Sat, Jun 1, 7:19 AM CDT

Sleep Chamber Re-post

Cinema 4D (none) posted on May 17, 2002
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Description


I altered the camera angle a tad but still got some distortion. My main problem was trying to keep the composition the same without forcing the perspective so much. Well its slightly better.

Comments (4)


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Erik0815Erik

2:43PM | Fri, 17 May 2002

the cameraangle is a hard thing to handle, I think - I now allways use a camerobjekt, I can move, thats easier than the camermover in the window :-)

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3DKiwi

3:27PM | Fri, 17 May 2002

Nice work & lighting.

tattie

3:58AM | Mon, 20 May 2002

Like the Image - Camera Angles are important and I think that 3D Artists would benefit from Photography 101. Tips dont just think about Camera angle think about Focal Length as well. Technical comments on this work: I am getting confusing messages (well my brain is) on Scale - the wall tiles and flooring seem to be in different scales. The Vol lighting in the Pod is particularly good - I bet that this gave you quite a render hit -

nicodemia

5:11AM | Tue, 21 May 2002

Cheers tattie. ive only just noticed that. the proof really is in the details!


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