that reason they seem to sell very
well. Many newer merchants take the approach that the best way to
make sales is to sell at the lowest possible price, personally
though I think that ultimately downgrades their products and the
market place as well into a kind of 3d flea market. What they dont
seem to get is that often people prefer to pay a little more for a
product that has had the time and energy spent on it and in that
way their money is well spent. I am not saying this is always the
case... but its what I personally believe anyway, and it also
reflects in the sales and feedback. Do you have any advice on
how to get started selling 3D Products? Mainly ....do your
homework before you release anything. Either sit at home and build
stuff or paint stuff and get second opinions on it, be a harsh
crtitc on yourself, otherwise others will do that job for you, and
thats not always pleasant. Texture skins for characters always seem
to sell well and there are many great texture makers like Byte Me
OK, Magnet,Eowyn, Dalinise, Syyd and many others, there are also
great modelers like Dark Whisper, Lady LittleFox, Spike, and the
guy who built lifeform 387 (I think thats what it's called. All
these people are amazingly talented, study their work and aspire to
the very best you are capable of, dont just be driven by trying to
make sales, that will ultimately fail. Rather do it as something
you love to do and want to perfect, that is essentialy what an
artist is, someone who strives for perfection in their creations
regardless of what that creation actually is. Where does your
inspiration come from when developing new products? Hmmm
Thats difficult, basically I like a bit of a challenge, thats why I
dont just keep making hair, even though it has been hugely
successful for me. Total Hair for example has been on Renderosities
best selling pages for 3 years now which is just incredible. But in
spite of this I have been concentrating on building different
products, like dynamic clothes, world kits and so on rather than
just pumping out hair for a buck. I like to still be able to look
back on a product a year or so later and feel it's something I am
happy with as far as possible. But I have more hair on the boil and
I really want to do a lot with my World Kit as well, it's a
question of time really. How has Renderosity's on-line
community played a role in regards to your products, friendships
and learning? A real lot actually, unfortunately though I
have very little time these days so I dont get on the forums that
often of late, but they are a lot of fun and you can learn soo much
from other people in the community. In all the time I have been at
Renderosity I have only had pleasant and rewarding exchanges with
the other people in the community, both fellow merchants, other
members and customers as well. The staff at Renderosity are very
very helpfull and nice people and so are the customers. I like the
casual non demanding vibe at Renderosity and I believe this helps
with creativity ultimately. Do you have any final
words? Thank you to all my customers for continuing to buy
my products, I will update all of them as I find time and I really
appreciate your confidence in my products. Thank you to Clint,
Jenny (both of them), Tammy and all the others at R'osity...you all
do a very difficult job, yet you handle it so well. Personally I
would be climbing the walls if I had to handle all the stuff you
guys do. Thanks to all the artists and modelers at
Renderosity...your work always inspires me. I am ultimately a fan
of other artists and musicians and I like the humbling experience
of admiring other peoples qualities and works that are so much
better than my own. So thanks to you all. Cheers Harvey Mann
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