The break under the cherry tree (For Catweazle) by FurNose
Sakhme 11:20AM | Sun, 24 April 2022
this is one of the most thoughtful and complete pictures, you are amazing, I will look forward to your new works
RodS 5:38PM | Sun, 24 April 2022
This is absolutely exquisite, my friend! Oh, I so wish there was a place like this around here... I could look at this for hours, and it's already given me a feel of calm and peace - something we all need right now. Sounds like a pretty nifty way to create some new props!
I've pretty much limited myself to one or two quick updates a week on the "situation." I'm already fighting an extended bout of depression, and don't need to read stuff that depresses me more. Got an appointment for tomorrow at the Dr. office.
mifdesign 5:50PM | Sun, 24 April 2022
Brilliant awesome composition and render. It's good to stop, at least from time-to-time.
Catweazle 10:38AM | Mon, 25 April 2022
wow! thanks. I am very surpriced that the photogrammetry works here so well. 100% of all photogrammetry-items i got for DAZ - even from the daz-shop have been more or less ugly and you don't really want to render them. I have seen a tutorial on Youtube about working with photogrammetry and it seems to be very difficult.
FurNose 11:36AM | Mon, 25 April 2022
Hi! Well I know that whole Photogrammetry stuff mainly from Sketchfab, and there are many pretty unsuitable for DAZ-Studio or Poser, just because of their coarse resolution (one I made with a free downloadable model was the "Angels Ladies" [www.renderosity.com/gallery/items/3003286/the-angels-ladies] which was pretty high res. But I saw a youtube tutorial of the use of "Meshroom" and I tried it with that border stone. I was amazed, how simple it was, since the software did everything automatically. Just have a reasonable amount of Photos from different angles, throw them into a folder and let Meshroom do it's magic. How ever you certainly wont work with an OBJ-File of 170MB in DAZ, but with "Meshlab" I brought it down to 2.6 MB without messing up all the UVs and if you want a little more details in the mesh, a 10MB file still will do and look great. I think it's not that difficult
Catweazle 6:03PM | Mon, 25 April 2022
Sounds interesting. I downloaded both now. Can meshlab reduce all obj? Is it like the old decimator in daz?
FurNose 1:08PM | Thu, 28 April 2022
Mesh lab isn't that simple and intuitive as the good ol decimator (which I still own and use), but way more powerful concerning pure mesh handling. You need to use the right filter to not scramble up the UV-Mapping when reducing the mesh ("Filter" -> "Remeshing, Simplification and reconstruction" -> "Simplification: Quadric Edge collapse decimation (with Texture)"). How ever Meshlab doesn't reduce the Mesh of a rigged character as the Decimator in DAZ can. So both tools have their place in the toolbox and supplement each other. For stand alone meshes and Props, Meshlab is really powerful. Meshlab can as well do some conversions from one to another format - so a total keeper any way.
For Meshroom, there are a lot of tutorial out on YouTube such as this: "www.youtube.com/watch?v=k4NTf0hMjtY&t=1502s" who explain how to photoscan a 3D-Object. :-)
netsuke 7:13PM | Sun, 05 June 2022
A wonderful scene. I of course honed in on the stalking cat. I hear you the war, the killings of 19 children - emotionally exhausting.