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Landscape 14

Blender3D Landscape posted on Mar 10, 2025
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Description


Render Engine: Cycles Thank you very much for your comments I really appreciate it. I had problems getting clouds to show correctly in blender, and I did not know how to create tire tracks in the True Terrain either so the clouds and the tire tracks were added in Photoshop CS6. The rover and people were imported into blender from Daz Studio. This was done with the updated blender 4.3.2 and the updated True Terrain 5.0.3 The clouds are an addon 'Cloudscape Pro'

Comments (11)


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starship64

11:53PM | Mon, 10 March 2025

Fantastic work!

OmniFX

8:45PM | Tue, 11 March 2025

Thanks I appreciate it

)

Staticon

5:02AM | Tue, 11 March 2025

Very evocative scene. :-)

OmniFX

8:46PM | Tue, 11 March 2025

Thank you for your comment

)

Paulienchen

9:37AM | Tue, 11 March 2025

gefällt mir sehr gut ein schöner Render

OmniFX

8:46PM | Tue, 11 March 2025

Thank you very much

)

eekdog

10:17AM | Tue, 11 March 2025

awesome atmosphere Rick. what a terrific setting.

OmniFX

8:47PM | Tue, 11 March 2025

Thanks the atmosphere did turn out well

)

water

12:03PM | Tue, 11 March 2025

Super !

OmniFX

8:45PM | Tue, 11 March 2025

Thank you much

)

poser4me

7:16PM | Tue, 11 March 2025

Nice work with the lighting and mood. Very Cinematic.

OmniFX

8:44PM | Tue, 11 March 2025

Thank you for your comment.

)

AmandaT

11:28AM | Wed, 12 March 2025

Amazing lighting work. Nice work on adding those details too with the tracks and clouds

OmniFX

9:57PM | Wed, 12 March 2025

Thank you very much for your comment, I am glad you like it.

)

mifdesign

9:03AM | Thu, 13 March 2025

Mindblowing awesome, stellar work. Amazing FX, brilliant render. Magnificent Masterpiece of Finest Arts. I love it!😊💝🥰 With a true 10 bit screen and setting first of all rec2020 - not the limited sRGB space - at least for the output. From there you calibrate the HDR tone. Make sure the HDR is more than 10bit/channel, eventually transform it with DirectX sdk tools to 32bit/channel and the use nodes in the shader tree to tone the HDR as you wish. I usually prefer to normalize the HDR using vectors and afterwards use nodes for toning the map. You could use as well the Blender's presets for toning the output but that's just a bonus in the end. For tracks, you can manually sculpt them but make sure you don't use the ground as a shadow capture, that would flatten the ground. The shadow capture is just the ground receiving the mirrored output from the HDR. If you need shadows on ground, just add another plane to catch the shadows and let the ground sculpted tracks do it's work as intended. Just saying.., it's just a way to cook the meal but, it can be cooked in much many ways, that's for sure😊

OmniFX

7:06PM | Thu, 13 March 2025

Thanks for your comment and thanks for the info.

)

jibicoco

11:14AM | Thu, 13 March 2025

cool scene ! work very well !

OmniFX

7:06PM | Thu, 13 March 2025

Thank you very much

)

JohnnyM

1:27PM | Fri, 14 March 2025

This render of yours turned out so well, I really like the finished image. Sometimes due to time constraints some things are better done in post, such as the tire tracks and clouds you have here in this render. Many movie post production studios often do it, since the end result is the only thing that matters.

I need to visit this site more often to view more of the awesome art you have posted...enjoy the day my friend! :-)

OmniFX

3:47PM | Fri, 14 March 2025

Thank you for your comment. I did google how to add tire tracks in blender but it seemed more work than I wanted to do. I already knew how to add the tire tracks in Photoshop.

)

RodS

5:48PM | Fri, 14 March 2025

This is incredible! Amazing work on this wonderful view, my friend! You are a Blender master!

OmniFX

10:15PM | Fri, 14 March 2025

Thank you very much I appreciate your complement. Glad you like it.


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