Sat, Jun 1, 7:56 AM CDT

Desert Scene (Re-Post)

Bryce (none) posted on Aug 04, 2002
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Description


Right after I posted the first version of this, I was writing someone telling them to make sure they did a render with the Gamma Correction turned off, and suddenly realized that I had forgotten to do this, and was probably the reason I didn't like the "washed out" look that I couldn't for the life of me otherwise correct. I thought there was a big enough difference to warrant a re-post, and also just wanted to highlight the business about Gamma Correction and thought this was a good example. I would like to thank those that posted comments on the first picture, and for those of you who didn't view it, the objects and landmasses in this scene were created in XenoDream and imported into Bryce 4 as PGM files.

Comments (1)


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Rykk

8:13PM | Thu, 19 June 2003

Simply phenomienal!


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