Creating raytraced refractive effects to simulate glassy materials,
water, or a Predator-like cloaking device is not at all difficult
to achieve, once you have a basic familiarity with the Material
Room and an understanding of how the Refraction Shader works. In
Poser 5, select the prop or figure you wish to give a refractive
quality, and then enter the Material Room to adjust its material
(or materials). For maximum results, you set both the Diffuse Value
and Specular Value to zero. Also, set the material's transparency
channel to zero, because refraction creates its own illusion of
transparency. Mixing regular transparency with refractive
transparency slows down the render dramatically and can dilute the
refractive effect, so only combine them both if you're trying to
achieve a specific result. Left-click the plug icon on the
material's Refraction Color channel and follow the cascading menus
to create a refraction node [New Node/ Lighting/ Ray Trace/
refract]. If the node isn't already connected to the Refraction
Color channel when it appears, do so now. Set Refraction Value to
1.0 to use the shader at full strength. You should have something
similar to the setup in Illustration 1.

The node's index of refraction determines the amount of distortion,
which occurs when light passes through the object. A value of 1.0
would be minimal distortion. Results are somewhat strange with
values below 1.0. For test renders, the node's quality setting can
be lowered below its default of 0.2. When you're ready for the
final render, you can increase the value again, but be warned that
setting it higher will cause a pronounced slowdown in your render.
The node's Background setting determines the color of all refracted
background elements. If you've imported a background image into
Poser, it will not be visible in the refraction, as it isn't
actually a physical part of the scene. By attaching the image to
the refraction node's background via a 2D Image Map node, it will
now be included in the refractive effect. Imported background
movies can be included in a similar manner, through use of the
Movie node. Make certain you set the node's background color to
white, unless you want your background tinted.

As this is a raytraced effect, you'll need to enable raytracing in
your Render Options (see Illustration 3) and use the Firefly
Renderer. Unwanted black patches in the rendered refraction are the
result of Poser not making sufficient raytrace calculations to see
through multiple layers of mesh. To lessen or eliminate these
flaws, increase the number of raytrace bounces. Higher values will
slow down the render, but that's the price of quality. I used lower
bounce values for the first few hundred frames, and higher values
further in.

For the potential movie-makers among us, it's possible to animate
the displacement effect, turning it on or off throughout the course
of an animation. The change can be gradual or abrupt depending upon
how many frames it takes. Return to the Material Room and take note
of the key icons next to the channels' values. By left clicking on
a key icon, you can enable keyframed animation for that channel;
the key will turn green to indicate that it's enabled. For
instance, in the illustrations, you'll see that I've animated the
Refraction Value. I set the value to remain zero (no refraction)
from frames 1 through 450, and then gradually change from zero to
one (full refraction) over the course of the next 300 frames. In
the same manner, I keyframed the texture strength (Diffuse Value)
to gradually fade to nothing as refraction increased.

You can try this yourself. Using the animation controls at the
bottom of the Poser interface, make certain you're on frame 1. In
the Material Room, enable animation on the Refraction Value and set
the value to 0. Jump to the last frame of your animation, and then
set the Refraction Value to 1. Now, as you move the timeline's
scrubber (slider) back and forth, you'll see the Refraction Value
change over time. When you render your animation, the material will
start out solid, and gradually become refractive.
####
Who is Little_Dragon?
A very good question. Very little is know about this member. The
only information that could be found was this document:
Transcript from the 2376th annual meeting of Mythologicals
Anonymous:
LD (standing): "I was born eight hundred
years ago in the moors of England. I am a dragon and I am not alone
...."
Support Group: "Hi, LD."
LD (pointing to calf):
"Is anyone going to eat that?"
........
Click here to view Little_Dragon's
Artist Page
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