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Bryce F.A.Q (Last Updated: 2024 Apr 09 5:11 am)

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Subject: Bryce 7 Pro and Compatible OS


frndofyaweh ( ) posted Sun, 05 November 2023 at 3:15 AM · edited Sun, 21 April 2024 at 12:03 AM

I wanted to purchase Bryce 7 Pro - it is only 20 USD at DAZ 3D Studios. I read through the details and features, but there is no mention of operating specs.

I wanted to know if Bryce 7  is compatible with Windows 10 home version. Is there anyone here at Renderosity, that has an answer for me?

I currently have Bryce 5.5.


ThunderStone ( ) posted Sun, 05 November 2023 at 8:17 AM

Please be beware that Bryce is way past its prime. It can be used under wiñ 10 but memory wise,it's limited.  I'm not home at my computer to get the information about the kludge  but someone will post an answer to your question. 


Yes, you can run Bryce on win 10 machine.


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

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TheBryster ( ) posted Sun, 05 November 2023 at 9:47 AM
Forum Moderator

I still use it with Win 10 and it works fine, although I do have a beast of a PC.

I'm yet to install it on my Win11 laptop, however.

Please be aware that Bryce is very RAM hungry, but still as relevant today as it ever was.

It's a great entry level app in to landscaping and modelling. I should know. I helped develop it.

For $20 you can't go wrong. There's masses of freebies out there to enjoy and fire up your creativity, especially if you're on a budget.




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Qmish ( ) posted Mon, 29 January 2024 at 2:04 PM · edited Mon, 29 January 2024 at 2:06 PM

As it's 32-bit application, it can't use more than 2 gb of ram by default. However, if you apply LAA (Large Address Aware) to it, then around 3.2-3.5 gb of ram can be used (from what I remember). So I wouldn't say it's "ram hungry", more like "ram is bottleneck". However if you use DTE materials (which are procedural) instead of bitmaps (image textures), then it's less an issue. Common practice is using image textures for close objects and procedural for medium/faraway distance.

I would say the CPU is important. If I'm not mistaken, Bryce 7 can use up to 8 (physical) cores. So it should render a bit faster there than on quadcore processors. Though there are also different reasons of why/how render time can be longer/quicker depending on your scene (though I guess you may know it already if you worked with Bryce before, stuff like volumetric objects usually increase render time much).



AgentSmith ( ) posted Sun, 11 February 2024 at 12:26 AM

"For $20 you can't go wrong."
EXACTLY!

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