Fri, Jul 26, 8:50 PM CDT

Revelation of the Seraphim WIP

3D Modeling Fashion posted on Jan 14, 2009
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Description


I've been deeply engrossed in a certain computer game, and now that that's out of my system (finally) it's time to get back to work. As a warm-up project I decided to model one of the costumes from the game, which I found pretty appealing. When the modeling is done I plan to rig this for Poser; since the design of the costume derives from the Sacred 2 game, the development company owns the copyright, so I won't be able to distribute it without their permission. I've asked them if this is okay, and we'll see what they say. In any case I don't plan to do any morphs, this is a specific item for this particular morph of V4 (just dial spins, nothing crazy). Character is DAZ V4, clothing modeled in Cinema 4D, all quads. Even the braid! Enjoy, feedback welcome.

Comments (14)


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Eleandras

10:08PM | Wed, 14 January 2009

Really cool image!

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dorkmcgork

10:09PM | Wed, 14 January 2009

nice looks super good

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Winterclaw

10:17PM | Wed, 14 January 2009

Wow, I love the braiding on the legs. I remember the original Sacred game. I finished it with the seraphim but it was just getting too tedious at the end. I dunno how that style of game ever got popular.

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Rockdog

10:30PM | Wed, 14 January 2009

Oh pretty cool image..

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3x3

10:32PM | Wed, 14 January 2009

lovely design

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DesignsbyEve

1:06AM | Thu, 15 January 2009

Can't say that I've ever heard of the game, but the outfit is awesome! Hopefully they let you distribute it :)

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lyron

3:29AM | Thu, 15 January 2009

Excellent modeling work!!!

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PapaSkip

8:57AM | Thu, 15 January 2009

Excellent work! Very cool outfit! Hope they let you distribute it ... be a great addition!

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dphoadley

8:58AM | Thu, 15 January 2009

Lovely Seraph that you have there, very angelic. DPH

svdl

1:16PM | Thu, 15 January 2009

Cool outfit! I especially like the way it hugs her body closely - no ugly unnatural gaps between cloth and skin. One minor nitpick - the cloth seems to depressed too deeply between her breasts, I'd expect it to stand out from the breastbone a little. Would make for a more natural flow of the fabric. Same goes for the waistband of the panties, they're riding quite low, so I'd expect a little "plumbers crack" there.

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kobaltkween

6:34PM | Thu, 15 January 2009

it's looking very detailed already. i think svdl has a point as it is, but if you're going to add detail to the mesh or to a bump, displacement or diffuse map, i could see it having a structure to fit like that. i'm really glad you're being explicit about your inspiration, unlike most. just because someone got a paycheck doesn't mean they shouldn't be treated like any other artist within the community. i wish i knew how to make braids like that. hopefully, i'll figure it out soon! i love the little fasteners. it will be interesting to see it develop.

Nevare

7:50PM | Thu, 15 January 2009

Just the other day I was thinking I hadn't seen you posting for a while. And then you come back with this! Lovely work and modelling, as always. I do agree with svdl that it shouldn't fit so close to the skin between her breasts.. but then again, this IS a fantasy game after all! Is the braid modelled using the parametric formula you posted a while ago? Looks nice and watertight.

CleonXXI

2:27PM | Sat, 17 January 2009

Great work, looking forward to your release!

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kasalin

4:53PM | Sat, 17 January 2009

Cool image.. and presentation !!!! 5* :)


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