Mon, Jun 3, 9:40 AM CDT

Stained Glass Progress

3D Studio Max Architecture posted on Aug 09, 2003
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Description


I was able to get the actual colors from the glass to filter into the volume light by using FinalRender Stage 1 Volume Light/shadow map. Now I no longer have to use projection map on the spotlight. This is ideal, but the problem is now that the colors do not appear on the floor, the light just keeps going! I am still looking for suggestions on how to get this to work. I was never able to fix the artifacts that appeared within the projection on the floor when I was using two lights (one with the projection map and exlude all, and one without the projection map and include all).

Comments (2)


onefreshhonky

9:13PM | Sat, 09 August 2003

I would really love for you to post a tutorial on this when you figure it all out. I have watched your progress and I am really impressed with it all. Keep it up!!

DeathGoth

12:00AM | Sun, 10 August 2003

well I will crit this and beat the sh*t out of it for ya... cause some people around here wont tell you whats up... altho I do agree with O.F.H.
Here is the crit
your volume light is to much... its to hard going thru the glass.. try and soften the lighting up on there or the volume... I will work on that and help you out... altho I dont have FR I can do it in default renderer.... and let you know how to recopy it in the default render.... anyway the shadowing isnt to well you should try and add a wall around the window and let it shine thru like that... Have a light on the same side your camera is so we can see the wall... but... other than that it would look really cool...
::Side Note::
I say I am helping him cause.. well 2 reasons.. 1 he is a freind... 2 I am not as big of a prick as people procieve me to be.. hense Wayne and I just met not so long ago... anyway wayne good work...


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